[Released] dForce Oso Pooka for Daz Dog 8

https://www.daz3d.com/dforce-oso-pooka-for-daz-dog-8

Our dog growing up was a beautiful Irish setter my mom bought a little less than a year before I was born. She named her Pooka, after having watched Harvey (Harvey is a pooka, mischievous Irish spirit that can take many forms)

So, here's to you, Pooka. A playful dog creature that loves to bolt outside and stare at the food on our table soulfully.

«1

Comments

  • RAMWolffRAMWolff Posts: 10,212

    He's adorable.  I picked this one up!  Thanks for making him!  

  • JonnyRayJonnyRay Posts: 1,744

    I love all the morphs and customization on this figure. Was an easy purchase seeing all the forms he can take!

  • Oso3DOso3D Posts: 15,011

    As an aside, if you swap the fur textures, you can make passable fur for other dogs (the style is Pooka-ish, but still)

  • Thadeus72Thadeus72 Posts: 409

    very cute ! got it!

  • ArtiniArtini Posts: 9,462
    edited June 2019

    Hi, how to make Pooka fur longer?

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited June 2019

    Below is the render of Pooka fur on Labrador.

    Is it possible to mask somehow the fur, that does extend under front paw?

    image

    Labrador05pic05.jpg
    1280 x 1080 - 245K
    Post edited by Artini on
  • Oso3DOso3D Posts: 15,011

    Did you simulate the fur? You could tweak the fur length maps (check generated hair scale and hairs per cm2).

    Generated hair scale is also how you can make it longer.

     

  • ArtiniArtini Posts: 9,462

    Yes, I have run the simulation.

     

  • Oso3DOso3D Posts: 15,011

    I would highly suggest not simulating the fur; it really doesn't need it most of the time.

     

  • ArtiniArtini Posts: 9,462

    What is the difference between PS and PR Generated Hair scale?

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219

    I was wondering given the catlike form of the Pooka if you could maybe sculpt a cat from Dog8 too

    after all HW3D housecat and big dog actually share the same mesh and one can use morphloader to add one to the other, adjust rigging to shape and run ERC freeze and get cat dog hybrids 

    so in theory one could also do this with a Dog8 cat sculpt except mine in Zbrush look more like something out of a horror story, you are much more talented heart

    we would gain Cat8 in a much more flexible way.

  • ArtiniArtini Posts: 9,462

    Thanks, I did not know, that one can use the fur without running the simulation first.

     

  • Oso3DOso3D Posts: 15,011

    PS is affected by simulation and PR sort of follows along. One or both can be rendered (parameters/simulation)

    PS and PR generated scale multiply when both are active.

  • Oso3DOso3D Posts: 15,011

    RawArt has the catdog... I’ll give it a whirl with pooka fur!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219
    Oso3D said:

    RawArt has the catdog... I’ll give it a whirl with pooka fur!

    his is scarier than mine

  • Oso3DOso3D Posts: 15,011

    Options to note:

    Go to the pooka fur surfaces, filter by 'Hairs.' Hairs per cm2 govern hair density. Feel free to bump that up if your machine can take it.

    Go to the fur's parameters, Tessellation. Render tessellation 1 means the hairs are really 2d strips, that autoface the camera. 2 means they are 2d strips that don't (at higher hair density this can look decent, but otherwise seeing hair edge-on makes the hair look sparser). 3+ makes the hairs actual solid shapes (I wouldn't bother going above 3). But it also multiplies the polygons generated; only go to 3 if, again, you have a hefty machine.

    With closeups, you might want to go for more density and dimension and higher hair counts.

    Further away, you might want to increase Line Width Base and then lower Hairs per cm2 accordingly. This can create a passable effect at distance.

     

  • ArtiniArtini Posts: 9,462
    edited June 2019

    Thanks a lot for all the tips, Oso3D.

    I have played with the scale, but it is not what I want.

    image

    Labrador06pic03.jpg
    1280 x 1080 - 257K
    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited June 2019

    Waiting for the dancing furry creation like in Daz video:

     

    Post edited by Artini on
  • Oso3DOso3D Posts: 15,011

    Ok, steps to do this Cat Dog with pookafur:

    Took the lion fur from Cat Dog and popped it into Photoshop, increased Brightness by 75% and named it 'fur.' (I find the fur effect darkens a texture, and to get a consistent look from skin to fur... that about does it)

    Put the fur into all the pookafur color channels.

