2 Deformer Questions
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Hi, I decided to spend the evening learning deformer. I had a shirt I'd made and then deformer which works and saved the shirt with a new name .. ya - ME. Here are my question
When I got the error message: "Your must select an item containing geometry, that has not already been converted, to perform this action" Should I have converted to subD before using the transfer unit? I did geometry > Add level of detail then add the original obj. What is the correct step for this?
When I reloaded my original shirt before the messed with deformer I got what is in the picture below. Why? I can't get it change.
One last question: Can I save the deformer morph in the original shirt? If so, how.
Thanks if advance for any help
Kimber
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Comments
The error means you have to have the thing which actually owns the geometry (the mesh that appears in the viewport) selected when you create the DForm - usually that's the root node (the bit with the name of the clothing or figure, not one of the bones). This is a change from DS3 and earlier.
The blocky load means that DS didn't find something - either the morph or the actual shirt geometry. It should have given an error saying what it couldn't find.
Assuming this is a TriAx figure (clothing for Genesis n) then the best way to save a morph is to save it as a morph asset - File>Save as>Support Assets>Morph Asset. The names you enter for product and author determine the names of the folders in \Data\clothingmaker\clothingset\item\Morphs used to store the morph files. I would also strongly advise saving the DForm(s) as a preset - File>save as>DForm preset - as insurance.
Thanks! And how to save this has been a real issue for me.