@dakanamato - I'm with @Diomede on the simplicity. Nothing wrong with a good, clutterless image (not that well-executed complexity is somehow bad). I like the shadow on the wall. I think the pose nice. I'm too square to know what she's doing with her hand. If I have any suggestion it would be to work on making the lighting more natural--but doing that and keeping the wall shadow is not in my area of understanding (yet). It looks like maybe you just copy-pasted the icon of the uploaded image rather than linking to the actual file. You have to post the comment/attached image first, then you can link it (if that's what happened).
Focused on using different light sources (Environmental, spotlights), basic reworking of poses (Combining two different poses into one followed by manual manipulation), adding props ( A structure).
First my thanks to Wanderer and Diomede for the explanation, how they did the effects. What wanderer did, is something, that sound very work intensive... I'm more the lazy guy who keeps things simple. ;)
The shader thing from Diomedes is more my style. Never thought it could work this way, but that may be a interesting suggestion to try something in that direction
Also thx to Tynkere, Wanderer and Diomede for the feedback. You gave a few ideas and insights to think about.
So and now let's see what all the other have done.
@Diomede That looks very promising, but I must say, I liked it more, as the hexagram has the different shader. That was a nice contrast point and pulled the eye from the viewer instant to the face of the Tin Man.
@Tynkere Which each update the scene looks better and better. The mass of details are so lovely. ( Great effect with the roots ) I really have searched for a fly, as I have seen the jumping frog. *gg*
@dakanamato The pose is well done and the lights also good, but I find the image a little imbalanced.
Try to get her and her shadow in the Rule of Third and crop the space above her.
I know, you will show the shadow of her, what is a good idea, but I think there is too much empty space around her.
I would try to change the camera angle a little to her left and zoom more in. Than you must change the pose of her head, so that she still looks in the camera, but I think that could be fast done.
Ok, that's only my suggestion and maybe it looks than half as good, as I susspected. But maybe that could work fine.
@GallowsA total new entry...mhh, not sure about this. The feeling here is total different. Now she seems to be the one who has bad intentions. To be honest, I like the first entry with the sword much more.
Here I also have a few things, who are confused or distracting me.
It took me awhile, to realise, that he has is left hand behind his head, first I thougt, his forearm is missing. Oo *gg*
Next big problem is her arm with the dagger. The pose looks not right. I think the dagger should be hide behind her back or she should stab at him, but than the man needs an alarmed expression.
Last thing is the background prop.
Are this white areas in the upper two corners windows? Until now this looks more, like two cut out areas. Maybe you should dim the light or add a plane with clouds to give this areas a more natural look.
I know, my writing sounds a little harsh and full of critic, but forgive me, I don't mean it so. It's so difficult to find the propper words in a other language. I like to give feedback, a good feedback is more liked, but often, the critism give us a better insight, what we could do better.
And to be honest, not all of my advices are good ones. So if you dont like them, feel free to ignore them. ;)
@daybird - I like a lot of your advice here. You are right that constructive criticism is valuable. I find that I limit myself in this sometimes because if I offer too much I might risk squashing the creative passion of others. I figure there are enough good insights in this thread, like yours, that I can afford to try to limit my suggestions to only the most helpful matters, generally. At least I hope that's the way I'm seen. I figure I'm already a bore because of talking about my work too much, people don't need an extra dose of my ramblings.
@daybird - I like a lot of your advice here. You are right that constructive criticism is valuable. I find that I limit myself in this sometimes because if I offer too much I might risk squashing the creative passion of others. I figure there are enough good insights in this thread, like yours, that I can afford to try to limit my suggestions to only the most helpful matters, generally. At least I hope that's the way I'm seen. I figure I'm already a bore because of talking about my work too much, people don't need an extra dose of my ramblings.
Never stop doing that!
I like it when people explain what they did. That's a great way to learn things and one of the biggest reason, why I still in this forum.
Now I do much things easier as before a year, but I'm still learning so much when I read what people have done.
Sometimes I see things, which are totally new to me, even if they are simple.
And I know that this thread and all the great people here has helped me a lot, to get better with creating art nice scenes.
Version C here. Added some fog in the shaft, gave the hero a little backup and glitched out the control screen that people were calling a white rectangle.
