Star Wars Renders 2013 +

1151618202180

Comments

  • Is that X-Wing ripped from the game?

  • FSMCDesignsFSMCDesigns Posts: 12,755

    Yes, same with the Awing. I bought the game with high hopes, but I really need to upgrade my PC to take full advantage of it.

  • Phloki said:
    HitManWA said:

    Playing around, need to work on my fx some more.

    Nice saber effect, reminds me of a certain someone's from the new movie!

    Finalised my Sith, you can click for the HD version if you wish.

     

    Just wanted to say that I think this is a fantastic image.  Reminds me of why I like cheering for the bad guys. :D

  • Phloki said:

    Don't mind the bland back-drop, but I've been kitbashing a Sith outfit and here's what I came up with:

     

    That looks great

  • HitManWA said:

    Playing around, need to work on my fx some more.

     

    Very nice

  • Phloki said:
    HitManWA said:

    Playing around, need to work on my fx some more.

    Nice saber effect, reminds me of a certain someone's from the new movie!

    Finalised my Sith, you can click for the HD version if you wish.

     

    Very impressive

  • NightwyrmNightwyrm Posts: 20
    edited January 2016

    My latest render

     

    SW Palpatine 1.png
    1200 x 900 - 906K
    Post edited by Nightwyrm on
  • Star Wars. Star Wars never changes.

    The Fallout 4ce Awakens.

  • rdudarduda Posts: 579

    Kyro Toon

    KR2.jpg
    677 x 818 - 130K
  • rduda said:

    Kyro Toon

    Cute -- where'd you get his mask?

    --MW

     

  • FSMCDesignsFSMCDesigns Posts: 12,755
    edited January 2016

    Hoth scene. DS to Lux with a little postwork.

     

     

     

    hothscene3.jpg
    1519 x 861 - 909K
    Post edited by FSMCDesigns on
  • JastamosJastamos Posts: 106

    Happy New Year...

     

    oscar_00000.jpg
    900 x 1080 - 201K
  • kyoto kidkyoto kid Posts: 41,054

    ...Oscar, move over, you've been replaced.

  • Free BB8 model available for download on Rendo, non-commercial use only: https://www.renderosity.com/mod/freestuff/bb8/76019

    --MW

  • Dream CutterDream Cutter Posts: 1,222

    Vanishing Point (vanishingpoint.biz/freestuff.asp) has a lot of freebie starwars models too.

  • Workin' on an antagonist... :p To be released as a freebie requiring nothing beyond Genesis 1 base figure.

    Caption: "My name is NOT Kyle!!!!"

    Caption: “My name is NOT Kyle!!!!” Genesis 1 base figure. Head morphs from Die Trying’s 182 for V4, ported to Gen1 by SickleYield, as well as my G3F Morphalynn set, ported to Gen1 by me. Body morphs from Daz’ Genesis Evolution, as well as adam001’s Gen1 Proportions. AprilYSH’s G2F Micah Hair, DeviousDolls’ Gen1 Oddwear for shirt and pants, SickleYield’s Gen1 Free Fingerless Gloves, Ravenhair’s Gen1 Boots for Genesis [not shown], Morris’ M4 Beck texture, pose from MattyManx’ M5 Photographic crossed with KatFeete’s Gen1 Body Talk Arms, expression from G2F base, ported over with Dimension3D’s GenX2. Stupendous background by me.

    --MW

  • FSMCDesignsFSMCDesigns Posts: 12,755
    edited January 2016

    Not real happy with this one since the Rey model is pretty low poly and even with a strong normal map and subdivison it doesn't look all that great, but what the heck!

     

    reyscene.png
    1519 x 861 - 1M
    Post edited by FSMCDesigns on
  • Grrrr not getting notifications again

  • shadowhawk1shadowhawk1 Posts: 2,195

    Hey everyone I am trying to find a Darth Talon saber hilt prop for a render. Can anyone point me in the right direction for one if there is one even out there somewhere please?

  • GatorGator Posts: 1,296
    edited January 2016

    IIRC I've seen the Twi'lek headpiece, and the Lekku themselves, available on sharecg's website.

    Do the morphs work in DAZ Studio?

    I got an updated version here: http://www.radiantcg.com/lekku

    But the morphs and bones don't work in Studio.  The head tails just stick out in the air and aren't pose able.  Bummer, because with auto-fit it seemed to fit perfectly on Victoria 7.  It works in Poser.

     

    Lots of cool stuff in this thread!  laugh

     

    Post edited by Gator on
  • Rogue7Rogue7 Posts: 132

    IIRC I've seen the Twi'lek headpiece, and the Lekku themselves, available on sharecg's website.

    Do the morphs work in DAZ Studio?

    I got an updated version here: http://www.radiantcg.com/lekku

    But the morphs and bones don't work in Studio.  The head tails just stick out in the air and aren't pose able.  Bummer, because with auto-fit it seemed to fit perfectly on Victoria 7.  It works in Poser.

     

    Lots of cool stuff in this thread!  laugh

     

    They do work, if you don't fit them to your figure, just parent them to the head and move them into place

  • The Community Lekku Project V3/V4 Lekku from radiantcg.com isn't working for you in Studio? That's odd, I use Carrara 8.5 Pro, and I've set up a Twi'lek figure using it, and they pose just fine. Here's a couple of test renders of my WIP Twi'lek on a plain gray background (and if you look close, this is actually Genesis 1 Female with the V4 Shapes and the Jenna-Louise Coleman (of Dr. Who fame) morph loaded. 

