Rigging Question: Connecting Follower Bones to Parent Figure
aaráribel caađo
Posts: 686
I'm rigging an outfit that has some dress-like features. When I did my rigging, I deleted the abdomen bone, thinking I didn't need them. I was wrong and need to put them back, but when I add new bones and call them "Abdomen Lower" and "Abdomen Upper" to mimic the figure rigging, they don't move with the figure. How can I map the bones so they follow the movement of the parent figure? If possible, i'd rather not recreate the rigging from scratch.
Comments
Hello!
Abdomen Lower and Abdomen Upper are just labels. You need to look at the parent bone in the bone editor to get the real names as well as the correct labels (in this case probably abdomenLower and abdomenUpper, no spaces, and capitalization matters). You can do this by choosing "rename" from the right-click menu. Rename is both how you see the real names of the figure's bones and, when used on your clothing, how you rename the clothing bones so you can see both their names and labels.
Then to get the positioning just right you select the figure in scene tab, hold shift, select your clothing. Go to the little button at top right of the scene tab and choose edit--rigging--transfer rigging (figure space). This will update any bones with names that match the original figure to also match its positioning.
Thanks! I had to reparent the clothing to the base figure again to make the changes show up, but it's all good but the updated weight mapping now.
P.S., Do you have a superfitter for G8F coming out soon? I can get away without it for this project, but it would be an insta-buy for me to add versitility.
I had been looking at how to rename joints for a while and gave up. Thanks SickleYield for sharing your expertise.
Ah, SickleYield! Your star shines ever brighter. I was going round in cirlces with an attachment bone that was not moving with the parent bone. And you gave the answer. The node name (not label) has to match and capitalisation is important. Thank you, again.