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© 2024 Daz Productions Inc. All Rights Reserved.
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Thanks for the inspiration! Wow... the days of the Oscilloscope! I remember getting my hands on one when I was in college. A Bell and Howell. Damn that was a L O N G time ago!!!
Speaking of Oscilloscopes, they were used so much in ancient Sci Fi that one often thought that the sound of the Theremin actually came from the oscilloscope, since they were often used at the same time in those old flicks
ha yes we had cathod ray oscilliscoppes at UNI, we also had one computer avilbale to about four hundred students - it was in a big brick shed - you had to line up outside with your stack of computer cards that held your code.
When you finally got to run your code the computer would spit out the card where you screwed up - you would then get to line up for 20 mins again with our new adjusted code -
etc
fortran iv from memory :) https://en.wikipedia.org/wiki/Fortran
Oh Man... to which I'm certain I am allergic! LOL
I began my days of digital art writing code in basic to plot my colors. I could do that thanks to our new 8 color monitor! Yeah... 5.5" Floppy Disc that really flopped! By the time I got my first actual PC (I was really late in that endeavor - 1997) I had to upgrade my hard drive to 1 GB to install the software for my new HP Printer! Windows 95! Yeah!!!!
But those basic days were on an Apple II in the early 80s
I still have my Apple ][ from around 1979. It had an ALF music synthesizer expansion card installed that could play 9 voice user programed music and store it on a 5.25 " floppy. Also had a MIDI interface card connected to a Yamaha DX7.
Fun times!
Thanks - I'm sure the Mini can handle it !
Looking forward to the finished render !!!
Try something simple that your computer can handle - don't forget a shader tip/trick ! ( You still have nearly a couple of weeks)
Fortran - eeek, was the first computer language I learnt at Uni, don't remember how to use it though !
Shaders Mini-Tutorials 20. - Anything Grooves - Shader 1
Anything Grooves (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=4
Anything Grooves (DCG)-Anything Grooves sample shaders: http://www.digitalcarversguild.com/tutorial.php?TutorialId=24
Anything Grooves (DCG)-Veloute-Grooves sample shaders: http://www.digitalcarversguild.com/tutorial.php?TutorialId=26
Anything Grooves is quite easy to use but can give some great results.
This little series covers the different results obtained by various shaders.
1. Insert a Plane into your scene
2. Apply chosen shader to plane
3. Click on Insert
4. Click on Anything Grooves
5. Choose an object, I use Plane
6. I left the High value at 0.01m
7. I adjusted the U Samples & V Samples to 512
8. Quad Split - choose an options
9. Enter X-Y-Z values
10. Click on the double arrow head option, click on chosen shader that you applied in Step 2
11. Click on the Assemble Room Icon
12. Make sure you have Anything Grooves Selected
13. In your Motion tab, adjust Size "Z" value
14. Staying with Anything Grooves
15. In your Motion tab, adjust Size "Z" value
16. Apply your chosen shader to your Anything Grooves
Shaders Mini-Tutorials 20. - Anything Grooves - Shader 2
1. Insert a Plane into your scene
2. Apply chosen shader to plane
3. Click on Insert, click on Anything Grooves
4. Choose an object, I use Plane
