Can using Meshroom to create rocks for Bryce possible?
Has anyone used Meshroom to create rocks or boulders for Bryce? For me, the Bryce Symmetrical Lattice can be a challenge creating rocks and boulders; the results can be discouraging.
On the Daz3d website, a third party vendor has tutorials and videos called: Photogrammetry: Creating Daz Studio Assets from Photos. You'll need ZBrush and Substance Designer and Painter (optional). https://www.daz3d.com/photogrammetry--creating-daz-studio-assets-from-photos
I listed some websites of free software that might substitute ZBrush and Substance Designer and Painter, in case someone wants to try without breaking the bank.
Meshroom (Free): https://alicevision.github.io/#
Sculptris (Free): http://pixologic.com/sculptris/
Shader Map (Free - Limited 1024 x 1024): https://shadermap.com/home/
Krita (Free Painting Program): https://krita.org/en/ (Free Painting Program)
Gimp (Free Image Manipulation Program): https://www.gimp.org/ (Free Image Manipulation Program)
*Shader Map (UV Mapping, Displacement, Normal, Ambient Occlusion, Bump among others).
Comments
use 3Dzephyr from 3D flow
it kicks Meshroom to the kerb
and exports a prefectly ready to use obj
retopology and texture transfer in Blender may be a good idea though
Wendy_Carrara - Many thanks for your input; it's definitively worth trying it out.
3DF Zephyr - (https://www.3dflow.net/