landscaping?
assmonkey
Posts: 0
Ok, I know it does scenery
But I was looking at other program like...World Machine and Terragen. Those allow you to add the textures onto your working scene on. Like...you make a mountain and you can texture it in the same program WITHOUT having to use an outside source (2-d textures)
Does Bryce do the same thing or is 2-d textures still needed?
Comments
you can generate awesome materials for Terrains and other objects within Bryce, no other programs required.
a good resource is here
http://www.bryce-tutorials.info/bryce-tutorials.html
Do I need an outside source to model?
In the first part of your question you asked about terrain....Bryce 7 Pro comes with Terrain you can edit....Skies.....water....Trees....all of this you can edit to suit your own tastes...I would suggest you look through the topic in this forum called ...Show us your Bryce renders to see what it can do.....Yes you can also model with it...Hope this helps you if not ask another question.....we will be glad to help any way we can.
No, the materials lab and the deep texture editor are all you need to create mapping textures.
The Terrain Editor is all you need to add geometric texture (actual valleys, ridges, cliffs etc).
All these things are built in to Bryce and allow you to create an infinite amount of textures and materials from glass to mud, from gold to tartan glitter, from clear water to knotty wood.
:)
Edit to add: You can of course also import pictures to use as textures if you prefer UV mapped ones and you can import heightmap data if you want to accurately recreate a real landscape.
And then I would be able to use these in games, right?
You can export your terrain geometry as a mesh object in various formats and you can also, with a bit of knowledge, export a decent UV map. This is something I've explored in depth for the purpose of moving terrains and lattices over to Octane for final rendering.
Bryce to Octane - Island scene conversion - part 1 - by David Brinnen
Bryce to Octane - Island scene conversion - part 2 - by David Brinnen
Bryce to Octane - Island scene conversion - part 3 - by David Brinnen
Bryce to Octane - Island scene conversion - part 4 - by David Brinnen
Bryce to Octane - Island scene conversion - part 5 - by David Brinnen
Bryce scene export to Octane first documented render experiment
Bryce to Octane - Another Islands (two) scene conversion - by David Brinnen
And on the topic of landscaping.
The first four tutorials deal with lighting topics.
http://www.youtube.com/watch?v=iT2iLM1Zalk
http://www.youtube.com/watch?v=YMccdw62HG0
http://www.youtube.com/watch?v=acb_wwKrSiM
http://www.youtube.com/watch?v=Go8vjGW-9sM
This tutorial revolves mostly around using the terrain lab.
http://www.youtube.com/watch?v=lzOoYDC8glY
This lesion is followed by how to synthesise materials suitable for terrains.
http://www.youtube.com/watch?v=2KUWIFAhroU
And finally a video about how to make the most of different content by saving it and components from it in appropriate libraries for that content.
http://www.youtube.com/watch?v=Iy8toAkc4eg
thank you for the answers