Scene Converter Question

DangerladDangerlad Posts: 0
edited December 1969 in Bryce Discussion

David Brinnen and/or Horo:
I have a question. I was using the Hybrid Scene Convertor to create a pseudo HDRI background for a Bryce scene I'm working on. Basically the SC scene is the Custom Star field and a large sphere with a picture texture of the moon on it. I have turned the atmosphere off and I'm lighting the sphere with the Bryce sun. The thing is when I render the scene I get a very large white blob in the upper left corner of the render. I am attaching the render along with the setting I'm using. I would like to know what may be causing the blob (actual it is more circular than blobish) and how to remove it. At the same time when I use the created HDRI it does not appear to affect the scene I'm creating.

Moon_and_Stars_-_Sky_Lab_IBL.jpg
635 x 543 - 91K
Moon_and_Stars_-_Sky_Lab_Atmosphere.jpg
636 x 550 - 88K
Moon_and_Stars_-_Sky_Lab_Cloud_Cover.jpg
630 x 544 - 93K
Moon_and_Stars_-_Sky_Lab_Sun_and_Moon.jpg
639 x 545 - 99K
Moon_and_Starfield.jpg
960 x 960 - 115K

Comments

  • DangerladDangerlad Posts: 0
    edited December 1969

    One more screen capture

    Moon_and_Stars_-_Sky_settings.jpg
    666 x 153 - 36K
  • HoroHoro Posts: 10,630
    edited December 1969

    I'm at a loss. I don't know what it could be but it won't be in the HDRI because it is at the corner of the angular map and it disappears when loaded as HDRI.

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