Motion Path Question - copy another model's shader domain?

DiomedeDiomede Posts: 15,173
edited April 2019 in Carrara Discussion

I am creating a toy race track (figure 8) and a toy car.  If I create a shader domain for a lane of the track, am I able to copy that to a motion path for the car?

cc select loop along track possible to copy to motion path question.JPG
1912 x 944 - 192K
Post edited by Diomede on

Comments

  • HeadwaxHeadwax Posts: 9,988

    hmm quick play says 'no' :) 

    but that doesn't mean 'no' :) 

  • DUDUDUDU Posts: 1,945
    edited April 2019

    Cannot you select a line with the line tool selected (top right) and past it in the model room (and use it as motion path?

    You should use the 'Follow terrain" plugin, it's easy!

    Post edited by DUDU on
  • DUDUDUDU Posts: 1,945
    DUDU said:

    Cannot you select a line with the line tool selected (top right) and past it in the model room (and use it as motion path?

    You should use the 'Follow terrain" plugin, it's easy!

    http://www.sparrowhawke3d.com/Laboratory/FollowPolylineBeta.html

     

  • DiomedeDiomede Posts: 15,173

    Thanks for the suggestions and the link to the plugin.  Somehow, I didn't know about that one.

  • MistaraMistara Posts: 38,675

    Thanks for the suggestions and the link to the plugin.  Somehow, I didn't know about that one.

    +1!!!

     

  • MistaraMistara Posts: 38,675
    DUDU said:

    Cannot you select a line with the line tool selected (top right) and past it in the model room (and use it as motion path?

    You should use the 'Follow terrain" plugin, it's easy!

    http://bond3d.wix.com/carrarators  link not found 

  • DUDUDUDU Posts: 1,945

    @Ted: The only tuto I found is in French...: https://www.youtube.com/watch?v=lGsXayc7N70

    @Mystrara: Same for me, may be for a little time, but he forum is OK: http://www.bond3d.byethost18.com/?i=1

  • DUDUDUDU Posts: 1,945

    And for the native motion path in Carrara: https://www.youtube.com/watch?v=v2LlMcAOqK8

  • MistaraMistara Posts: 38,675

    thanks DUDU

     

    for a second i misread thread title monty python

    guess i have monty on the brain lol iso for vascular maps

    is monty python an  accidental entendre?

  • DUDUDUDU Posts: 1,945

    It's possible Misty......smiley

    Here a car file very quickly done to show the base of the plugin.

    In the model room, you select a line on the converted terrain for the path and you extract it.

    You add the "Follow Polyline" modifier to the object to displace, select the terrain, etc...

    7z
    7z
    Follow terrain 1.7z
    76K
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • DUDUDUDU Posts: 1,945

    I was pretty sure you would do something with it, nicely done, Sélina!

  • DiomedeDiomede Posts: 15,173

    Excellent, Selinita!

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • Bunyip02Bunyip02 Posts: 8,632

    Looking great Selina !!!

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • DiomedeDiomede Posts: 15,173

    More great examples, Selinita.  You rock.

    Thanks for the updated info and sample file, Dudu.

    The reason I haven't posted my tests yet is because I am still modeling and UVMapping a new track and new cars.  

  • DUDUDUDU Posts: 1,945

    @Selina: The ball follow the reel edge (non smoothed).

    The best thing to do is to export the track (or a copy of a single path) as .obj with morph and skinning and re-import it.

    You'll have many polygons, but the ball will no more jump like this one.

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

    .

    Post edited by Persona Non Grata on
  • kboomkboom Posts: 9

    I really like this plugin..Is there a way to get the objects to bank as they follow the polyline?

  • DiomedeDiomede Posts: 15,173
    kboom said:

    I really like this plugin..Is there a way to get the objects to bank as they follow the polyline?

    Good question.  There is a bank setting in the generic motion path controls.  Haven't tried it with the plugin yet.  Will check when my car models are finished, which shouldn't be too long.

     

     

    tt03 bank setting.JPG
    1213 x 690 - 98K
  • DiomedeDiomede Posts: 15,173
    edited May 2019

    Have been experimenting for this month's challenge. 

    .

    Find video examples of cars racing on a figure 8 racetrack here.

    https://www.daz3d.com/forums/discussion/comment/4575746/#Comment_4575746

    .

    Find steps I used here.

    https://www.daz3d.com/forums/discussion/comment/4573376/#Comment_4573376

    Post edited by Diomede on
  • MistaraMistara Posts: 38,675

    thank you for the steps

  • MistaraMistara Posts: 38,675

    heartheart luv it

Sign In or Register to comment.