Steampunk Motorbike (released) {commercial}

ForbiddenWhispersForbiddenWhispers Posts: 1,434
edited February 2019 in Daz PA Commercial Products

David and I present,

A highly detailed Steampunk Bike, with two texture options. Full rigging throughout for animation, with emissives for lighting.

3Delight and Iray support as well as basic Poser support.

https://www.daz3d.com/steampunk-motorbike

 

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Post edited by ForbiddenWhispers on

Comments

  • frankrblowfrankrblow Posts: 2,052

    What? No room for a pillion? And that girl NEEDS full leathers...

    Seriously, though, this looks great.

  • David and I present,

    A highly detailed Steampunk Bike, with two texture options. Full rigging throughout for animation, with emissives for lighting.

    3Delight and Iray support as well as basic Poser support.

    Coming Soon!

     

    You *need* : BadKitteh's Classic Biker Gear to show it off, but what you've done is seriously wonderful.

  • David and I present,

    A highly detailed Steampunk Bike, with two texture options. Full rigging throughout for animation, with emissives for lighting.

    3Delight and Iray support as well as basic Poser support.

    Coming Soon!

     

    You *need* : BadKitteh's Classic Biker Gear to show it off, but what you've done is seriously wonderful.

    Yea , I try only buy things unless I really really need them. This is my full-time job, so not much time for fun renders. I wish I had more time to do arty renders for myself. I'm pleased you both like it.
  • frankrblowfrankrblow Posts: 2,052
    edited February 2019

    David and I present,

    A highly detailed Steampunk Bike, with two texture options. Full rigging throughout for animation, with emissives for lighting.

    3Delight and Iray support as well as basic Poser support.

    Coming Soon!

     

    You *need* : BadKitteh's Classic Biker Gear to show it off, but what you've done is seriously wonderful.

    I don't know, Escrandall. It might get a little breezy in that outfit. AND I just noticed something is missing from this ride: a  bike-stand... but that shouldn't be too hard to throw together.

    SteamPoweredBike1.jpg
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    Post edited by frankrblow on
  • Stand notwithstanding, this is some beautifully detailed work... I wonder if I ever got that BK set - time to go look (and yes, I'll put the model in some leather pants. ;) )

  • David and I present,

    A highly detailed Steampunk Bike, with two texture options. Full rigging throughout for animation, with emissives for lighting.

    3Delight and Iray support as well as basic Poser support.

    Coming Soon!

     

    You *need* : BadKitteh's Classic Biker Gear to show it off, but what you've done is seriously wonderful.

    I don't know, Escrandall. It might get a little breezy in that outfit. AND I just noticed something is missing from this ride: a  bike-stand... but that shouldn't be too hard to throw together.

    love it:-)

  • Oh, I am enjoying. Thank you. :)  If you decide to do a product update with a stand, could I suggest / request making the seat, the footrests, and the chain covers seperate material zones?  I'llre-skin those bits using the templates you provided (and thank you so muuch for that, too!) but it'd be super convenient to be able to put hard leather or wood on the seat and rougher metal on the foot rests, etc, from within Studio.  I just made them all punched metal for this one. 

     

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  • Oh, I am enjoying. Thank you. :)  If you decide to do a product update with a stand, could I suggest / request making the seat, the footrests, and the chain covers seperate material zones?  I'llre-skin those bits using the templates you provided (and thank you so muuch for that, too!) but it'd be super convenient to be able to put hard leather or wood on the seat and rougher metal on the foot rests, etc, from within Studio.  I just made them all punched metal for this one. 

     

    That render looks good. We won't be doing an update. once a project is done we have to move on to something else as this is a full-time job. When making these decisions we have to compromise on mat zones, texture size ECT... simply because anything like that will drastically increase the file size of the set. There has to be a compromise somewhere.
  • frankrblowfrankrblow Posts: 2,052
    edited February 2019

    Last one:

     

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    Post edited by frankrblow on
  • Last one:

     

    Looking good! Sorry for late replies, my dog hasn't been so well. 

  • frankrblowfrankrblow Posts: 2,052

    Thanks, FW. And I hope your dog gets better!

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