Carrara challenge 43 ᴥ♠♣♥♦ the Horror♦♥♣♠ᴥ WIP

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  • Bunyip02Bunyip02 Posts: 8,621

    Having a little fun.  Here is a test render stacking the native Toon filter with a couple GMIC filters.  No VWD.  Just attached the dresses to the figures.  

     

    Nice toon scene !!!

  • Bunyip02Bunyip02 Posts: 8,621
    MAJourney said:
    MAJourney said:

    Aaarrrgh! Trying to work on my second entry, "Girls in Red", but I'm having issues with G2F's eyes. Even with reflection at 0 on the cornea nd eyereflection, it looks wrong to me. and if you set the alpha to 0 or transparency to 100, thee's an ugly black blotch underneath.

    what to do....

     

    argh indead, id be tempted to render out some other eyes and fix it in post - sorry dont know how to fix the problem. maybe render without shadows in one render - 

     

    I got it fixed. Just load it from he browser. Doh

    Good news that you got it sorted.

  • Bunyip02Bunyip02 Posts: 8,621
    Mystarra said:

    3:am doh

    got my scene started

    playing with fire and replication.

    something weird is happening to my carrara, dropdowns arent working on my properties tabs
    i couldnt change the fire shape,
    never happened before, dunno whats going on.

     

    Hmmm, maybe those bugs were replicating in your software. Hope you get it fixed.

  • VyusurVyusur Posts: 2,235

    Many thanks, Bunyip!

  • MistaraMistara Posts: 38,675
    Vyusur said:

    Mystarra, I've seen it before. Dropdowns stop working with 4k monitors and if monitor resolution is different from 100%.

    oh noo my new monitor?

    thank you!! i never wouldve figured out what was going on
    is my 1st uhd monitor smiley

     

    i'm at 125%, i'm legally blind, need the boost doh.  

  • VyusurVyusur Posts: 2,235

    To work in Carrara, I put the monitor at a resolution 2560 to 1440, 100%. Then it works fine for me.

  • MistaraMistara Posts: 38,675
    Vyusur said:

    To work in Carrara, I put the monitor at a resolution 2560 to 1440, 100%. Then it works fine for me.

    the 100 percent was the trick !!
    i set the resolution down to 1600x900 so i can still read the screen.

    thank yooo 

  • MistaraMistara Posts: 38,675

    gahh cant lock the hot point.  trying to use the freebie lightsabre

    and the incantu skeleton, he'll only move if i select its hip

  • MistaraMistara Posts: 38,675

    the old target helper to the rescue, parented lightsaber then was ale to move it.
    grouping it didnt help, only the hot point moved.  constraints issue?

    wip - the ;ast night
    freebie https://www.renderosity.com/mod/freestuff/carrara-lightsabers/76563

    song

     

     

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  • you got your CAPS LOCK ON?

    well obviously not typing here but when you were moving your sabre.

  • VyusurVyusur Posts: 2,235

    Misty, I'm glad you got it sorted out!

  • DiomedeDiomede Posts: 15,169
    edited November 2018

    Thank you, everyone, for the comments on my wiches.  Having seen it now on someone else's monitor, I don't like the background, not enough contrast with the figures.  Will have to swap it out.  sad

    Misty - that looks like the Incanto skeleton!  Very cool concept. Great to see this figure work in Carrara.

    Everyone - wow, I took a look at the entry thread as part of identifying the brightness and contrast problems in my witches image.  Y'all are amazing. We seem to have a lot of fire.  

    Special shout out to UB for reminding us that we are one red button away from Mushroom clouds.

     

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  • VIArtsVIArts Posts: 1,499
    edited November 2018

    I was headed this way with my second entfry, but maybe not...

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  • DiomedeDiomede Posts: 15,169

    Who says bubblegum can't be scary?  As in bubblegum rock.  "My boyfirend is back and there's gonna be trouble."


  • DiomedeDiomede Posts: 15,169
    edited November 2018

    One interpretation, with a free street lamp that I picked up at shareCG.

     

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  • DiomedeDiomede Posts: 15,169
    edited November 2018

    And some screen shots of the set up.

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  • DiomedeDiomede Posts: 15,169
    edited November 2018

    @MAJourney - thanks for a little taste of your second entry.  Get it?  Little taste?  OK< I'm sorry.  That is a seriously good horrific start.

     

    Lots of content in my 'Boyfirend's Back' project.  Woman is G2F dial spun 50% Mei Lin and 50% Lotus, with Ringo's Carrara shader for Mei Lin.  Outfit jeans and shoes are from CJ casual, while the top is from Automn Soft, both available in the Daz store.  The plants are by Mike Moir and Dartanbeck, purchased from Daz store, but vendors dropped.  sad  The zombie is G2M with dial spun creature features, morphs from the Daz store.  Zombie outfit is the 101 Jeans and TShirt available in the Daz store.  

