IK goals yet?
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Hi there. I stepped away from DS for a while as I found that the animation toolset was lacking in a few key areas. I'm testing out 4.6, and I really like it. However, I was wondering if Daz has implemented IK goals yet, as pinning is not a reliable alternative for animation.
So, the short question is can I create an IK chain goal, or parent the character hand to a null?
Comments
No, not yet - Casual has a script that can help in some instances, but there's no actual built-in function to pin a part to a target.
Thanks for the quick update Richard. I heard that the rumor is version 5 is going to have some updates for animation, so here's hoping. The MDD export to C4D is working really well so I'll hang in there for a while longer to see if IK goals are added. Thanks again!
What I recall being said was that improvements in animation tools were unlikely before DS5, not a commitment that they would appear in DS5 (though I fully understand the frustration that animators feel).