    Sil Vaturha 2.png
    1000 x 750 - 91K
    Sil Vaturha 2.png
    1000 x 750 - 184K
  • The Community Lekku Project V3/V4 Lekku from radiantcg.com isn't working for you in Studio? That's odd, I use Carrara 8.5 Pro, and I've set up a Twi'lek figure using it, and they pose just fine. Here's a couple of test renders of my WIP Twi'lek on a plain gray background (and if you look close, this is actually Genesis 1 Female with the V4 Shapes and the Jenna-Louise Coleman (of Dr. Who fame) morph loaded. 

    Studio is not Carrara, there are many things Carrara can do, that Studio can not.

  • IIRC I've seen the Twi'lek headpiece, and the Lekku themselves, available on sharecg's website.

    Do the morphs work in DAZ Studio?

    I got an updated version here: http://www.radiantcg.com/lekku

    But the morphs and bones don't work in Studio.  The head tails just stick out in the air and aren't pose able.  Bummer, because with auto-fit it seemed to fit perfectly on Victoria 7.  It works in Poser.

     

    Lots of cool stuff in this thread!  laugh

    Auto-fit, will remove the extra bones (in fact all of the bones) and replace them with the target figure Bone structure. Pony tails lose bones for the same reason.

  • Yes, I know Carrara and Studio are different beasts I have both programs, and I first tried Poser back before I switched to DS 2.x, but both Carrara and Studio will open any Poser-oriented content, so if a product works fine in Poser like scott762_948aec318a said, then it should also work in both Studio and Carrara while retaining posability. At the least, it does for me as you can see in the renders above (for me, the Lekku loaded draped over her shoulders, hanging in front of her torso, I reposed them to hang behind her back).

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2016

    Yes, I know Carrara and Studio are different beasts I have both programs, and I first tried Poser back before I switched to DS 2.x, but both Carrara and Studio will open any Poser-oriented content, so if a product works fine in Poser like scott762_948aec318a said, then it should also work in both Studio and Carrara while retaining posability. At the least, it does for me as you can see in the renders above (for me, the Lekku loaded draped over her shoulders, hanging in front of her torso, I reposed them to hang behind her back).

    "retaining posability" is the Iffy part, lol. Loaded into an empty scene, it may be fine. Tho if a figure is selected in the scene tab when it is loaded, and that figure is not the generation it was made for, Auto-fit kicks in. Auto-fit will rip out the entire Skelton of the item and replace it with one matching the target figure without any extra bones. So stuff near the neck will end up on the neck bones (and so on down the back).  "retaining posability" depends on just how critical the removed extra bones were for the particular item.  I'm guessing the 'Auto-fit' in Carrara is a tad bit more intelligent then that when matching up bone rotations and such between generations.

    Post edited by ZarconDeeGrissom on
  • rdudarduda Posts: 579

    Toon Resistance (helmet from TurboSquid)

    Toon.jpg
    641 x 776 - 166K
  • GatorGator Posts: 1,296
    Rogue7 said:

    IIRC I've seen the Twi'lek headpiece, and the Lekku themselves, available on sharecg's website.

    Do the morphs work in DAZ Studio?

    I got an updated version here: http://www.radiantcg.com/lekku

    But the morphs and bones don't work in Studio.  The head tails just stick out in the air and aren't pose able.  Bummer, because with auto-fit it seemed to fit perfectly on Victoria 7.  It works in Poser.

     

    Lots of cool stuff in this thread!  laugh

     

    They do work, if you don't fit them to your figure, just parent them to the head and move them into place

    OK, in the middle of a render now but I will have to give that a shot later. 

    Dang, now I'm still waiting for a Genration X3 to convert all my favorite V4 figures to Genesis 3 (I jumped straight from V4).

  • Phloki said:

    Don't mind the bland back-drop, but I've been kitbashing a Sith outfit and here's what I came up with:

    Is that a Custom Outfit? Cause it's REALLY awsome and I want it!! :P

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited February 2016

    Free BB8 model available for download on Rendo, non-commercial use only: https://www.renderosity.com/mod/freestuff/bb8/76019

    --MW

    I'll quote that as that was one of the ones I just looked at. There was a question raised in another thread by 'kettu', regarding how many BB8 meshes are there. I fumbled across four in rather short order, and they are unique shapes, not just the maps. Equally as important to many, is what program will the model work with vs how much trouble to get it there (some of us don't have Poser, and don't know how to make Blender work).

    The one above and another from inLight is specified to work in Daz Studio.

    http://inlitestudio.com/3d/product/bb8/

    There are two others that my be more difficult. One from Vanishing Point that may just need the maps put back into the proper spots in the surface tab. Also this one and the former two are labeled to work in Poser. Thank you shadowhawk1 for the link.

    http://www.vanishingpoint.biz/freeitemdetail.asp?FreeItemID=737

    Then there is a Blend Swap thing. That one may be a tad more difficult to get into Studio or Poser, depending on what files are included with that one. Me and Blender don't exactly get along, so your on your own there.

    http://www.blendswap.com/blends/view/82814

    So that is four of them, that are free.

    Post edited by ZarconDeeGrissom on
Sign In or Register to comment.