Crate Factory & Stack'em Up Sneak Peaks [Commercial]

124»

Comments

  • SylvanSylvan Posts: 2,711

    Can this also be used to create a pile of bones or rocks? Or is it specificaly targetted to create neat rows?

  • TotteTotte Posts: 13,975
    Estroyer said:

    Can this also be used to create a pile of bones or rocks? Or is it specificaly targetted to create neat rows?

    This one is targeted for neat rows or multiple rows. Piles are much more difficult and require full bullet physics or other physics engine as complex shapes on arbitrary angles can collide with each other in so many ways.
    I did touch the subject in Auto Paver for the missplaced tiles option, and that was only very limited collision detection, but it's way to demanding for DAZ Scripts to really handle.

    If you can get DForce to handle solid, stiff objects that falls with gravity hitting a static object it could be a way, just haven't figured out a way to have a Dynamic DForce object that only moves and does not bend or stretch. Dropping bricks with DForce looks like they all are badly inflated baloons.

     

  • ArtiniArtini Posts: 9,462
    Estroyer said:

    Can this also be used to create a pile of bones or rocks? Or is it specificaly targetted to create neat rows?

    It can be easily done in Unity, because there is already built in physics engine in it.

    For dForce in Daz Studio, look at the other thread:

    https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more/p4

    RGcincy discuss extensively many options and parameters available in dForce.

     

  • JazzyBearJazzyBear Posts: 804

    Can this be adapted for piles of objects? 

    https://www.daz3d.com/simtenero-particle-physics-core-engine

  • TotteTotte Posts: 13,975
    JazzyBear said:

    Can this be adapted for piles of objects? 

    https://www.daz3d.com/simtenero-particle-physics-core-engine

    I think that it's hard bound to the particles, and not for any kinds of object, but I think it's worth try

Sign In or Register to comment.