Object as light source
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is it possible to have an object (for example a cube) and make it emit light that will cast shadows without adding and extra light?
from what I have tested using ambient wont do it.
Post edited by riccopt on
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is it possible to have an object (for example a cube) and make it emit light that will cast shadows without adding and extra light?
from what I have tested using ambient wont do it.
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I am not sure if this is what you are looking for. I applied uberarea light base to the cube and turned off the ambiance. If you turn phantom on the cube will be invisible. The only lighting in these images comes a distant light with shadows off.
Cube, Uber Area light Base Applied. Intensity set to 200% samples set to 32. All lighting is FROM the cube.
seems like I will have to play with those setting now... and that in a few more days I get to do exactly what I want...
The reality plugin for DAZStudio also gives the option to set any mesh object in a scene as a light. The cube is the light, and depending on its relative size the shadows are softer or harder based on physics.
Link to Szarks tutorial:
Tutorial Uber Area Lighting: The Basics
Thanks Ben, saved me doing it. :)