Epic Sci-Fi Starship Battle Kit [Commercial]

acharyapolinaacharyapolina Posts: 726

So currently i am working on Epic Sci-Fi Starship Battle Kit.

It is a collection of 6 different starships with three different HDRI backgrouns for rendering. Also included are 2 sets of laser beams and an explosion prop with a Debris Or Sparks prop.

Each starship comes with three different colour material presets. 

Here are some images. Any critasism is always welcome. thanks. :)

scene1.jpg
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scene2.jpg
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Starship1.png
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Starship2.png
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Starship3.png
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Starship4.png
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Starship5.png
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Starship6.png
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Post edited by Chohole on

Comments

  • OdaaOdaa Posts: 1,548

    This looks good! May I ask what bloom settings (under render) were used for the renders with the laser fire?

  • acharyapolinaacharyapolina Posts: 726
    edited June 2019

    Hi, thanks. Currently I use the daz Octain renderer plugin, but you can get the same results in the daz iray renderer if you play with the settings a bit.

    the settings i use most of the time in the daz iray are.

    bloom filter radius. 0.020

    bloom filter threshold, 50000 or higher

    bloom filter brightness 0.020

    the brightness and the radius can be played with go up or down depending on the scene lighting and what objects have the emission material applied to them.

    you can also play with the brightness scale of each indivitual onject. for example. the brightness of the windows is only at 1000000 but the brightness of the engines is 5000000

     

     

     

    Untitled-1.jpg
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    Post edited by acharyapolina on
  • Also the colour you select for each object also effects how it looks, as whiter objects need less brightness and darker objects need more.

  • OdaaOdaa Posts: 1,548

    Wow, thank you! Some very good advice there!

  • Here is another scene created by the kit. :)

    Scene3.png
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  • SkydogHexSkydogHex Posts: 71

    I can always use more starships and the overall set looks nice, but I really love the design of the first ship . It invokes a feeling of the Bird of Prey, but the wings on the back remind me of the ships from the 80's Buck Rodgers show.

     

  • jedijuddjedijudd Posts: 606

    Looks great

  • I'm happy you all like it. do you think the starships need more detail or are they looking good the way they are?

     

  • OdaaOdaa Posts: 1,548

    I'm happy you all like it. do you think the starships need more detail or are they looking good the way they are?

     

    I think they look good as is, especially since the objective is to make a "space battle kit" where we are seeing multiple starships from far away, usually in the darkness of space.

  • So I decided to add some Asteroids to the kit as well. that way you can make the outerspace more realistic.

    Scene4.png
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  • What about space/wreckage or ship debris from destroyed ships? And possibly a Capitol ship or two?
  • XenomorphineXenomorphine Posts: 2,421

    Darn, was hoping this would be a modular kit allowing us to create our own spaceships, but I like these, regardless. :)

    Only thing I'd suggest for any future such products, would be turrets which can swivel and elevate. Space doesn't require things to be aerodynamic and I imagine future military ships would be bristling with turrets to give them all 360-degree coverage.

    I actually think my main reason to obtain this will be those beam lasers and explosion and spark props. Those look very impressive.

  • Patrick TynerPatrick Tyner Posts: 640
    edited June 2019
    Also would love some of the crazy Robotech missle exhaust paths that spin and wrap around each other before going in 100 different directions to converge on their target! With some missles or photo torpedos.
    Post edited by Patrick Tyner on
  • retiretomauiretiretomaui Posts: 387

    Looks really interesting! As I'm working on an illustrated novelinvolving some starship battle scenes, I'm quite interested in this. Some suggestions, if I may?

    - Shields. In Trek, we often see bubble shields that surround the vessel. They become visible when hit with something. Those would be cool.

    - For the laser or phasers, maybe take a look at how Babylon 5 did them. Many times, especially with the Vorlons, there was a deeper colored inner beam surrounded by a slightly lighter outer beam. Think of a beam within a beam. You didn't see it often, mainly with the huge cutting beams, but it was there sometimes. It would add some diversity to the beams. You also sometimes saw some halo, strobe and glow effects from their firing positions. Those can be added by the user from other products or in postwork, but I thought I'd mention it.

    - Mebbe add an escape pod or two. Missiles or torpedoes?

    - Debris.

    Looks grat, can't wait!

     

    Bob

     

  • OdaaOdaa Posts: 1,548

    Now that it's been released, it's sitting in my cart :)

  • OdaaOdaa Posts: 1,548
    edited June 2019

    My first experiment with this kit; used the bloom settings mentioned by @acharyapolina, plus denoiser at default settings and gamma set to 3.00 (Burn Highlights was set to 1.00 but I can't remember whether that's default or not.)

    MyFirstSpaceBattle.jpg
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    Post edited by Odaa on
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