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Or alternatively if you are looking in the next few days you can just click the Poser selection at the top of the page (between 3D Models and Daz Studio) and then change the sort mode from the standard Rating to Date at the lower left of the screen on the main page. This will sort the items by most recent first, when I went just now this was the first item on the list.
Thanks RDuda for making this available and John for Poserising, really appreciated.
ShareCG links are OK.
In that case :)
http://www.sharecg.com/v/80739/browse/11/Poser/BB-8-Astromech-Droid
Was an excuse to play with IRAY
Rawn
Should work with guys I think..
http://www.daz3d.com/bunnygirl-for-genesis
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Rduda: I was playing with the VII helmet from Retrodevil. What settings did you use to import it? When I tried, it was either WAY too big, or way too small.
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(Edit: One small gotcha, haven't checked the other MATs yet, but the orange Ball05 textures seem to have been duplicated onto the Ball06 surface.)
SpottedKitty: how do you mean, "converting the materials for D|S"? I was playing with it tonight (in Daz).. I found the ambient color sliders were set to 100% on all but 1 of the ball panels, so that needed fixing. Is there something else that's needed?
I was editing the textures in photoshop to make a new color set..it works really well as a model and textures…
(I'll show what I'm making when it's a little closer to done :) )
The ambient settings aren't an import glitch, four of the six Ball surfaces and the two Head surfaces have glowing lights, and they all have extra Light textures to be applied to the Ambient Color parameter. Look in the textures folder.
The original Poser ball and head materials have the diffuse texture also applied to the Specular Color (don't forget to turn Glossiness down a bit).
The usual adjustment to the Bump +/- values. (Otherwise you have a maximum bump difference of 5% of one-tenth of a millimetre...)
I also added a bit of Reflection to the main surfaces, and tweaked the two Lens surfaces to look a bt more glass-like.
I've looked at the "BB8 takes a bow on stage" video, and the HeadBase and HeadTop2 surfaces both ought to be dull metallic; I used one of the Titanium presets from the Gemologica shader set.
Here's a few quick test renders I threw together last night; you should be able to see faint reflections and the glowing lights. In the one with two droids (lit by an UberEnvironment) the orange is a straight Poser import with just the ambient turned off, the purple is one of my D|S-converted MATs.
Thanks Spotted Kitty..clearly a bunch more stuff I need to learn about.
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Has anyone used this Boba Fett armor in Daz?
http://www.sharecg.com/v/60337/browse/11/Poser/New-Beskargam
It says it can do things like raise the viewfinder and have the rocket pack, but I can't figure out how to do that :(
very nice set , if I remember correctly it is for both v4 and m4 I think that there is also another texture pack that goes with it too
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Rduda: I was playing with the VII helmet from Retrodevil. What settings did you use to import it? When I tried, it was either WAY too big, or way too small.
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I was using Poser 2014, I just went to Import .OBJ and sized to what I wanted.
And on another note: I'm glad every one seem to be enjoying BB-8, for any errors or glitches I'm sorry I'm still learning all this too, Still to come Chopper and the Bonk Droids, and I have my sights on IG88 too. (All freebies)
It is...except for the "I can't get the rocket back to show up" part :(
EDIT: It has somethng to do with a "Geometry Switching Tab"...if i can find that.
It is...except for the "I can't get the rocket back to show up" part :(
EDIT: It has somethng to do with a "Geometry Switching Tab"...if i can find that.
If you figure out how to do it somewhere other than this thread, could you post the answer here? I'm wanting to use that armor, too, and having the exact same problem with it as you...
The problem was solved in another thread!
For the chest plate...if you drill down to the Chest bone, then there's a pull down menu in the controls to chose between the shapes.
The helmet also has switch in the Head bone..
Vaskania figured it out here:
http://www.daz3d.com/forums/discussion/56179/
If you autofit to G2F (as I did) then you lose that option. (and autofitting the one with the rocketpack turned off causes the pack to warp out of existence. Currently, I loaded a second piece, invisibled everything that wasn't the rocketpack and just parented it to the chest.
The problem was solved in another thread!
For the chest plate...if you drill down to the Chest bone, then there's a pull down menu in the controls to chose between the shapes.
The helmet also has switch in the Head bone..
Vaskania figured it out here:
http://www.daz3d.com/forums/discussion/56179/
If you autofit to G2F (as I did) then you lose that option. (and autofitting the one with the rocketpack turned off causes the pack to warp out of existence. Currently, I loaded a second piece, invisibled everything that wasn't the rocketpack and just parented it to the chest.
Thanks!
I tried it out, and interestingly the helmet option only works on the M4 one--the V4 and prop helmets don't have it. The M4 and V4 chest plates both work the same, tho...
Chopper has hands! Every one Watch out!!!
That is so awesome!
WOW - very nice work!
Has there been any more C3PO for poser or Daz flying around at all? Been looking but still can't find him anywhere.
you gan get him at Blender swap and convert him (Blender is a free program, just open file and file/export as .obj then import to daz or Poser) or you have to buy him.
you gan get him at Blender swap and convert him (Blender is a free program, just open file and file/export as .obj then import to daz or Poser) or you have to buy him.
Does using blender work that easily? (for converting?)
I'll have to give a try.
(I'm at some material settings and the final render away from my BB-8 scene inspired by your work!)
Same here, when I have one ot two things sorted, will look into that.
Well it's easy to make the Prop obj file, when in poser and daz next you have to break a parts the parts and parent them all together, thats the fun part!
And done!
Obvious tips of the helmets to Rduda who's making of the BB-8 model instantly inspired this picture when I saw it (which is why I asked about a black texture all those pages ago).
Also for leading me to RetroDevils SW7 helmet so I could make it period accurate :D
(full res version will be on my dA page)
hilarious !!!
All it needs is a line of cheerdroids in the background... ;-)
I went with probe doids as camera men..but if Rduda's Croaker goes out for public use.... :D
I went with probe doids as camera men..but if Rduda's Croaker goes out for public use.... :D
"Croaker"???
It being that some fans only frequent their one thread ... this is worth not missing!
http://www.daz3d.com/m4-hero-pro-pack Free atm ; if still showing free, throw it in the cart and PROVIDING it is still reading as free, "buy" it. Can download whenever. :-)
http://www.daz3d.com/m4-hero-pro-pack It's on the Freebie landing page. Last time it was only there for about 2 hours.
WOW! Thanks for the heads up - snagged it!
I sometimes demo Studio with a separate account that has never spent any money; all the Content assets are things that were free at DAZ3D (or from ShareCG) at one time or another. The theme of my demo is, 'You too can do rendering without breaking the bank.' The M4 bundle is a new gem in this collection.
Here my tribute