!! Carrara Challenge 44 - Any Element, Not Just the 5th WIP Thread

1246789

Comments

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited December 2018

     

    Mondosawan 1.png
    1700 x 982 - 2M
    Post edited by UnifiedBrain on
  • DiomedeDiomede Posts: 15,173

    Merry Christmas, UB.  Well done.  I downloaded the converted alien but have not tried working with it yet.

    Shlomi Laszlo - very innovative concept, working all the different Chinese elements in. 

     

  • HeadwaxHeadwax Posts: 9,989
    MDO2010 said:

    So here's mine. I may still play with it a bit if time allows.

    "Elements of War (You Sank My Battleship!)"

    I used the Ocean primitive for the water and the Fire primitive plus Primovol Rising Smoke for the burning ship. The board is modeled in Carrara (the peg holes are just a texture made in Photoshop) and the ships are all from the included Carrara content. Lighting is an HDRI and I used the Distance Fog under Atmosphere to fade out the background. I threw the wineglass in just to fill in that big empty spot in the background; it's a spline object I made some time ago for another image and had saved in my object tray.

    Scene Setup

     

    Carrara Render

     

    Postwork

    In Photoshop I used a combination of the cutout and watercolor filters to get a less photorealistic effect, then used the stamp, cutout,and halftone filters to darken the shadows and add lines. I added a light green solid layer on top of that set to color mode at a low transparency to tone the whole image and then painted additional flame and smoke using some of Ron's brushes on top.

     

    Final

     

     

     

    excellent idea, love it, the post processing works a charm - thanks for the explanation

     

  • HeadwaxHeadwax Posts: 9,989

    an overall view and five views from element to element.

    great idea - the treatment of each really shows off carrara - nice work ;0

     

  • HeadwaxHeadwax Posts: 9,989

     

    merry chrissie back - what kind of clouds are they ?- look very effective 

     

  • an overall view and five views from element to element.

    an overall view and five views from element to element.

    great idea - the treatment of each really shows off carrara - nice work ;0

     

    inspiration:

    1. Keep of the four worlds, from amber books.

    https://en.wikipedia.org/wiki/Blood_of_Amber

     

    2. Creation, form the game: Exalted.

    https://whitewolf.fandom.com/wiki/Creation

     

    3. chinese elements, first from a Gurps book.

    http://www.sjgames.com/gurps/books/chineseelementalpowers/

     

     

     

  • Thanks Diomede and HW.  This was not an entry.

    HW, the clouds are just long clouds from the object browser, set at 100% opacity.

  • HeadwaxHeadwax Posts: 9,989

    thanks @shlomi laszlo  !

    @UnifiedBrain - thanks too, very effective, I always forget that they are in the objects browser!

     

  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    Using the Fountain option to build up a Volcano eruption, early days yet.

     

    Volcano 1 Carrara setup.png
    2261 x 1042 - 2M
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    Run dinos run, that volcano is about to get a whole lot bigger....

    Still to add more dinos and some lava around the mouth of the volcano, might try Headwax's idea with metaballs.

    Volcano 1.png
    2400 x 1800 - 4M
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    In addition to Fountain, Volumetric Clouds, Primivol Rising Smoke, Metaballs using Surface Replicator to position them used.

    Volcano 1d 1600.png
    1600 x 1200 - 3M
    Post edited by Bunyip02 on
  • looks like the bull ant hills in my yard cheeky

  • Bunyip02Bunyip02 Posts: 8,632

    looks like the bull ant hills in my yard cheeky

    As long as they are Bull ants and not Fire ants !!!

  • HeadwaxHeadwax Posts: 9,989

    In addition to Fountain, Volumetric Clouds, Primivol Rising Smoke, Metaballs using Surface Replicator to position them used.

     

    love the viewpoint in this, with the little dinosaurs running for their lives!

     

  • Bunyip02Bunyip02 Posts: 8,632

    In addition to Fountain, Volumetric Clouds, Primivol Rising Smoke, Metaballs using Surface Replicator to position them used.

     

    love the viewpoint in this, with the little dinosaurs running for their lives!

     

    Thanks, and thanks for the ideas about using metaballs !

  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    Element Water - Wild Seas

    WildSeas Carrara setup 1.png
    2265 x 1037 - 3M
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    Wild Seas stormified

    Next to add some passengers to the ship and some lightning. Volumetric Cloud used for the storm cloud.

    WildSeas 1 1600.png
    1600 x 1200 - 3M
    Post edited by Bunyip02 on
  • DiomedeDiomede Posts: 15,173

    Thank you everyone for keeping the thread so active.  I always enjoy the dfferent perspectives Carrarists bring to a theme.  Way to go, Bunyip.  Volcanoes and rough seas, a very active interpretation!

