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so this tool is used to bring an animated movie to a external movie program as alpha channel or layer
is this the purpose ?
as example the animated caustics in your underwater movie
now where do I get an image sequence of caustics?
got some here
http://www.dgp.toronto.edu/~stam/reality/Research/PeriodicCaustics/index.html
This tool is to animate any mappable property of props, figures, lights, cameras, etc. within DAZ Studio, using image series files.
For example, the underwater caustics promo.
I downloaded Abstract Blue Water Vein from http://www.pond5.com as an mp4 file. I used Adobe Media Encoder CS5 to convert the mp4 file into an image series (which after conversion, consisted of 250 images) to a folder I named bluewatervein that I created as a sub folder of the folder I named AnimatedTextures (The folder AnimatedTextures is the folder I will select, using the button under the caption "Get the folder where the Animated Textures files are. All Animated Textures for this render must be within this folder as a series of files withing a subfolder of this folder".
I then used the Ripple Gel Lights from Camera Magic: WaterCam DAZ Studio and assigned the Gel Map property to the first image in the series in ...AnimatedTextures\bluewatervein.
After I finished the other animation work... The stingray swimming across, and the dolphin swimming between the balls... I started the Animated Textures script.
In the script...............................................
Selected the AnimationTextures folder.
Selected where I wanted the rendered image series to be saved to.
Entered a name for the image series files
Selected the File Type as jpg
Left the default of 4 for Pad Sequence Number
Left the default of 0 for the Start Frame Number
Changed the End Frame Number to 695 (the number of frames in my timeline for this animation)
Press "Start Renders"
And then waited for all the renders to finish.....................................................
Note: When the script number of frames are more then the number of images in the caustic image series.. When the script finishes the last of an image series for the mappable property, it will go back to the first image in the series and start incrementing from there again.
When the renders where finished
I Opened Adobe After Effects and created a new composition and changed the settings to what I wanted.
Selected Import->Multiple Files, navigated to the folder where my rendered image series is and imported the files by selected the first file, and clicking on the JPEG Sequence option. Then clicking the Open button, and then clicking the Done button.
I dragged in the mp3 file I had for the sound..
And the rest of creating an animation file from "Adobe After Effects", I will leave as an exercise for the student.
Cool, thank you for this link, those are nice "free" caustic images...
Not sure, will have to test, but may have to do a little renaming... I downloaded one and saw the naming as save.01.tif, save.02.tif, .... May need to rename to save_01.tif, save_02.tif ..... Just don't know if the extra "." in the filename will be OK... But no biggy I have an app for that :)
think I got it now
test with animated texture script from Draagonstorm
just animated caustic reflectionmap on the body
http://youtu.be/sS4s0Co-TM4
Looks like you got it :)
请问 Animated Textures Script for DS3 and DS4 脚本哪里有下载?
Hi DraagonStorm. This looks like a great script. I'm just wondering if you or anyone else knows if the animated textures will still animate if I render in Octane?
Thanks
I don't know anything about how Octane works, so I wouldn't be able to answer that.
Octane doesn't register itself as Studio renderer so it is not controllable by sripting engine, so this script will not work with Octane.
2 DraagonStorm: If I want to have multiple animating maps (say room filled with TVs), is the compositing my only option?
Not sure what you mean by compositing...
If you want a room filled with TVs, then you would assign the first of a series of an images to each TV. You can have each TV showing the same thing (like you see in stores), or each TV showing different image series (like you would see in a TV station control room)
I had an impression that animated textures have to be in one folder, but now I realized that they're in subfolders :) Thanks.