Realistic Fabrics Shaders [Commercial]
Sade
Posts: 883
https://www.daz3d.com/brocade-iray-shaders--roundabout
https://www.daz3d.com/brocade-iray-shaders--geometry
few example
Post edited by Chohole on
Comments
These remind me of the "Ye Olde Clothe" bundle that came out for 3Delight quite a few years ago. It was by far my most used shader when I was using 3DL.
I do mostly fantasy stuff set in a mock tolkienesq fantasy multiverse so the geometry shader doesn't quite work for me but the roundabout shader will definitely figure prominently in next week's shopping. I love it!
Are there any more of these planned?
Cheers,
Alex.
Those fabrics look great :)
Alex: no, i dont plan more, at least for now. :) Im happy you like them!
Leana: thank you, i hope they will be super useful :)
wishlisted!
those are just beautiful, sade. the patterns, the stitchwork...wow.
j
Superb creation! I'm pick these up ASAP.
Wow, just beautiful. Well done.
Stuff the budget! I bought this last night and I'm looking forward to playing around with it over the weekend. Archmage Serena will not only be the scariest woman in heroic fantasy, she's going to be the best dressed as well.
Cheers,
Alex.
Damn, these I have a use for.
This is one of the best fabric shaders I've ever used. As noted above, the detail on the stitching has to be seen to be believed.
Here's my latest creation:
How would you like to meet Archmage Serena, head posterior-kicker of the sisterhood of scientist-magicians the Future Mages? She has a reputation so scary, in fantasy bad-guy circles, that even dark lords have been known to go several universes out of their way in order to avoid meeting her. She is shown here modelling one of her favourite hunting outfits. (It is considered extremely unladylike and vulgar behaviour, among her peer group, to go after huge evil monsters dressed in anything less than an absolutely awesome frock.)
Cheers,
Alex.
Picked both fabric shaders up in a jiffy! Can't wait to use them. I would love to see more fabric shaders of this quality...almost don't care what kind they are; if you make them, I'll find a way to use them.
I bought one, and the other is in the wishlist. I'm trying to manage a reasonable level of spending ahead of the PA sale. I'm not doing very well at that goal!
Silk? Denim? Lace? List is endless
I really dislike Iray, and I still felt that I had to get these...
aww, thank you! i dont use 3dlight, but i have seen a converter, it would work?
Don't know for sure. Of course, if the proper texture files are there I can probably re-build and save as material presets for Fabricator (which is kind of the gold standard for 3DL shaders). That just needs a difuse, bump and opacity (which doesn't appear to be an issue with any of these) and a displacement if it's available. Being Iray, displacement probably isn't. Normals don't seem to have been a widespread thing when the Fabricatior was released.
Possibly a map for specular as well. I'll doodle with it and see what I get.
easy to make specular, just invert the roughness (i dont use displacement, because i asked the daz official pov when i started, and they told i shouldnt use them.)
(why do you use 3dlight? is it because of hardware?)
sade
I'm on a Mac. No Nvidia, I also despise progressive rendering, which is all you seem to be able to get with Iray. In 3DL once something renders, it's rendered. No damn noise to have to mess with.
Plus, photorealisim isn't my thing. I want my illustrations to look like illustrations, not photographs.
Thanks for the info in the roughness=specular once inverted. I'll post what I get by doodling. Although it will probably be a couple of days before I get to it.
I felt exactly the same way. My thoughts went like this...
"More fabric shaders? I already have so many of these. I'll take a look, but I don't think I really need..." *click* "Oh. Oh my! Yes, I guess I do NEED some more fabric shaders after all!"
You need to check out Sade's Iray Silk Shaders 01, Iray Silk Shaders 02, and Iray Lace Shaders 01. All of these are simply stunning in the patterns and details she puts into them.
Okay, this was a quick-and-dirty conversion. The lights are from Khory's Carresed with Light set from some years back.
I found that I was able to use the normals, after all, so I didn't mess with trying to build displacement maps . I plugged the height map into the bump channel. and just saved it back as a shader preset in my fabricator collection. I set the tiles at 5.
I'll be going through the whole collection and saving them out. I daresay they look better in Iray, but I'm not likely to be dealing with that unless I absolutely have to,
I'm going to got back and redo things, I' think I'll to see how plugging the metalic into something like the displacement, or reflection channels works out. Since you provided the files that are actually needed (apart from specular, which you told me the work-around for) I have enough to test things with.
Khory's Carressed by Light series is very good.
BTW, that wasn't actually a full render. It was a screenshot of a spot render, reduced to under 800px and exported from photoshop.
At some point soon after the Fabricator was released, someone posted a tut for building tiles to use with it. But I suspect that what you get from that is just standard shader presets, since it doesn't seem to call for any of the Fabricator's features. Although I find that the tiling system that is built into it works just fine with any of my roll-your-own examples.
Nice result! Glad to see what you managed to do with this as I also plan to use those with 3DL (for anyone wondering why, I’m not at all interested in creating photorealistic renders and simply like what I get from 3DL way more than what I get from Iray).