@Shinji - I like the improvements. The fog creates a nice visual separation of the upper and lower parts of the scene. Seems more ominous to me this way.
Okay, I think this may be the last iteration of my rainy day fae (only postwork on this was addition of my signature). I modelled several styles of water drop, drip, and droplet, which I then figured out how to control placing more precisely using Ultrascatter. I hope you like it:
This is the 3rd Version of my image. I have moved the dancers to the left so that the reflection in the mirror is clearer. I have also changed the lighting to create more of a shadow on the floor.
Would have posted these ideas from yesterday sooner, but got cought up with crossout last night and put way more time then I ment to in with the session (About 3 times as long as I try to put it at a time.) So I slept in some this morning.
I enjoy reading the critics, especially on my pictures. That’s why I am here; am here to learn. So, many thanks for your thoughts and ideas. The best thing about this forum are the artists who gather here. I think you are right about the feeling the first scene had and it was more of what I was going for. I’ll keep working it.
(I want to get better at using this forum and @Wanderer has helped immensely)
@Shinji - I think both of these images have elements that intrigue me. Your vision is very action -oriented (obviously), and always suggests a story is going on that I might like to know more about. I think, like many of us--pointing a finger at me especially here, if you get the lighting totally figured out--how and where to have just enough, whether a scene is dark or bright (moody, intense, dynamic, or static), you'll really grow immensely as an artist. Also, I may have muddied the waters a bit by changing my images so much last month, but don't forget we are limited to two entries per month. I don't mind you posting all you want to post, but I don't want you to forget that only two of them are elligible for the challenge.
@Gallows - Thanks for the kind mention. My pleasure.
Thanks for the advice, Daybird. I wondered why the dragon was so dark no matter how I tweaked my iray render settings. Checked my surface settings, and my diffuse was set to a dark grey instead of white. Maybe a hold over from my 3Delight surface settings before I applied UBER surface.
Hey all, this is a fun scene that I just made. It is a very simplistic scene but I really was happy with the lighting and the way the skin, pose and props came together. Rendered in Daz3d with iRay. Only used photoshop to retouch camera right tank top poke through, no other retouching.
@cathan01_6e39852 - I am in awe of this image. Your use of lines is stunning, the way one thing flows into another helps bring the implied motion to life in this scene. I like that the poses are very similar, not exactly the same, and yet complementary. I like the arc of the upper dragon wing reinforcing the frame. I like the almost yin-yang feel of your image.
@shaneseymourstudio - I like the simplicity of this scene. The skin is fantastic. The pose works well. Nicely done.
I absolutly love the progress in every image. :D Sadly I had less time than I wanted for this month. How does it comes that nearly every one of my friends want to marry this or next month oO.
Here is my current WiP I tried to consider most feedback I got from you and my friends.
I cluttered some stuff around her and tried to tone the brightness of the Mech somewhat down. Maybe i dabble into texture modification later this month depending on my spare time.
Please remember that people do browse the forums using a myriad variety af devices such as desktops, laptops. notepads, ipads, notebooks, ebook readers, Iphones, smart phones etc etc. Some have qute restricted width viewing (think 768) and the images corrupt if they are too wide for their devices, so we do request that you restrict your images to 800 for forum viewing. If you enable this using the rich text tools ↑ you can still use the fullsize image, and those who wish to can click or right click on it to view the full size.
@Shinji Two cool entrys. I like the both of them. The guy in the cell give us a great melancholic feeling.
The light who is comming throug the windows is well done. Only thing that looks a little unnatural is the glossy wall. I also a little surprised, that he still has a gun.
The second picture has also his qualities. I like the imbalance of the weapons, he with a small gun and a knife and there high tech lasser drone. You should try to reduct the light (the red one ) a little, so that the laser/plasma whatever do the mainwork (as light source) in the scene.
Not sure about he guy's pose. On the one hand, it could be a natural reaction, because the drone surprised him, or should he than take a step back??? Mhh, not sure...
On the other hand, if I whould be in his position, I would try, to dive to the ground.
@Gallows THX for the friendly responce. Not everyone see critism in that way. How I said, the first picture with the sword has something that gets me. Hope you will still keep to work on it,
@cathan01_6e39852 Ahh, now we see much more and you have chosen an very eye catching background. :)
@shaneseymourstudio *hehe* What a funny understatement... a simple scene... I know, that how lesser objects in a scene, the more important are all the details in there!
