[Commercial, Released] Muelsfell Modular Medieval Kiln & Workshop

E-ArkhamE-Arkham Posts: 733
edited January 2019 in Daz PA Commercial Products

Hello, hello!

Another modular set from me today.  This has become my "thing" now I guess -- a base scene and then a bunch of props and assets for people to change things up or build their own.

https://www.daz3d.com/muelsfell-modular-medieval-kiln--workshop

This set started off with me needing some specific parts for the background of another product, and of course I got carried away and then just turned it into its own set.

Medieval kilns are a pretty specific use case, which is why I made this as versatile as possible.  There are two types of open frame workshop (one pictured here) which you can fill with anything -- make it a wizard's lab, a blacksmith, a gathering spot, or a steampunk garage.  Lots of seperate walls and beams, roofs, shelves, a step ladder and of course kiln props, too.  Many of the props are rigged -- the kiln has seperate doors, the potters wheel spins, the workshop has hideable walls and roof, and the skylights swing and open.

Oh, and of course there's some detailed terrain pieces.  A large flat-ish piece, and a curved slope piece.  Here's the two of them used together.

For terrain, I normally use a custom shader that mixes various tiling textures together, but I chose to do a single, large texture for these.  Partly because they're comparatively small, and partly because I was curious to see if people preferred this method over my custom shader.  I personally prefer my shader since it's way more versatile but I know it's a little tricky to understand how to use with other textures, so I'm curious if anyone has feedback on that.

I hope folks find this set useful.  Would love to see some kitbashes of something wildly different with the parts from this set.  Enjoy!  :)

Post edited by E-Arkham on

Comments

  • Hurdy3DHurdy3D Posts: 1,047

    Nice, definitly on my wishlist.

    I suggest to do more modular stuff in the future, like diferent medivial houses (with interior and exterior). ;)

  • E-ArkhamE-Arkham Posts: 733
    gerster said:

    Nice, definitly on my wishlist.

    I suggest to do more modular stuff in the future, like diferent medivial houses (with interior and exterior). ;)

    Thanks.  Most everything I do from now on is going to be modular in some way.  It just fits my workflow really well.  More medieval products are definitely on the to-do list!

  • James_HJames_H Posts: 1,036

    I'm certainly thinking about this and have it on the wishlist. How easy would it be to make it look dirty? I thought it rather clean for a kiln.

  • E-ArkhamE-Arkham Posts: 733
    jash147 said:

    I'm certainly thinking about this and have it on the wishlist. How easy would it be to make it look dirty? I thought it rather clean for a kiln.

    Hah, usually with my sets people are like "but it's all dirty, didn't you make any clean textures?"

    The hanging lights should be fine as they are -- they have a patina coating on the metal.  Everything is UV mapped with material zones.  Swapping out textures with some other shaders or tiling materials you have in your library should be very straightforward, but you might have to experiment with scale and tiling settings.

    The main areas to dirty up are probably the kiln stones (the kiln, the bases of pillars), the floorboards, and the walls.  The walls and floorboards are tileable textures so this is an easy-peasy swap out.  Stones might be a different story... you can swap them out easily for another texture, but you'd have to watch out for seams since they consist of 9 or so stones that were individually wrapped.  I'm about to step out for a few hours, but I'll play around with it later today and see about getting some renders with alternative textures.

  • IceDragonArtIceDragonArt Posts: 12,548

    This is gorgeous!  Its on my must have as soon as work picks up for my husband list lol. 

  • alexhcowleyalexhcowley Posts: 2,386

    Irresistable. Perfect for my Tolkienesque fantasy multiverse.

    Cheers,

    Alex.

  • E-ArkhamE-Arkham Posts: 733
    edited January 2019
    E-Arkham said:

    I'll play around with it later today and see about getting some renders with alternative textures.

    Okay, turns out I don't actually own any standalone dirty/ruined textures or shaders, so I threw on some old Mec4D tiled textures that looked a bit grungy just for example's sake.  Hopefully this can give you an idea of the material zones and how reasonably you can change out the textures.  This was just a quick five minute slap on some textures, let it render for 5 more minutes.  Something with more involved splatters or specific non-tiling stains should be doable with Iray decals.

    This is gorgeous!  Its on my must have as soon as work picks up for my husband list lol. 

    Thanks!  I know that feeling, though in my case it's more like "I'm totally gonna buy some stuff after taxes are done."  :)

    Irresistable. Perfect for my Tolkienesque fantasy multiverse.

    Cheers,

    Alex.

    Awesome, glad you like it!  :)

    muelsfell_kiln_alt_texture_test.png
    1000 x 1200 - 2M
    Post edited by E-Arkham on
  • SpitSpit Posts: 2,342
    E-Arkham said:
     

    For terrain, I normally use a custom shader that mixes various tiling textures together, but I chose to do a single, large texture for these.  Partly because they're comparatively small, and partly because I was curious to see if people preferred this method over my custom shader.  I personally prefer my shader since it's way more versatile but I know it's a little tricky to understand how to use with other textures, so I'm curious if anyone has feedback on that.

    I hope folks find this set useful.  Would love to see some kitbashes of something wildly different with the parts from this set.  Enjoy!  :)

    So that's why your terrains are absolutely my favorites! Period. Do not change a thing. laugh

  • E-ArkhamE-Arkham Posts: 733
    Spit said:
    E-Arkham said:
     

    For terrain, I normally use a custom shader that mixes various tiling textures together, but I chose to do a single, large texture for these.  Partly because they're comparatively small, and partly because I was curious to see if people preferred this method over my custom shader.  I personally prefer my shader since it's way more versatile but I know it's a little tricky to understand how to use with other textures, so I'm curious if anyone has feedback on that.

    I hope folks find this set useful.  Would love to see some kitbashes of something wildly different with the parts from this set.  Enjoy!  :)

    So that's why your terrains are absolutely my favorites! Period. Do not change a thing. laugh

    Awesome!  Glad you like them.  More to come this year.  :)

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