Animate2 not working with genesis figures

Animate2 turns up the toes and feet of all genesis figures (including V5 & M5).
The foot adjustment icon only raises the figure (as if it it's wearing high heels) but it still turns up the feet and toes once you run the animation.
Surely the genesis figures have been around long enough to have Animate function properly with them, or bring out some new anim blocks to suit?

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,415
    edited December 1969

    A pose made for a fourth generation figure will tend to have that effect, as their feet pointed down when zeroed while Genesis' are level - as a result the pose will need the feet up to compensate for the G4 rig.

  • edited December 1969

    That's my whole point!
    Genesis figures have been around long enough. Why hasn't Animate come up with some anim blocks, or a "genesis" adjustment icon, for these figures yet?
    It is impossible to set the genesis figures up unless you go through every frame of the animation and set new keyframes for each part of the effected feet and toes.
    Adjusting the 1st frame and setting a keyframe does not do it.
    The foot adjust icon in Animate doesn't do it.
    This is just plain useless as an animating tool!

  • JaderailJaderail Posts: 0
    edited December 1969

    It is a perfectly good animation tool if you understand it was built for the Gen 4 figures and not Genesis. It predates genesis.

  • edited July 2012

    Yes, Animate2 is a great tools for gen 4 characters.
    So I should now be grateful that I can't animate any of my genesis figures?
    Thank goodnes for "PoserMocap.com and Motion Capture for M4, V4, and Genesis" Comming soon.
    At least someone is not resting on their laurels.

    Post edited by tonyjas46_1cccd9144e on
  • GranvilleGranville Posts: 696
    edited July 2012

    Go figure made this video about offsetting the heels. Other figures (Mavka, Cookie) have the same problem with aniblocks, but the offset lets you use them.

    http://www.youtube.com/watch?v=r_r7IBeaPmY

    Post edited by Granville on
  • bighbigh Posts: 8,147
    edited December 1969

    its a easy fix if you got aniMate + when it came out
    Genesi works better with V3 feet - than V4 .

  • SimonWMSimonWM Posts: 924
    edited December 1969

    Just make a block where you adjust/offset the bend parameter of the feet to the correct angle. Save it to your library and use it in the timeline everytime you use Genesis. You have to create a subtrack so you have your feet correction aniBlock on top and the action on the subtrack. I did this type of aniBlock "feet correction" for my Genesis Alive! product but its relatively simple to make.

  • edited December 1969

    Many thanks to all who gave me a constructive solution.

  • freecomerfreecomer Posts: 0
    edited December 1969

    <<Just make a block where you adjust/offset the bend parameter of the feet to the correct angle. Save it to your library and use it in the timeline everytime you use Genesis. You have to create a subtrack so you have your feet correction aniBlock on top and the action on the subtrack. I did this type of aniBlock “feet correction” for my Genesis Alive! product but its relatively simple to make.>

    Thank you Simon ... that problem was driving me nuts

    :-)

  • SimonWMSimonWM Posts: 924
    edited December 1969

    Glad I could help. :)

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