mcjSimViz - mass turn off/on simulation visibility for selected/unselected nodes
it's a spin'off of my other script mcjHideAllBut
at the request of someone
HERE >>>>>>>>>>>>>>>>> https://sites.google.com/site/mcasualsdazscripts9/mcjsimviz
sisimviz.jpg
360 x 229 - 16K
Post edited by mCasual on
Comments
Your icon has DS3, but the property didn't exist in DS3 (or indeed most versions so far of DS4).
mCasual - I have a small suggestion for an improvement on this script.
Background: I managed to "fat finger" something when using it. I got myself into a situation in which, although I'd set up one item in the scene to be dynamic and had "Visible In Simulation" on, dForce didn't think that there was anything to simulate. I suspect what I did was inadvertently turn off, via your script, visibility on some of the internal bones of the object or something like that, so that the object had a mix of "visible/not visible," causing dForce to have a conniption. (That's my theory, anyway, I eventually recovered by "showing everything" and starting over.)
Anyway - you have a show/hide toggle button. In the original "visibility" script, this made a lot of sense, since it's pretty easy to see whether something is showing or hidden. With the simulation visibility, not so easy, plus there's the possibility of someone else repeating whatever it was I managed to do. (I tried the toggle on my "problem case," btw, but I suspect that it flipped everything in the object, so I still had a mix of on/off. If that was the problem.)
My suggestion is that you split that functionalty into two buttons - a "show" and a "hide" button. That way, you (in theory) know exactly what you're doing to the selected item, and if my problem WAS a mix of on/off, an explicity "show" would have turned everything back on.
Just a suggestion...
Very usefull thanks