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I am wondering how to get mirrors to reflect reflections of reflections.
increased all render settings to max full raytracing and still cannot do it.
I am sure I have done it before but just not happening now
should repeat to apparent infinity max ray depth 25
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Post edited by WendyLuvsCatz on
Comments
without mirror cube
and is vertex tried all uv mapping combos and reversing normals
sorry wendy, I assumed they reflected reflections!
Shader channel Reflection->Ray Depth->Max depth. Increase value(32 max).
thx
feel silly now
forgot to look in the reflection parameters
I was just working on reflections the other night and wondered why I couldn't see more reflections. Then I remembered the reflection shader channel. Its default ray depth is 2(?). Probably a left over setting for when systems were much slower etc. :)