5. Adjust the High value, I used 0.1m
6. I adjusted the U Samples & V Samples to 512
7. Enter X-Y-Z values
8. Click on the double arrow head option, click on chosen shader that you applied in Step 2
9. Click on the Assemble Room Icon
10. Make sure you have Anything Grooves Selected
11. In your Motion tab, adjust Size "Z" value
12. Staying with Anything Grooves
13. In your Motion tab, adjust Size "Z" value, or leave if happy with the results
14. Apply your chosen shader to your Anything Grooves
Shaders Mini-Tutorials 20. - Anything Grooves - Shader 3
1. Insert a Plane into your scene
2. Apply chosen shader to plane
3. Click on Insert, click on Anything Grooves
4. Choose an object, I use Plane
5. Adjust the High value, I used 0.1m
6. I adjusted the U Samples & V Samples to 512
7. Enter X-Y-Z values
8. Click on the double arrow head option, click on chosen shader that you applied in Step 2
9. Click on the Assemble Room Icon
10. Make sure you have Anything Grooves Selected
11. In your Motion tab, adjust Size "Z" value, or leave if happy with the results
12. Apply your chosen shader to your Anything Grooves
Shaders Mini-Tutorials 20. - Anything Grooves - Shader 4
1. Insert a Plane into your scene
2. Apply chosen shader to plane
3. Click on Insert, click on Anything Grooves
4. Choose an object, I use Plane
5. Adjust the High value, I used 0.25m
6. I adjusted the U Samples & V Samples to 512
7. Enter X-Y-Z values
8. Click on the double arrow head option, click on chosen shader that you applied in Step 2
9. Click on the Assemble Room Icon
10. Make sure you have Anything Grooves Selected
11. In your Motion tab, adjust Size "Z" value, or leave if happy with the results
12. Apply your chosen shader to your Anything Grooves
13. I clicked on the Plane in my Instances tab
14. Raised the level a bit
15. Gave the plane a water shader
Shaders Mini-Tutorials 20. - Anything Grooves - Shader 5
1. Insert a Plane into your scene
2. Apply chosen shader to plane
3. Click on Insert, click on Anything Grooves
4. Choose an object, I use Plane
5. Adjust the High value, I used 0.4m
6. I adjusted the U Samples & V Samples to 512
7. Enter X-Y-Z values
8. Click on the double arrow head option, click on chosen shader that you applied in Step 2
9. Click on the Assemble Room Icon
10. Make sure you have Anything Grooves Selected
11. In your Motion tab, adjust Size "Z" value, or leave if happy with the results
12. Apply your chosen shader to your Anything Grooves
Shaders Mini-Tutorials 20. - Anything Grooves - Shader 6
1. Insert a Plane into your scene
2. Apply chosen shader to plane
3. Click on Insert, click on Anything Grooves
4. Choose an object, I use Plane
5. Adjust the High value, I used 0.2m
6. I adjusted the U Samples & V Samples to 512
7. Enter X-Y-Z values
8. Click on the double arrow head option, click on chosen shader that you applied in Step 2
9. Click on the Assemble Room Icon
10. Make sure you have Anything Grooves Selected
11. In your Motion tab, adjust Size "Z" value, or leave if happy with the results
12. Apply your chosen shader to your Anything Grooves
When I get a chance, I'm going to index all of these cool tutorials into the Carrara Information Manual thread. These are really neat, and need an easier means of access!
Bravo Bunyip02_Carrara!
So cool!
I do want to see if I can get a render into this challenge first, though ;)
Hope you can as well !!