     

    The freebie is the lamp by spacebones at sharecg (two instances).-  https://www.sharecg.com/v/85088/related/5/3D-Model/Old-Gas-Lamp

     

    I did model the park bench, trash can, and the flames in the lamps.  I also creatd the terrain in Carrara, and used the 3D paint tool to set out the opacity masks for the paths.

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  • VIArtsVIArts Posts: 1,499
    edited November 2018

    THEY'RE COMING!! THEY'RE COMING!!

     

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  • VIArtsVIArts Posts: 1,499

    Yep, needs fixed

  • VIArtsVIArts Posts: 1,499
    edited November 2018

    Glow is 0.25 on the eyes. Octane3 makes it too bright

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  • HeadwaxHeadwax Posts: 9,987

    One interpretation, with a free street lamp that I picked up at shareCG.

    this one is suitabley horrorful!

    MAJourney said:

    Glow is 0.25 on the eyes. Octane3 makes it too bright

    wonderful idea the glowing eyes - glad I am not in the scene :)

     

  • VIArtsVIArts Posts: 1,499
    edited November 2018

    Well, @Headwax_Carrara, your stuff will be in this one.. devil

    My poem

    Among us they walk
    The human form they take and in human tongues they talk
    But beastly in nature are they
    Who sleeplessly hunt through night and day
    With unseen bows is Cupid's arrow sprung
    Upon men and women, old and young
    For what is sweeter, more delicious
    Than the love-filled h3art they tear from us

     

    Still awork to do. i don't have time to mess aitfh fluidos to make her hand bloody. any quick altdernatives?

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  • all looks good hurry up people and get them in, entry closes November 30 midnight mountain time

  • DiomedeDiomede Posts: 15,169
    edited November 2018

    I changed the shader on the terrain, redued the Toon 3 filter settings, and rendered th 3 MacBeth witches over again.  I also gave the 2 witches the first line.

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  • DiomedeDiomede Posts: 15,169

    Another slight adjustment to move the word bubbles in the frame.

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  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited December 2018

    Shall we proceed, my dear?

     

    A bargain struck,

    I set him free.

    And now your flesh

    Belongs to me!

     

    Wendy is pretty much to blame for this last-minute render.  I had intended to enter only one image per Challenge for a while, as I'm working on another project.  But Wendy has reminded us several times over the years that Victoria (V1) is still sold by Daz in the Mimic Lite package.  Curiosity finally got the best of me, as I had to see what was really there.

    It's the real deal!  The skin is awful (painted on underwear), but that is easily remedied by looking up free V1 skin resources.  I expected there to be no morphs in the V1 package, and was pleasently surprised to find a small number of very useful head and body morphs.

    Vicky, you've been unfaily neglected!

    The beast head is from The Gremlin (also part of the Mimic Lite package) and the beast body is Devourer loaded into Freak 3.  Devourer had displacement maps, yay!

    Vicky's top is a Jyune freebie for A3, and the clasp in the center is the Carrara freebie (Link Bracelet from PhilW).  Hair is Radiant Jaguar.

    Background (blurred) is a wall from Telrunya.

    I tried for some degree of realism, and used a mixture of HDRI, GI, and distant lights with soft shadows.  Highest settings, so it took a couple of hours. :)

    No postwork.  But there was plenty of prework, including adjusting some texture maps in PSE.

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  • VIArtsVIArts Posts: 1,499
    edited December 2018

     Among us they walk
    The human form they take and in human tongues they talk
    But beastly in nature are they
    Who sleeplessly hunt through night and day
    With an unseen bow is Cupid's arrow sprung
    Upon men and women, old and young
    And the smitten fall prey to their gluttonous delight
    The body left whole in the candlelight
    Robbed of that which we so cherish
    For by the loving heart alone do thwy nourish

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  • StezzaStezza Posts: 8,063
    MAJourney said:

    Well, @Headwax_Carrara, your stuff will be in this one.. devil

    My poem

    Among us they walk
    The human form they take and in human tongues they talk
    But beastly in nature are they
    Who sleeplessly hunt through night and day
    With unseen bows is Cupid's arrow sprung
    Upon men and women, old and young
    For what is sweeter, more delicious
    Than the love-filled h3art they tear from us

     

    Still awork to do. i don't have time to mess aitfh fluidos to make her hand bloody. any quick altdernatives?

    coming along very nicely... postwork is the best way.. quick and fairly easy to do with the right brushes... Ron's Brushes is a good start.

    UB... Vicki never looked so good ... great stuff

  • VIArtsVIArts Posts: 1,499
    edited December 2018

    postworked crappy bloody hand

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  • StezzaStezza Posts: 8,063

    yes awesome... and it leaves to the imagination as to what she is devouring devil

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