    Pooka Fur Parameters/Simulation switched on PS simulation

    Changed PR Generated Hair scale map to the LionDog_ShellCoat_Trans from Cat Dog.

    PS Generated Hair Scale 300%, PR Generated Hair Scale 100%, PR Minimum Generated Hair Scale 25%.

     

    I only rendered it for 5 minutes so it's still a little speckly, but you get the idea.

     

    Doglion with Pookafur.jpg
    1000 x 1300 - 291K
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219
    edited June 2019
    Oso3D said:

    Ok, steps to do this Cat Dog with pookafur:

    Took the lion fur from Cat Dog and popped it into Photoshop, increased Brightness by 75% and named it 'fur.' (I find the fur effect darkens a texture, and to get a consistent look from skin to fur... that about does it)

    Put the fur into all the pookafur color channels.

    Pooka Fur Parameters/Simulation switched on PS simulation

    Changed PR Generated Hair scale map to the LionDog_ShellCoat_Trans from Cat Dog.

    PS Generated Hair Scale 300%, PR Generated Hair Scale 100%, PR Minimum Generated Hair Scale 25%.

     

    I only rendered it for 5 minutes so it's still a little speckly, but you get the idea.

     

    this is what I mean with my attempts, I need to fix joints and inner mouth eyes etc its not very easy when all one mesh

    as for RAWArt's he looks great for a wild cat not a domestic

    I want a cute moggie

    Capture.JPG
    767 x 623 - 82K
    Post edited by WendyLuvsCatz on
  • Oso3DOso3D Posts: 15,011

    I’ve been thinking of doing a dog- based house cat. Big issue is how picky lovers of something can be, heh.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,219
    edited June 2019
    Oso3D said:

    I’ve been thinking of doing a dog- based house cat. Big issue is how picky lovers of something can be, heh.

     

    heart

    less picky than the dog owners I think

    Post edited by WendyLuvsCatz on
  • ArtiniArtini Posts: 9,462
    edited June 2019

    I am getting closer to what I want. Great product Oso3D.

    image

    Labrador07fur01pic08.jpg
    1280 x 1080 - 279K
    Post edited by Artini on
  • Oso3DOso3D Posts: 15,011

    Cool!

    I used Mudbox a lot to paint fur length maps, but it takes a lot of back and forth because there’s not immediate feedback and you basically have to tweak, render, tweak, render...

    It helps if you drop the hair count and increase hair size so it renders faster and still visible; the hair looks too sparse but you can get a sense of where the length is.

  • Joe WebbJoe Webb Posts: 837
    Oso3D said:

    I’ve been thinking of doing a dog- based house cat. Big issue is how picky lovers of something can be, heh.

     

    Very picky. I like the Hivewire cat but its just a modest improvement over the old cat (imho). If I'm going to get another cat, it will have to look super good, and have a number of morphs that aren't just resizing the head and changing mat maps. I suspect it would have to be built from scratch.

  • gitika1gitika1 Posts: 948
    Artini said:

    I am getting closer to what I want. Great product Oso3D.

    image

    What changes did you make?  The first render had the plush toy look, this looks closer to dog fur look.

  • ArtiniArtini Posts: 9,462
    edited June 2019

    The most important was to decrease the Additional PR Hairs Density to 6 cm^2 and played with PR Generated Hair Scale.

    It takes time to find the settings right, because the fur does not show up in iray preview,

    so one need to change settings and render afterwards, to see the change.

    Post edited by Artini on
  • ArtiniArtini Posts: 9,462
    edited June 2019

    Still has a lot to do, but below is my latest. The tail bothers me a lot - have to find a way to improve its look.

    image

    Labrador12pic02.jpg
    1024 x 1200 - 250K
    Post edited by Artini on
  • Oso3DOso3D Posts: 15,011

    Very cute and shaggy. :)

  • ArtiniArtini Posts: 9,462

    Thanks.

Sign In or Register to comment.