the new stuff adaption thread
WendyLuvsCatz
Posts: 38,217
the workaround thread is a good go to
but there is a lot of new stuff that works in Carrara just not as expected
this thread if for that, I have found a few things I really could not post in the other one but wanted to share some ideas I had
Comments
I will start with the Wise Wizard outfit
it loads fine rigged after conversion to general weights in Carrara and fits Misty's beta character
but it is a dforce garment, no movement bones or morphs
I suggest dforce-ing few in DAZ studio first to export as morph targets
also the sleeves are not riggedto the arms so a parented target helper and tracking may be useful for each bone
dforce garments in general
often work better refit to an earlier figure to get their rigging or one of the helper rigs by Sickleyield in autofit options in DS then saved as a support asset for that figure
i have a few deforce things, came with bundles.
I'm all ears, thanks Wendy :)
I'm having issues with shoes on G3 using Misty's character. When I first load them they work fine. I can pose the figure and the shoes follow. After I quit close and reopen the same scene, the toes arepinned to the ground. It happens with most shoes, but not all of them. Any ideas?
hello,
which shoes are those?
looks as if the shoes lost their node(bone) parent.
g8 feet are rigged differently from G3
in G3 lToe/rToe is rigged more like a bodyhandle jutting from the metatarrsuls
in G8 toe is directly in the bone(node) chain to the metatarsuls
if you arent animating, mebbe, convert the shoes to props?
The shoes are from the Galactic Tyrant for G3M by Sixus1. I see the same issue with almost all shoes I use on G3 with the exception of one or two. I'll try with G8 and see if I get the same results.This isn't a deal breaker for me. I just import the shoe, pose and render every time I open a saved filed.
I don't animate. If I convert to a prop will I have to manually pose them? Will they follow the foot?
Thanks very much.
the difference between a Figure and a Prop ,. is Bones,.
No bones ? ,. it's a prop !
Yes you'd need to manually position the shoe. since (auto fit / conform to),.. works by matching the bones in the figures.
you could "parent" the prop shoe to the figures foot,. but it wouldn't auto-bend at the toes,. but that's probably only applicable with animation
parented props will follow the figure part they are parented to.
in poser we called them smart props.
if you saved a prop as a smart prop, a mug or a sword for example, in the default pose in the hand, next time you loaded it, it would go directly to the hand, wherever the hand was in the scene.
i dont have the outfit
oh i see outfit in other store. sale and prime coupie works on it. whats not love
Thanks for the explanation. I'll give parenting a try. Let me see if I have anything that I purchased in the Daz store that has the same issue. I've bought a lot of superhero stuff from MightyMite a the other site and all but one boot has the same issue.
Misty,
I went through my shoes for G3M and found a difference between those that worked properly and those that didn't. The ones that don't work (GalacticTyrantBoots) with G3M have extra bones; Small Toe 4, Small Toe 3, Small Toe 2, Small Toe 1 and Big Toe. I tried to fix them in Carrara by dettaching the skeleton, deleting the extra bones and then reattaching the skeleton. I then fit them to G3M, but the boots didn't follow the figure. Is there a way to do it in Studio?
with the joint editor icon selected you can select and right click edit delete bones
then save as a support asset, a new name
dunno if it will work though
the weird thing it works when you first load it.
Misty,
It is very weird. Why would saving and reopening the file cause this kind of chenge.
Wendy,
I only tried it on one set of shoes, but it worked!!!. I had to remove the Left and Right Toes. First I tried deleting Toe 1, Toe 2, Toe 3, Toe 4 and Big Toe so the skeleton would like like the shoe that worked. It helped, but there was still a lot of distortion. I'm psyched. Thanks very much!!!
You guys are awesome!
Brian