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Got a few more props to add to my Twilight Zone render and it should then be looking good !
Hopefully the tutes/walkthroughs will be useful as well as a source of further exploration !!!! ( More to come )
Excellent - looking forward to seeing the finished figure !
Added Stonemason's City Ruins Building 02 & City Ruins : Vehicles to my scene. The ruined car needed some ruin filler adjacent to it to match the scene so I used some rubble from Sparkyworld's City Ruins. The shader for Sparky's rubble did not match Stonemason's so I added a colour mixer to the shader to darken it up to where it matched.
1. In the Color Slot, browsed down to Operators then clicked on Mixer
2. In Sorce 2 slot, browsed down to color. Clicked on the Color box to open the Colour Picker, picked a dark grey/black colour
3. In the Blender slot, browsed down to Value (0-100%), dialed in until I got about 55% (Took a few test renders till I got the right value)
wow that makes a huge difference - tutorial tutorial :)
Bunyip02_Carrara - amazing tutorial sthank you!
And a big thanks to Stonemason!
another selfie :) Love astro boy great stuff stezza
A tutorial would be nice but Dart's setup at the moment might make it a bit difficult.
I have a tute on Squares and Rivets coming up.
here's one form me
In photoshop I moved the eyebrows up on Uncle Albert texture. Hair by Carrara https://www.daz3d.com/m4-uncle-albert
for the pshycho coat
psychedelic is under Pattern Functions
use red and green as the two sources - red is source 1, green is source two
find the pshyco parameters by clicking on psycehedlic button
to get groovy black shirt we just invert the original texture - so goes from white to blcak
for the hippy pants we take a normal set of blue denim jeans (I gave them flares)
and add a "spoke' cblender in the mixer channel - we find the spoke blender under free Shoestring Shaders menu
finally picture of Groover in situ
Mini-Tutorials (A small series of basic to advanced shader setups)
1. Shader Checkers
1. Double click the Shader required to open in Texture room
2. In the Color - Texture Map slot I want to use Multiply
3. Scroll down the list to Operators
4. Click on Multiply
5. Leave Source 1 as the Texture Map, in Source 2
6. Scroll down to Pattern Functions
7. Click on Checkers
8. Adjust Horizontal & Vertical Counts
Mini-Tutorials 2. Shader Snow or Sun Bleached
1. Double click the Shader required to open in Texture room
2. In the Color - Texture Map slot I want to use Mixer
3. Scroll down the list to Operators
4. Click on Mixer
5. Leave Source 1 as the Texture Map, in Source 2
6. Scroll down to Natural Functions
7. Click on Snow
8. In the Blender slot
9. Scroll down to Value (0-100%)
10. Adjust value to suit - note this may require a few test renders to get the look you are after
Very excellent
Mini-Tutorials 3. Shader Zebra or Tiger Stripes
1. Double click the Shader required to open in Texture room
2. In the Color - Texture Map slot I want to use Mixer
3. Scroll down the list to Operators
4. Click on Mixer
5. Leave Source 1 as the Texture Map, in Source 2, Scroll down the list to Color
6. Click in the Color Box
7. In Color Picker select color
8. In the Blender slot
9. Scroll down to Natural Functions
10. Click on Marble
11. Adjust settings will require test renders to get it looking right
great use of snow shader!!
start of a pulp fiction cover 'The Lady Killer wore Beige"
oh the shaders - well I added reflection to the car and made the plane a shadow catcher - need to read the rules again! sorry
Superb, just a screendump showing your Shadow Catcher and a little blurb would be enough for Da Rules. Aim is to get people thinking about shader usage - simple or complex.
The start of my next scene - WIP 1
A bit more progress
And a critter - "Zubarra attack !"
Next up change the tunic shader, then the shader WIPs
Marine Boy
used Lo-Renzo for Marine Boy and modeled the extras ( ear covers, watch and Boomerang holder ) adjusted the shaders on Marine Boy and the dolphin.
modeled the wacky robot and also the Marine sub.
Postwork in PSE2019
thanks Bunyip , now that's psychodellico!
Low Rez pa should be employing you :)
I'll post the shader recipie for this one later - sorry
Bonnie & Clyde like....
watched the Highwaymen last week was pretty good ...
Gorgeous render, nice shader work !!
Love the title - definately a pulp magazine !!!
"Zubarra attack !" - Tunic shader
1. Use TaME to get tunic pattern - Winterbrose program - search at Renderosity for program
2. In the Color - Texture Map slot
3. Scroll down to Operators
4. Click on Mixer
5. In Source 2, scroll down to Texture Map
6. Locate & load texture map
7. Adjust settings
8. In Blender slot
9. Scroll down to Value (0-100%)
10 Adjust setting
Note: Test renders needed for steps 7 & 10
"Zubarra attack !" - Terrain from Bryce Part - 1
1. In Bryce, click on the triangle adjacent to the Create
2. In the tab that opens click on Terrains
3. Choose a terrain that you like
4. Click on the tick
5. Click on the triangle adjacent to the Edit to get the Materials tab
6. Click on the triangle to bring up a selection of categories to choose from, click on Terrain
7. Click on the item in the list displayed that you want
8. Click on a Material that you are interested in
9. Click on the Tick to finish
10. Click on the middle ball to do a render to see what the Material looks like
11. To stop the render click on the ball with 4 arrows, or wait till the render completes
12. To save it so it can be used in Carrara, click on File
13. Click on Export Object
14. Choose type of file you want to save it as, I choose obj
15. Locate your folder where you are going to save it to
16. Either use the terrain name or give it a name that you will remember. Click save
"Zubarra attack !" - Terrain from Bryce Part - 2
17. An Export Terrain tab opens. Use slider if wanted to increase number of Polygons. WARNING - if you increase too much Bryce will fail
18. Click on the arrow next to Size, and pick a size that you want for the texture
19. Click on the arrow next to Format to select type of image. I select JPEG, click on the side arrow you have an additional setting to pick the quality, I pick Max Quality
20. Click on the tick to save
21. Open your file explorer to check the new files
22. For an Alien colour terrain I open the diffcol.jpg file in Paint.Net
23. In Paint.Net click on Effects
24. Click on Color
25. Click on Psychocolour - NOTE: this must have first been installed as a plugin - https://forums.getpaint.net/topic/22126-psychocolour-in-red-ochre-plugin-pack/
26. Use the slider on the Phase Shift to explore the variations
27. When satisified click on OK
28. Click on File, then Save As
29. Name it something that allows you to remember the Psychocolour setting used
30. Save
"Zubarra attack !" - Terrain from Bryce Part - 3
31. Import new terrain obj into Carrara
32. Open material_1 shader and load the required texture map
33. Load the required Bump texture map
34. Do a test render. Note that the textures in this case are out compared to the Bryce render, I don't know why the conversion does this. Save as a car file if happy with the result.
The following are a couple of conversions that worked.
Mini-Tutorials recommence tomorrow night !