audio problem

taraque2013taraque2013 Posts: 79
edited December 1969 in New Users

I guess it's not really a problem, I learned to do searches and found that is 2012 someone else had the same misunderstanding. I just want to make sure I understand it correctly. The audio in the Edit and the one on Animate2 aren't for adding music, only for lip sync? In the advice last year someone said that you should still be able to copy music into your scene before post production. But when I try it won't even read my audio. And yes it is a wav file. I'm wondering if it won't even read this file, how will it know to read my file for lip sync?

Comments

  • TjebTjeb Posts: 507
    edited December 2013

    I don't seem to understand this question.

    You load a .wav file in edit->audio.
    Normally this would be a file you want to use for lipsync purpose. Just what I did in the picture.
    If I click play in the pop-up window I hear the sound file, if I click play in the animation timeline, I hear the sound file and see whatever animation. I have added.

    If it it for background music, don't bother.
    It is common practice to render to an Image Series,
    then make a video in a specialised program (Gimp, VirtualDUB, Blender)
    and later you can add background music or whatever in post production.

    AudioQ.jpg
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    Post edited by Tjeb on
  • taraque2013taraque2013 Posts: 79
    edited December 1969

    Yeah thx, that's kinda what I read. But I'm thinking that even if it is for background music that when I try to load it, it should still come up like yours did, Mine doesn't even register that it was a wav file in there. It just says fail to load. But I can play it like normal on my computer. So I'm trying to find out does it only load lip sync wav files or is there something wrong.

  • TjebTjeb Posts: 507
    edited December 1969

    I tried to reproduce your problem, but I can't.
    When loading a sound file, you can only load .wav files.
    Without having the timeline opened and even without officially 'loading' the sound file you can play it.
    I even tried to load a music file of 127Mb. with no problem.

    I hope you do understand there is no such thing as a lip sinc wav file ?

    AudioQ2.jpg
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  • JaderailJaderail Posts: 0
    edited December 1969

    The Lip-sync sound files are used by the built in Mimic lite to convert the wave forms into morph targets for the figure to simulate the proper mouth movements, sometimes you can get better results by adding a phonic tex file of the same words. That is all the DAZ Studio timeline sound area was designed to do. The Animate2 Sound files are only there to help a user TARGET a key frame by playing the sound and Pausing the animation, the scrubber will then be on a Frame for Keying, Think of following a beat in music. Neither version will out put the sound to the Animation, except AVI in lipsync IF it writes at all. In short both are really only used to help automate your work flow and one will even create the proper movements and the other is only a helper. The best use of course is Frame output and then assemble in a editor and then match the sound file in the editor.

    I have never bothered with Animate sound, but as noticed Lipsync will expect a wav file.

  • TjebTjeb Posts: 507
    edited December 1969

    It is confusing now.

    taraque2013: what exactly do you want to achieve?
    ------------
    I just made two quick previews of a short (6 sec) animation I'm working on.
    Has nothing to do with animate2.

    In the first test I imported the .pz2 file that was previously exported from Mimic Pro.
    In the second test I only added a short sound file.

    In both cases I rendered to an avi.
    In both tests the sound was exported/included into the avi file.

  • JaderailJaderail Posts: 0
    edited December 2013

    Yes, As noted above AVI will work when it works. The larger the file the greater the odds it will corrupt on the save. But it really does vary from PC to PC. It just depends on how well the System runs the AVI Codeic. Mine is very iffy so I do to Frames just to be safe. And I also work with some larger files, to frames allows me to go back and correct just the frames that need fixed without needing to render the full animation over a second time for one small fix. I still prefer adding sound in a editor.

    Post edited by Jaderail on
  • taraque2013taraque2013 Posts: 79
    edited December 1969

    Okay I got it. Thx

  • winmathwinmath Posts: 136

    I had a problem with an audio file not playing in DAZ studio. I had to resave the file going from 32 bit to 24 bits. 

    See: http://docs.daz3d.com/doku.php/artzone/pub/software/mimic/reference/mp_filetypes

  • Through another thread I've found out that if there's a music app open audio won't play in Daz. I closed Spotify once I read that and sure enough the audio file played when I opened the scene again.

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