And how you said, you did an amazing job. The skin looks really great and the light is on the point. Also pose, DOF and even this small deforce detail with the shirt is great.
This is one of this pictures, who shows me, how far I'm away from creating great art.
Chapeau!
@HighElf I like the little details you added. Is the dirt shader part of the prop or did you buy him separately? I still search a good dirt shader for iray, if anyone here has some expirience with a good product, let me know it.
@Shinji Two cool entrys. I like the both of them. The guy in the cell give us a great melancholic feeling.
The light who is comming throug the windows is well done. Only thing that looks a little unnatural is the glossy wall. I also a little surprised, that he still has a gun.
The second picture has also his qualities. I like the imbalance of the weapons, he with a small gun and a knife and there high tech lasser drone. You should try to reduct the light (the red one ) a little, so that the laser/plasma whatever do the mainwork (as light source) in the scene.
Not sure about he guy's pose. On the one hand, it could be a natural reaction, because the drone surprised him, or should he than take a step back??? Mhh, not sure...
On the other hand, if I whould be in his position, I would try, to dive to the ground.
In the first one of the two the shadowrunner is infact in a small room, just outside of the frame is a small fridge with a old CRT tv and vcr atop it that I tried to use as a light soarce. There's also a small table with the remote for said tv/vcr as well as a chair to the left of us and a celling fan above him. So while the bars on the window make it look like he's in jail, he's infact thinking about his next run(or is it his last run he's thinking about?) at his current home base.
As for the other render, THAT'S NO DRONE! IT'S A TURRET!!! And I was trying to have the beems be the main source of the light on it.
@HighElf I like the little details you added. Is the dirt shader part of the prop or did you buy him separately? I still search a good dirt shader for iray, if anyone here has some expirience with a good product, let me know it.
It's part of the textures for this Mech. If you find some good LIE overlays or even shader presets, let us know. ;)
Hey all, this is a fun scene that I just made. It is a very simplistic scene but I really was happy with the lighting and the way the skin, pose and props came together. Rendered in Daz3d with iRay. Only used photoshop to retouch camera right tank top poke through, no other retouching.
All I can say is Wow...and "all that jazz". Terrific shot. I think thought it was real. Amazing.
Thanks for the advice, Daybird. I wondered why the dragon was so dark no matter how I tweaked my iray render settings. Checked my surface settings, and my diffuse was set to a dark grey instead of white. Maybe a hold over from my 3Delight surface settings before I applied UBER surface.
I forgot about the portrait...ah, now portraits. Perhaps needs more interaction?
Which figure do you want to be the focus? I am finding my eye being drawn to the red head. Probably because of the bright colour in an overall muted palette.
If you wish your original character to be the focus perhaps a subtle spotlight to help highlight her face and make her the centre of attention.
I absolutly love the progress in every image. :D Sadly I had less time than I wanted for this month. How does it comes that nearly every one of my friends want to marry this or next month oO.
Here is my current WiP I tried to consider most feedback I got from you and my friends.
I cluttered some stuff around her and tried to tone the brightness of the Mech somewhat down. Maybe i dabble into texture modification later this month depending on my spare time.
A little bit of clutter helps to tell the stroy.
This month has flown by so quickly. Have fun at all those weddings.
Hey all, this is a fun scene that I just made. It is a very simplistic scene but I really was happy with the lighting and the way the skin, pose and props came together. Rendered in Daz3d with iRay. Only used photoshop to retouch camera right tank top poke through, no other retouching.
Really nicely done. My only quibble...and it is getting really nitpicky...is her hair. Since her head is tilted the hair on the right side of her head ( can just see some strands below the hat ) should be hanging down away from her face slightly.
If the hair is doing that already ( camera angles can make it diffcult to tell sometimes ) then please disregard.
Thanks for the advice, Daybird. I wondered why the dragon was so dark no matter how I tweaked my iray render settings. Checked my surface settings, and my diffuse was set to a dark grey instead of white. Maybe a hold over from my 3Delight surface settings before I applied UBER surface.
