Convertion BVH To ANIBLOCKS of the 2500-motion Carnegie-Mellon (SHARECG)
ajd_at_072df9a27d
Posts: 60
MEGAPACK ANIBLOCKS FOR DAZ STUDIO FREE
Mega Pack aniblocks of the 2500-motion Carnegie-Mellon motion capture
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture
https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/daz-friendly-release
For Animate of DAZ studio
;-P
DOWNLOAD SHARECG 3 PART (189 MB)
http://www.sharecg.com/v/72544/view/21/DAZ-Studio/PACK-01-ANIBLOCKS-2500-motion-Carnegie-Mellon
http://www.sharecg.com/v/72545/view/21/DAZ-Studio/PACK-02-ANIBLOCKS-2500-motion-Carnegie-Mellon
http://www.sharecg.com/v/72556/view/21/DAZ-Studio/PACK-03-ANIBLOCKS-2500-motion-Carnegie-Mellon
Third Link Removed by ADMIN as it is NOT a free use Item or Site.
Post edited by ajd_at_072df9a27d on
Comments
Awesome, thanks. I got 2 downloaded and the 3rd crawled along so will try again later as suggested.
This link isn't a workable one ... we get a page to join.
Thanks for posting. I will have to check these out.
lots of people have posted this link in the past .
they are a pain to use - trust me .
Did any recommended website to upload these files?
Some day I want to go through them, look for the useful bits and convert them to aniblocks. There are so many thousands though that even if I were to convert one a day it would take years to get through them all.
This would be a far better choice ... http://www.sharecg.com/
Some day I want to go through them, look for the useful bits and convert them to aniblocks. There are so many thousands though that even if I were to convert one a day it would take years to get through them all.
Old script for DAZ Studio 2.1 & Animate
This script allowed me to generate the automatic way.
It does not work, currently
m_nValueBatPath="c:\\\\Animacion.bat"
var movea = "c:\\motioncapture\\"
const Archivo = "C:\\Download\\Runtime\\Libraries\\Character\\DAZ People\\V3 BLANK_null.cr2";
var Aplicacion= App;
var scena = Scene;
MainWindow.doNewFile;
//scena.clear();
var TiempoInicial = Scene.getAnimRange();
var Accion = MainWindow.getActionMgr();
var files = FileDialog.getOpenFileNames( "", "bvh (*.bvh)", "Select bvh Files" );
//MessageBox.information( files.length, "MyScript", "&OK;" );
NuevaAccionClear=Accion.findAction("DzClearKeysFigureAction");
NuevaAccionBlock=Accion.findAction("GoMasterKeysToBlock");
for ( var i = 0; i < files.length; i++ ) {
scena.clear();
MainWindow.doNewFile;
var Importador = App.getImportMgr();
//const Archivo = "c:\\Victo3.cr2";
Importador.readFile(Archivo);
NuevaAccionClear.activate();
Scene.setAnimRange(TiempoInicial);
var variable = files[ i ];
App.showURL("http://localhost/onlycopy/CopyAutomatic.html?gola=" + variable);
Importador.readFile(variable);
NuevaAccionBlock.activate();
//var Aplicacion = App;
oFile = new DzFile( m_nValueBatPath );
oFile.open(5);
oFile.writeLine("\nmove \"" + variable + "\" " + movea + " \r")
oFile.close();
print (variable);
}
NuevaAccionClear.activate();
Scene.setAnimRange(TiempoInicial);
lots of people have posted this link in the past .
they are a pain to use - trust me .
for certain aspects're right, but some animations (not professional) work well, as well as aniblocks mix, and add levels.
These videos helped me
http://gofigure3d.com/site/index.php?option=com_content&view=article&id=83&Itemid=79
This would be a far better choice ... http://www.sharecg.com/
thanks:cheese:
Thank you. I was able to convert the bvh files to gfa, but couldn't get a DS script for them. The 3 links for conversions did the trick; I found exactly what I was looking for.
This seems like a wonderful gift, I am sure you worked very hard on these. My problem is...I do not use V3 or M3 and these were ALL made for them. I'm a G3 and G8 man all the way.
Thanks anyway friend.