[Released] dForce Oso Pooka for Daz Dog 8
Oso3D
Posts: 15,011
https://www.daz3d.com/dforce-oso-pooka-for-daz-dog-8
Our dog growing up was a beautiful Irish setter my mom bought a little less than a year before I was born. She named her Pooka, after having watched Harvey (Harvey is a pooka, mischievous Irish spirit that can take many forms)
So, here's to you, Pooka. A playful dog creature that loves to bolt outside and stare at the food on our table soulfully.
Comments
He's adorable. I picked this one up! Thanks for making him!
I love all the morphs and customization on this figure. Was an easy purchase seeing all the forms he can take!
As an aside, if you swap the fur textures, you can make passable fur for other dogs (the style is Pooka-ish, but still)
very cute ! got it!
Hi, how to make Pooka fur longer?
Below is the render of Pooka fur on Labrador.
Is it possible to mask somehow the fur, that does extend under front paw?
Did you simulate the fur? You could tweak the fur length maps (check generated hair scale and hairs per cm2).
Generated hair scale is also how you can make it longer.
Yes, I have run the simulation.
I would highly suggest not simulating the fur; it really doesn't need it most of the time.
What is the difference between PS and PR Generated Hair scale?
I was wondering given the catlike form of the Pooka if you could maybe sculpt a cat from Dog8 too
after all HW3D housecat and big dog actually share the same mesh and one can use morphloader to add one to the other, adjust rigging to shape and run ERC freeze and get cat dog hybrids
so in theory one could also do this with a Dog8 cat sculpt except mine in Zbrush look more like something out of a horror story, you are much more talented
we would gain Cat8 in a much more flexible way.
Thanks, I did not know, that one can use the fur without running the simulation first.
PS is affected by simulation and PR sort of follows along. One or both can be rendered (parameters/simulation)
PS and PR generated scale multiply when both are active.
RawArt has the catdog... I’ll give it a whirl with pooka fur!
his is scarier than mine
Options to note:
Go to the pooka fur surfaces, filter by 'Hairs.' Hairs per cm2 govern hair density. Feel free to bump that up if your machine can take it.
Go to the fur's parameters, Tessellation. Render tessellation 1 means the hairs are really 2d strips, that autoface the camera. 2 means they are 2d strips that don't (at higher hair density this can look decent, but otherwise seeing hair edge-on makes the hair look sparser). 3+ makes the hairs actual solid shapes (I wouldn't bother going above 3). But it also multiplies the polygons generated; only go to 3 if, again, you have a hefty machine.
With closeups, you might want to go for more density and dimension and higher hair counts.
Further away, you might want to increase Line Width Base and then lower Hairs per cm2 accordingly. This can create a passable effect at distance.
Thanks a lot for all the tips, Oso3D.
I have played with the scale, but it is not what I want.
Waiting for the dancing furry creation like in Daz video:
Ok, steps to do this Cat Dog with pookafur:
Took the lion fur from Cat Dog and popped it into Photoshop, increased Brightness by 75% and named it 'fur.' (I find the fur effect darkens a texture, and to get a consistent look from skin to fur... that about does it)
Put the fur into all the pookafur color channels.
Pooka Fur Parameters/Simulation switched on PS simulation
Changed PR Generated Hair scale map to the LionDog_ShellCoat_Trans from Cat Dog.
PS Generated Hair Scale 300%, PR Generated Hair Scale 100%, PR Minimum Generated Hair Scale 25%.
I only rendered it for 5 minutes so it's still a little speckly, but you get the idea.
this is what I mean with my attempts, I need to fix joints and inner mouth eyes etc its not very easy when all one mesh
as for RAWArt's he looks great for a wild cat not a domestic
I want a cute moggie
I’ve been thinking of doing a dog- based house cat. Big issue is how picky lovers of something can be, heh.
less picky than the dog owners I think
I am getting closer to what I want. Great product Oso3D.
Cool!
I used Mudbox a lot to paint fur length maps, but it takes a lot of back and forth because there’s not immediate feedback and you basically have to tweak, render, tweak, render...
It helps if you drop the hair count and increase hair size so it renders faster and still visible; the hair looks too sparse but you can get a sense of where the length is.
Very picky. I like the Hivewire cat but its just a modest improvement over the old cat (imho). If I'm going to get another cat, it will have to look super good, and have a number of morphs that aren't just resizing the head and changing mat maps. I suspect it would have to be built from scratch.
What changes did you make? The first render had the plush toy look, this looks closer to dog fur look.
The most important was to decrease the Additional PR Hairs Density to 6 cm^2 and played with PR Generated Hair Scale.
It takes time to find the settings right, because the fur does not show up in iray preview,
so one need to change settings and render afterwards, to see the change.
Still has a lot to do, but below is my latest. The tail bothers me a lot - have to find a way to improve its look.
Very cute and shaggy. :)
Thanks.