Hey all, this is a fun scene that I just made. It is a very simplistic scene but I really was happy with the lighting and the way the skin, pose and props came together. Rendered in Daz3d with iRay. Only used photoshop to retouch camera right tank top poke through, no other retouching.
This is truly a great render. One thing that drew my attention was the shoes. I know there is a little strap on the back that will help to keep the shoe up against the foot, but if there was a way to add just the smallest of spaces between the heel and the shoe, I think it would add to the realism as such a strap is likely to have some give to it. This is such a small thing, it is likely not worth fussing too much over, but wanted to mention in case it helped.
The other thing with the shoe is where the edge sinks into the floor by the big toe. This is giving the indication of compression of the sole - which is good - but the sole is still pretty straight and flat and that makes it look more like it is sinking in the floor. This is really going to be difficult, but if you were able to add a deformer and give the slightest of bend to that edge, I think you will have sold the shoes. I wish I could give you tips on using the deformer, but truthfully I have a horrible time getting them to work properly. I've managed a few things, but there's usually a lot of colorful metaphores accompanying my attempt. You might even cheat and just lower the floor a hair to fix the impression. But if you can figure out how to give that a little bend - that would amazing.
Really nicely done. My only quibble...and it is getting really nitpicky...is her hair. Since her head is tilted the hair on the right side of her head ( can just see some strands below the hat ) should be hanging down away from her face slightly. If the hair is doing that already ( camera angles can make it diffcult to tell sometimes ) then please disregard.
I love nitpicking! I am a sucker for the details.
I am attaching the newer version now. I am not happy with the hair. I decided to run some dforce on it. At first I was just going to move the hair behind the ears and even remove the wisps on the sides but it didn't look right to me. The issue I ran into with leaving the bangs is that moving them to the correct position on the left would have blocked the face and on the right farthest from camera (character right side of face) I simply couldnt get it to look right. That was when I tried dforce. I didn't like the result and thought I had removed the modifier and decided to just leave the wisps and move the bangs behind the ears. I put it back in the oven and went about my morning and came back to discover that some dforce trickerie was still in effect. I will mess with it more at some point.
This is truly a great render. One thing that drew my attention was the shoes. I know there is a little strap on the back that will help to keep the shoe up against the foot, but if there was a way to add just the smallest of spaces between the heel and the shoe, I think it would add to the realism as such a strap is likely to have some give to it. This is such a small thing, it is likely not worth fussing too much over, but wanted to mention in case it helped.
The other thing with the shoe is where the edge sinks into the floor by the big toe. This is giving the indication of compression of the sole - which is good - but the sole is still pretty straight and flat and that makes it look more like it is sinking in the floor. This is really going to be difficult, but if you were able to add a deformer and give the slightest of bend to that edge, I think you will have sold the shoes. I wish I could give you tips on using the deformer, but truthfully I have a horrible time getting them to work properly. I've managed a few things, but there's usually a lot of colorful metaphores accompanying my attempt. You might even cheat and just lower the floor a hair to fix the impression. But if you can figure out how to give that a little bend - that would amazing.
Best of luck!
Thanks for mentioning this. It was something I noticed but had not addressed. I ended up using 4 deformers, 2 on each sandal to cause them to sit better. I think I am happy but may tweak again. As I mentioned above, I love detail, so thank you for mentioning this and describing what didn't sit right with their position!
As a side, I rotated her chair as it was triggering my OCD with the legs being off centered.
Comments
@dakanamato - I'm with @Diomede on the simplicity. Nothing wrong with a good, clutterless image (not that well-executed complexity is somehow bad). I like the shadow on the wall. I think the pose nice. I'm too square to know what she's doing with her hand. If I have any suggestion it would be to work on making the lighting more natural--but doing that and keeping the wall shadow is not in my area of understanding (yet). It looks like maybe you just copy-pasted the icon of the uploaded image rather than linking to the actual file. You have to post the comment/attached image first, then you can link it (if that's what happened).
Wow, much to read in such a short time.
First my thanks to Wanderer and Diomede for the explanation, how they did the effects. What wanderer did, is something, that sound very work intensive... I'm more the lazy guy who keeps things simple. ;)
The shader thing from Diomedes is more my style. Never thought it could work this way, but that may be a interesting suggestion to try something in that direction
Also thx to Tynkere, Wanderer and Diomede for the feedback. You gave a few ideas and insights to think about.