    I will be trying to put something together for the carrara category of the "Its Raining Men" challenge in the Art Studio forum.  Put it off too long and then the holidays got in the way. In case I can't look in, have a great end-of-2018.

  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    Thank you everyone for keeping the thread so active.  I always enjoy the dfferent perspectives Carrarists bring to a theme.  Way to go, Bunyip.  Volcanoes and rough seas, a very active interpretation!

    I will be trying to put something together for the carrara category of the "Its Raining Men" challenge in the Art Studio forum.  Put it off too long and then the holidays got in the way. In case I can't look in, have a great end-of-2018.

    Having fun using Multi-pass and the elements to come up with a render.

    Different Multi-pass options, was looking for a way to place the rain effect over post-worked lightning.

    PSP setup.

    Final render with postwork and using multi-pass

     

    WildSeas 2 Multipass.png
    2265 x 1042 - 2M
    WildSeas 2 Multipass2.png
    1773 x 939 - 811K
    WildSeas 2c 1600.png
    1600 x 1200 - 3M
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    Next one - Element Light

    Light 1 Carrara setup.png
    2263 x 1037 - 1M
    Light 1.png
    2400 x 1800 - 3M
    Post edited by Bunyip02 on
  • VyusurVyusur Posts: 2,235

    Next one - Element Light

    Wow! I like this one the most. Very atmospheric.

     

  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    More progress, next for some crew

    Light 2.png
    2400 x 1800 - 3M
    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,632
    Vyusur said:

    Next one - Element Light

    Wow! I like this one the most. Very atmospheric.

     

    Thanks Vyusur !!!

  • Bunyip02Bunyip02 Posts: 8,632
    edited December 2018

    Crewmen aboard

    Light 2b.png
    2400 x 1800 - 3M
    Post edited by Bunyip02 on
  • HeadwaxHeadwax Posts: 9,989

    Thank you everyone for keeping the thread so active.  I always enjoy the dfferent perspectives Carrarists bring to a theme.  Way to go, Bunyip.  Volcanoes and rough seas, a very active interpretation!

    I will be trying to put something together for the carrara category of the "Its Raining Men" challenge in the Art Studio forum.  Put it off too long and then the holidays got in the way. In case I can't look in, have a great end-of-2018.

    Having fun using Multi-pass and the elements to come up with a render.

     

    Different Multi-pass options, was looking for a way to place the rain effect over post-worked lightning.

     

    PSP setup.

    Final render with postwork and using multi-pass

     

    wow Bunyip02 , on a roll!! This is one of your best ever!

     

     

  • HeadwaxHeadwax Posts: 9,989
    edited December 2018

    Stuff from me, this uses Ocean (thing on top) and the foundtain particle - I also replicated small red fogs around the genesisi figure (thankls so much Alberto!! I can now use Genesis without filling up my harddrive)

    Used multipasses in post work for the first two. The last one is original render without post I was playing with the Parchment effect but failed...  the lighting is blowon out because I was interested in the Shadow Pass. The back two Geneisi figures are reflections

    Used VWD for the cloth drape and Carrara Rain Storm for the odd diagonal shafts and the water splashes

     

     

     

     

     

     

     

     

    FogOnGenesis1Caustics_Depth.jpg
    2000 x 1500 - 2M
    croped.jpg
    1543 x 1500 - 2M
    FogOnGenesis1Grparchment.jpg
    2000 x 1500 - 2M
    Post edited by Headwax on
  • VIArtsVIArts Posts: 1,499

    Auuuuuggghhh..;. not happy with the shape, but...

     

  • Bunyip02Bunyip02 Posts: 8,632

    Stuff from me, this uses Ocean (thing on top) and the foundtain particle - I also replicated small red fogs around the genesisi figure (thankls so much Alberto!! I can now use Genesis without filling up my harddrive)

    Used multipasses in post work for the first two. The last one is original render without post I was playing with the Parchment effect but failed...  the lighting is blowon out because I was interested in the Shadow Pass. The back two Geneisi figures are reflections

    Used VWD for the cloth drape and Carrara Rain Storm for the odd diagonal shafts and the water splashes

     

     

     

     

     

     

     

     

    Like the top one best !!!

  • Bunyip02Bunyip02 Posts: 8,632
    MAJourney said:

    Auuuuuggghhh..;. not happy with the shape, but...

     

    Making progress, looking forward to the completed scene.

  • Bunyip02Bunyip02 Posts: 8,632

    Thanks Diomede and HW.  This was not an entry.

    HW, the clouds are just long clouds from the object browser, set at 100% opacity.

    Hope you have some ideas for entries !

Sign In or Register to comment.