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works for me, thanks.
(changed the username to the one I use for authoring)
Any idea when a Mac Beta build will be available?
There is a Mac beta, it just isn't yet 64 bit.
Oh ok. Thanks Richard! Look forward to the 64 bit version :)
See first post, there is a new build which does now say
I know this may be a silly question. As I am a iMac user and my display is Retina. Things are quite small with the Hexagon Interface (which makes it a bit harder to navigate, especially with my aging eyes). So is there a way to enlarge the interface or will there be Retina support for Mac users? I know you guys fixed this for DS.
Cool the export to Carrara working fine now, thanks.
There are a variety of bugs and glitches that were in Hexagon before, and are still there, and a variety of new bugs and glitches that have appeared in the new versions. Now that there's active development again, are we supposed to log loads of seperate bug reports because there's no way of knowing which bugs are on the radar, or would it make sense to create a thread on this forum for us to start listing issues, and maintina a set of "known issues" on the first post??
If you have any problems (crashes etc) please contact the support team -
https://www.daz3d.com/help/help-contact-us
As Wee Dangerous John said.
When you create a report, please enter the version # in the Subject field (e.g. Hexagon Beta 2.5.2.137) in front of the issue. Also, include steps to replicate.
It's quite time-consuming to attempt to repeat each problem report - I have a bunch open. Some are not readily repeatable, (although hopefully the submitted crash-logs are revealing to the folks with the source code).
So whilst I agree 100% with the "file issues" comments, it would also be great if we could find a way to pool resources. What would be great would be some kind of visible acknowledged issues register .. (the trouble with a thread enumerating these is that there's no easy way for us to know which are "real" and which are "pilot error" ). Having said that "I see that one too" is possibly a useful input.
Hellow All!
i want say one idea for Hexagon developers. I think what interface on height may be more small (set tool tabs between menu & clock) as this screen (top side).
This "visible acknowledged issues register" existed previously and was closed to the userbase a few years back. Unfortunate it now seems that one must report the issue officially and then come to the forum and relate the same information again to get input from other users. While its not efficient, it appears the only option at this time.
It is done that way to get it in the system and keep track of reports.
It would be better to do the reverse, discuss the issue on the forum (in case it's not a bug, and to help clarify the details) and then make a report if needed.
In version 2.5.2.137 impossible to change coordinates for the exporting STL files.
For the 3D printer Z must be -Y and Y must be Z, but nothing.
Latest version seems a step backwards. Previous build was nice and stable, now I get regular crashes and inflat tool doesn't work.
If you have reproducable issues please make sure you bug report them.
Soften, pinch, displacement tools too.
Again, bug reports with steps to reproduce please.
Heiko, have you tried turning off Local Redraw in your Preference Editor, its in the 3D Display - Advanced tab. Some users say turning it off helps.
If that does not work please report your bug.
I'd suggest reporting it even if the change does fix it, noting that it is dependent on that setting.
I try to paint over the texture and a error ocurred, the pincel over the model is multiplacated and paint in blue when a move the view can see correct the texture
This is a bug that was introduced with the recent Hexagon beta versions.
The option "Local redraw" is set to ON by default. It used to work properly and is intended to allow your display to redraw more quickly. It is now broken and must be disabled in the Preference Editor.
This should be reported as a Bug through the Help Ticket system at:
https://www.daz3d.com/help/help-contact-us
i installed daz3d studio now hexagon doesnt work right keep getting this error xml parsing no element found at line 1, so i uninstalled daz and hexagon, reinstalled hexagon, same error, what can I do to fix this?
I'm just glad Daz is working on Hexagon. I look foward to when I can use this vs Silo and Lightwave to do my alterations to my models. I like the bridge option if this was something that was offered for sale and it allowed for seamless movement from all 3d programs I would pay for it. Keep up the good work Daz.
That error relates to the Hexagon News. What is your Hexagon version?
Any news about it moving forwards please? Some of us are still sat here with Crashy McCrashington, of the North Crashingtons, hoping for the gods of Heagon to be kind.
.I would like to go back to making stuff in Hexagon, and making tutorials, which I'll gladly do once it's stable again. Hope there's some news soon.
I can't seem to get it to showin the DIM. So I went to the store, added it to my cart yesterday, checked out fine, and it doesn't appear in the DIM. followed the instructions for hidden files, etc. Tried the whole thing again today, still doesn't show up?
Any ideas?