primitives by math?
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i use cones as target helpers.
there is a spot to add math formulaes.
I'd like to use a 4 poly pyramid as pointy target helper primitive. with the hotpoint at the tip.
where do you go to learn that 3d math stuff?
Thanks!
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i use cones as target helpers.
there is a spot to add math formulaes.
I'd like to use a 4 poly pyramid as pointy target helper primitive. with the hotpoint at the tip.
where do you go to learn that 3d math stuff?
Thanks!
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This thread has some places to start. There is another thread with another example and general explanation. Will see if I can find it.;
https://www.daz3d.com/forums/discussion/30859/formula
EDIT
http://www.daz3d.com/forums/discussion/38836/formula-modeler-help-with-first-baby-step-a-sphere#latest
Thank you!
my google foo is off today dohh
seasshell are too intimidating ahhh
Here is another related thread
https://www.daz3d.com/forums/discussion/114716/formula-example
the four secret Carrara primitive objects ??!
http://fenric.com/wordpress/downloads/