Uber Environtment and Uber Area Light Question
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This is my quick test using UE2 fix script a.k.a IBL Transformer for UberEnvironment2, v3.03 By osomaki .
It all started from a curiosity about how Daz Studio handles the light that bounces. especially in the Global Illumination scene. Lately I started using Cinema 4D (in my office) and often use the plane / wall / softbox with material luminance tricks to get extra light through the bouncing effect (I think this is called radiosity)
Because I was not good at the technical aspects and rely more on visual appearance, then I want to ask in this forum, is there an alternative to get the bounce without using the area / mesh light in DAZ Studio?
thank you
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