So and now let's see what all the other have done.
@Diomede That looks very promising, but I must say, I liked it more, as the hexagram has the different shader. That was a nice contrast point and pulled the eye from the viewer instant to the face of the Tin Man.
@Tynkere Which each update the scene looks better and better. The mass of details are so lovely. ( Great effect with the roots ) I really have searched for a fly, as I have seen the jumping frog. *gg*
@dakanamato The pose is well done and the lights also good, but I find the image a little imbalanced.
Try to get her and her shadow in the Rule of Third and crop the space above her.
I know, you will show the shadow of her, what is a good idea, but I think there is too much empty space around her.
I would try to change the camera angle a little to her left and zoom more in. Than you must change the pose of her head, so that she still looks in the camera, but I think that could be fast done.
Ok, that's only my suggestion and maybe it looks than half as good, as I susspected. But maybe that could work fine.
@Gallows A total new entry...mhh, not sure about this. The feeling here is total different. Now she seems to be the one who has bad intentions. To be honest, I like the first entry with the sword much more.
Here I also have a few things, who are confused or distracting me.
It took me awhile, to realise, that he has is left hand behind his head, first I thougt, his forearm is missing. Oo *gg*
Next big problem is her arm with the dagger. The pose looks not right. I think the dagger should be hide behind her back or she should stab at him, but than the man needs an alarmed expression.
Last thing is the background prop.
Are this white areas in the upper two corners windows? Until now this looks more, like two cut out areas. Maybe you should dim the light or add a plane with clouds to give this areas a more natural look.
I know, my writing sounds a little harsh and full of critic, but forgive me, I don't mean it so. It's so difficult to find the propper words in a other language. I like to give feedback, a good feedback is more liked, but often, the critism give us a better insight, what we could do better.
And to be honest, not all of my advices are good ones. So if you dont like them, feel free to ignore them. ;)
@daybird - I like a lot of your advice here. You are right that constructive criticism is valuable. I find that I limit myself in this sometimes because if I offer too much I might risk squashing the creative passion of others. I figure there are enough good insights in this thread, like yours, that I can afford to try to limit my suggestions to only the most helpful matters, generally. At least I hope that's the way I'm seen. I figure I'm already a bore because of talking about my work too much, people don't need an extra dose of my ramblings.
Never stop doing that!
I like it when people explain what they did. That's a great way to learn things and one of the biggest reason, why I still in this forum.
Now I do much things easier as before a year, but I'm still learning so much when I read what people have done.
Sometimes I see things, which are totally new to me, even if they are simple.
And I know that this thread and all the great people here has helped me a lot, to get better with creating art nice scenes.
@daybird - Thank you so much. I feel better definitely. I just don't want to be a bother/bore.
Version C here. Added some fog in the shaft, gave the hero a little backup and glitched out the control screen that people were calling a white rectangle.
@Shinji - I like the improvements. The fog creates a nice visual separation of the upper and lower parts of the scene. Seems more ominous to me this way.
Okay, I think this may be the last iteration of my rainy day fae (only postwork on this was addition of my signature). I modelled several styles of water drop, drip, and droplet, which I then figured out how to control placing more precisely using Ultrascatter. I hope you like it:
Winter Gives Way to Spring
This is the 3rd Version of my image. I have moved the dancers to the left so that the reflection in the mirror is clearer. I have also changed the lighting to create more of a shadow on the floor.
Would have posted these ideas from yesterday sooner, but got cought up with crossout last night and put way more time then I ment to in with the session (About 3 times as long as I try to put it at a time.) So I slept in some this morning.
@daybird
I enjoy reading the critics, especially on my pictures. That’s why I am here; am here to learn. So, many thanks for your thoughts and ideas. The best thing about this forum are the artists who gather here. I think you are right about the feeling the first scene had and it was more of what I was going for. I’ll keep working it.
(I want to get better at using this forum and @Wanderer has helped immensely)
@sueya - I think it's improved. Nicely done.