Shaders Mini-Tutorials 21. - Terrain PBR maps & TERRAIN TOOLS (DCG) Part-1
TERRAIN TOOLS (DCG): http://www.digitalcarversguild.com/plugin.php?ProductId=19
TERRAIN TOOLS (DCG): http://www.digitalcarversguild.com/tutorial.php?TutorialId=29
Terrain Shading: http://carraracafe.com/tutorials/terrain-shading/
Landscape Tutorial by Johannes Rosenberg (In Pack 1-Misc_tutorials): https://www.daz3d.com/forums/discussion/234011/forgotten-carrara-tutorials-and-videos
Building Carrara Terrains Intro: https://www.daz3d.com/forums/discussion/37867/building-carrara-terrains-intro
Texturing terrain: https://www.daz3d.com/forums/discussion/188021/texturing-terrain
1. I inserted one of my Bryce terrains that had been saved with a Terrain shader
2. Insert a plane, to act as a water plane for the Terrain
3. Adjust Overall Scale
4. Adjust position so covering the same area as the Terrain
5. Staying clicked on Plane in your Instances Tab
6. Rename as Water Plane
7. In your Shader collection, find a Water Shader and apply it to the Water Plane
8. Double click on your Terrain Shader to open it
9. Click on Global Shader - Color
10. Scroll down to Texture Map
11. Locate your PBR map - I am using a Granite Rock Face map
Shaders Mini-Tutorials 21. - Terrain PBR maps & TERRAIN TOOLS (DCG) Part-2
12. Do a test render to see that it's okay
13. In your Distribution Grass - Shader Color
14. Scroll down to Texture Map
15. Locate your PBR map - I am using a Mixed Moss map
16. Do a test render - ooops scale is out
17. Adjust shader values
18. Do a test render - that looks better
Shaders Mini-Tutorials 21. - Terrain PBR maps & TERRAIN TOOLS (DCG) Part-3
19. Staying in the Assemble Room
20. Click on Water Plane
21. Double click on your Water shader to open
22. In the Color slot
23. Scroll down to Terrain Tools
24. Click on Surf
25. Adjust size, I made it 0.5m
26. Select All but the listed
27. Enter name of your Water Plane from your Instances tab
28. Click on Inv Radial
29. In the Noise slot
30. Scroll down to Natural Functions
31. Click on Cellular
32. Adjust scale, I made it 8
33. Do a test render to make sure you have a Surf line running along your shore
34. Click on Terrain in your Instances tab
35. Double click on your Terrain shader in your Shaders tab to open it
Shaders Mini-Tutorials 21. - Terrain PBR maps & TERRAIN TOOLS (DCG) Part-4
36. Add a Terrain Layer by clicking on the "+" icon
37. In the extra Terrain Layer name box enter Beach
38. In the Shader slot, scroll down and click on Color
39. Click in the Color box
40. In the Color Picker choose a sand color
41. In the Distribution slot
42. Scroll down to Terrain Tools Normal Shader
43. In the Shader slot
44. Scroll down to Operators
45. Pick Multiply
46. In Source 1 slot
47. Scroll down to Terrain Tools
48. Click on Beach
49. Adjust size, I made it 0.5m
50. Enter name of your Water Plane from your Instances tab
51. Click on Linear
52. In Noise slot
53. Scroll down to Natural Functions
54. Click on Cellular
55. Tick Fractal box & adjust Scale
56. In Source 2 slot
57. Scroll down to Environment Functions
58. Click on Slope
59. Adjust Slope, I made it 66%
60. Adjust Blend & Wiggle
61. Do a test render to make sure you have a beach running along your shoreline except for cliff patches
62. Might need a little post work
That brings to an end this little series of Mini-Tutorials.
If I get a second wind I will happily add to them.
Hope they have been of interest to everyone !!!!
If anybody has a shader request let us know and I'll see what I can do.
Times ticking over Dudes & Dudettes, get those entries sorted !!!
wow great to see those two in action - anything grooves and terrain tools - I had a play at the latter initially and had no joy, thanks for the tuts again :)
Hi there!, i have not much time lately, but i really wanted to join this challenge, so i make this...
There's not much i can contribute about knowledge in this forum, almost every trick i have learned for carrara, comes from here, or the user manual hahahaa
Anyway, i will explain my scene, sorry if it is too basic:
The hologram figures i make them using a simple cube modified in the modeling room, Then i use extrusion for al the facets, and created a new material group for the extruded squares. Then i make that squares invisible, and give the rest of the figure an emisive material (in octane render). I think in carrara native renderer you can make the same with glow effect.
For the outfit, i used a very amazing outfit by AerySoul called iVe (NLA), that already have very nice glowing maps that can ve converted to emisive in octane render.
So glad you got to participate, @namtar3d. Great job. Wish I had Octane.
INSPIRATION?
If anyone is a PC member, the May freebie is a retro computer and electronics prop set.
https://www.daz3d.com/8bit-retro-v2
awesome stuff!