[Released] dForce Hair for Big Cat 2
Oso3D
Posts: 15,011
https://www.daz3d.com/dforce-hair-for-big-cat-2
Bring new life to Daz Big Cat 2, adding dynamic hair (fur!) to these majestic creatures.
Comments
Looks good, but ... if I run a simulation the cat (and hair) does not appear in the render. If I Clear teh Simulation then teh cat actually bothers to show up!
Probably worth putting in a ticket, that's nothing I can control.
I know how badly you've wanted real fur. :) And these fix one of my biggest issues with the Big Cat. You got a lot of my money today. ;)
Hey @Oso3D! This is the "Oso Black Panther Jaguar" material. Great work on this product! The simulation issue that @SimonJM ran into (blank render) happened to me too, and his workaround of clearing the simulation also worked for me. Thanks for that workaround @SimonJM, and kudos again @Oso3D!
How long is a render supposed to take? It seems to get stuck at 0% trying to load Whitesquare.jpg which I had to locate myself. Any ideas what's going wrong?
The new big cat fur is awesome. Well done Oso! Here is my first render with it.
Ciao
TD
Click Image for full size.
Something is going wrong with this pack:
1. The Textures are not in the right directory: MilCat dHair is the right directory: you have to rename it,
(old directoryname is Oso dHair BigCat2)
2. The files are looking for
DBC_mouth_tongue_S.jpg, DBC_pads_S.jpg, DBC_body_S.jpg in the texturedirectory of DAZBigCats2.
But there ist only
DBC_mouth_tongue_B.jpg, DBC_pads_B.jpg, DBC_body_B.jpg
I have copied the originalfiles und renamed it to the S-Files.
But is this the right way? Or are there missing files ?
3. Compared to the beautiful images seeing above i get only animals with very pale noses in my iray-rendering.
I don´t know to solve this miracle.
Please send in a ticket.
1. I have not enmcountered that issue. How do you load the cat? Here is what I do: First load tyhe default DAZ Big Cat 2. Then load the Fur (from the Fur folder) and then selct the cat and add one of Oso's materials from the breeds folder. It should apply automatically to both the cat and the fur.
2. Have you updated or downloaded the DAZ Big cat 2 recently? I believe there was an update that added the mssing files quite some time ago. The files you are missing are included in the version you can currently download, but they were missing on release.
3. Try to load the way I describe 1. and see if that works.
Ciao
TD
I got that error.
I was promoted to update the BigCat2, when I clicked it. I had to back out of applying the "fur" (and the search for the textures). So I did that. Restarted DAZ just to be sure, and everything loads fine now.
In case people don’t realize, you don’t have to simulate. Fur will often look just fine as is.
@ thd777
Thank you.
Downloading the update for BigCats2 was the solution.
Was about to post 'what update for Big Cat 2?' then had a thougtht and checked. And yes, the update for Big Cat 2 (or at least AN update ..) and also for White Tiger for Big Cat 2, Black Panther for Big Cat 2, and Real Fur for Big Cat 2 are tagged, in DIM, awith ONLY 'Connect Available' so I did not see them as as I do NOT, ever, use Connect. Downloading now ...
Amen, brother.
Finally succumbed and bought Big Cat, purely because of this product; I'm figuring first new cat we'll get is Cat 20! :(
The update solves the lack of specualr maps, but does not solve the disappearing kitty issue after a dForce simulation. I'll be chucking in a ticket
This is probably not in any way related but I had this issue with just Dforce in both iray and Octane a few times especially if making my viewport untextured yet it rendered in OpenGL fine
my figure would just vanish and everything else render, never really solved it seems ok in iray at least now
@oso3d I just picked this up the other day. I'm trying to get the lion with mane to work. Does it use the Bigcat 2 Mane?, or is it supposed to have one you made, so it can be dforced? When I click it only shows the default mane. and it doesn't dforce.
What you want to do is click on DAZ Big Cat 2, which is just the animal.
Then navigate to Hair and add Oso Big Cat 2 Fur and then also Oso Lion Mane.
On the Big Cat 2 you can go to Actor parameter and dial in Lion Male (or not, it's not a huge difference).
The default textures on all the items are Lion, so you don't have to do anything further. (For a tiger or something, you'd skip the mane and then click on tiger HMat)
Thank you, @Oso3d
There seems something in my DazStudio 4.12 not working right. I loaded it fine in the old 4.12 beta version. Though the current version is not working to show the mane. I even uninstalled Dazstudio 4.12 public and reinstalled. And it still doesn't work. Very confusing.
Try reinstalling the big cat content?
If that doesn't work, please put in a ticket.
I just purchased dForce Hair for Big Cat 2. Is there any way to modify the dForce hair? For example, is there a way to change the length, clumping, density, etc... as you can with strand based hair? The hair looks ok by default, but it would be nice to be able to make some changes to make it look more realistic
Sure; with many forms of dForce hair, the strand qualities are translated to the surface parameters; go into the surface and look for parameters:
Length is controlled by Generated Hair Scale. You can 'clip' the hair shorter with Reduce Hair Length. You can also randomly shorten hair with Random Length Amount
Clumping is handled by, well, Clumping. Same basic stuff as strand hair.
Density is govered by PS Hairs Density or, more commonly, by Additional PR Hairs Density (cm^2).
You could, for example, give lions a mohawk. Or create a ridge-backed feline creature. Or... weirder stuff.
awesome, thanks for the information and the great product
You can also, with the help of Strand Based Hair editor, create custom length maps for the model. Since dforce hair uses pretty much the same maps, it works very well.
Very cool. Here are some quick editing of the dForce settings (left) and a comparison with a default Catalyzer Tiger (right)
Personally I use a 3d paint program (usually Mudbox) to do maps.
Mind you... I'm not sure that's... a smart approach, because it takes countless tries to see how the length map ACTUALLY looks on the fur. And a lot of swearing. Hmm. Maybe I should do the strand editor approach, hahahaha
Note that if you have a very robust machine, changing the Render Line Tessellation to 3 will produce even nicer looking fur. (But it also triples the number of polygons being rendered, thus my initial bit).
Here's a tiger with some weird tweaks, heheh.
Note that there are no new maps or anything; for wavy tiger I used the tiger color map, inverted (via LIE). For the Floof, I shut off lips and nose fur, used leopard fur lengths (to be a bit more even) and just made scale a lot higher. May have tweaked clumping a little.
I stil have the issue of the animal (and fur) being invisible in render if I do a simulation beforehand. If I clear the sim and try again all works ok - ticket open with support.
I am having the same problem
Sort of glad it's not just me!