Steampunk Hot Air Balloon {commercial} (Here!)
ForbiddenWhispers
Posts: 1,434
Presenting,
A beautifully detailed Steampunk Hot Air Balloon, complete with modular parts to customize the balloon further. A fun preset to turn the balloon into a Steampunk Boat is also included.
Iray and 3Delight support, as well as basic Poser support as standard.
https://www.daz3d.com/steampunk-hot-air-balloon
Anna & Dave
SBalloon_Main.jpg
769 x 1000 - 327K
SBalloon_popup_01.jpg
1300 x 1000 - 371K
SBalloon_popup_01a.jpg
1300 x 1000 - 378K
SBalloon_popup_01b.jpg
769 x 1000 - 314K
SBalloon_popup_02.jpg
800 x 1300 - 706K
SBalloon_popup_03.jpg
1300 x 800 - 635K
SBalloon_popup_04.jpg
1300 x 800 - 626K
SBalloon_popup_05.jpg
1300 x 800 - 666K
SBalloon_popup_06.jpg
1300 x 800 - 408K
SBalloon_popup_07.jpg
1300 x 800 - 469K
SBalloon_popup_07a.jpg
1300 x 800 - 436K
Post edited by ForbiddenWhispers on
Comments
this partnership is coming out with some awesome stuff
Well, that is just gorgeous.
Looks like fun. Excellent work.
I love this :)
Thank You all. We're pleased you like it.
Its here...... https://www.daz3d.com/steampunk-hot-air-balloon
So special! Any textured cabin shots lying around?
Bought, done! Crazy detail and mat zones.
LOVE this!
I'll get one rendered up for you asap. Probably tomorrow sometime.
Thank You Guys, we're really happy its going over so well.
Don't bother, unless it's really easy: I already bought it. Looks great!
Excellent! Can't afford it this week, but it's in my wishlist for later.
Short focal length, surely, to give a wide field of view. Or for Iray use a Section Plane.
which is a short focal length as Richard said, smaller the value, the shorter the focal length, wider the angle. :)
My Brain Hurts......
Glad people like this set though, it was megga fun to work on. I've seen a render of it in use on FB and it looks fabulous. :D
LOL
I didn't realize this was such a recent product. I've been having fun with the Time Machine too.
My main app is actually Lightwave so I've been honing a workflow to bring Daz assets into that to work with. Things finally clicked though when I got the PBR node assignments to work using a 3rd part tool.
Anyway, thought I'd show some results