Modifying the vertices of a geometry from a binary file

Hello,

I write a program which animates a node in Daz Studio.

When I want to transfer this animation to Daz Studio, the speed for this transfer is very slow in script.

I just started to write a plugin which allows to accelerate this communication by using binary files and the SDK.

My script calls a plugin function which executes this update.

My problem is I do not find a way to perfectly update the vertices in the SDK.

The vertices are correctly updated but the normals stay the same by using directly a DzVertexMesh class and without using a DzGeometry class.

In script it is possible to call the "setVertex" function of a geometry, In the SDK, I did not find the method.

Why I start this thread here : because my base program is a script, because my thread in the SDK forum has no reply since one week and I think the script forum seems more reactive and because I think programming competencies are in the two forums.

Thank you by advance.

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