@Shinji - I think both of these images have elements that intrigue me. Your vision is very action -oriented (obviously), and always suggests a story is going on that I might like to know more about. I think, like many of us--pointing a finger at me especially here, if you get the lighting totally figured out--how and where to have just enough, whether a scene is dark or bright (moody, intense, dynamic, or static), you'll really grow immensely as an artist. Also, I may have muddied the waters a bit by changing my images so much last month, but don't forget we are limited to two entries per month. I don't mind you posting all you want to post, but I don't want you to forget that only two of them are elligible for the challenge.
@Gallows - Thanks for the kind mention. My pleasure.
Thanks for the advice, Daybird. I wondered why the dragon was so dark no matter how I tweaked my iray render settings. Checked my surface settings, and my diffuse was set to a dark grey instead of white. Maybe a hold over from my 3Delight surface settings before I applied UBER surface.
Title: The Hunt
Programs: Daz Studio, Bryce 5.5, GIMP, Corel Painter 4 Essentials
Credits:
HiveWire 3D Horse; HiveWire 3D Unicorn; CWRW Expressions for the HiveWire Horse
Mestophales Dragon by Mighty Mestophales
Background and mountain made in Bryce 5.5
Postwork in Corel Painter 4 Essentials and GIMP
Hey all, this is a fun scene that I just made. It is a very simplistic scene but I really was happy with the lighting and the way the skin, pose and props came together. Rendered in Daz3d with iRay. Only used photoshop to retouch camera right tank top poke through, no other retouching.
@cathan01_6e39852 - I am in awe of this image. Your use of lines is stunning, the way one thing flows into another helps bring the implied motion to life in this scene. I like that the poses are very similar, not exactly the same, and yet complementary. I like the arc of the upper dragon wing reinforcing the frame. I like the almost yin-yang feel of your image.
@shaneseymourstudio - I like the simplicity of this scene. The skin is fantastic. The pose works well. Nicely done.
I see you guy and gals where busy having fun.
I absolutly love the progress in every image. :D Sadly I had less time than I wanted for this month. How does it comes that nearly every one of my friends want to marry this or next month oO.
Here is my current WiP I tried to consider most feedback I got from you and my friends.
I cluttered some stuff around her and tried to tone the brightness of the Mech somewhat down. Maybe i dabble into texture modification later this month depending on my spare time.
Please remember that people do browse the forums using a myriad variety af devices such as desktops, laptops. notepads, ipads, notebooks, ebook readers, Iphones, smart phones etc etc. Some have qute restricted width viewing (think 768) and the images corrupt if they are too wide for their devices, so we do request that you restrict your images to 800 for forum viewing. If you enable this using the rich text tools ↑ you can still use the fullsize image, and those who wish to can click or right click on it to view the full size.
@Shinji Two cool entrys. I like the both of them. The guy in the cell give us a great melancholic feeling.
The light who is comming throug the windows is well done. Only thing that looks a little unnatural is the glossy wall. I also a little surprised, that he still has a gun.
The second picture has also his qualities. I like the imbalance of the weapons, he with a small gun and a knife and there high tech lasser drone. You should try to reduct the light (the red one ) a little, so that the laser/plasma whatever do the mainwork (as light source) in the scene.
Not sure about he guy's pose. On the one hand, it could be a natural reaction, because the drone surprised him, or should he than take a step back??? Mhh, not sure...
On the other hand, if I whould be in his position, I would try, to dive to the ground.
@Gallows THX for the friendly responce. Not everyone see critism in that way. How I said, the first picture with the sword has something that gets me. Hope you will still keep to work on it,
@cathan01_6e39852 Ahh, now we see much more and you have chosen an very eye catching background. :)
@shaneseymourstudio *hehe* What a funny understatement... a simple scene... I know, that how lesser objects in a scene, the more important are all the details in there!
And how you said, you did an amazing job. The skin looks really great and the light is on the point. Also pose, DOF and even this small deforce detail with the shirt is great.
This is one of this pictures, who shows me, how far I'm away from creating great art.
Chapeau!
@HighElf I like the little details you added. Is the dirt shader part of the prop or did you buy him separately? I still search a good dirt shader for iray, if anyone here has some expirience with a good product, let me know it.
In the first one of the two the shadowrunner is infact in a small room, just outside of the frame is a small fridge with a old CRT tv and vcr atop it that I tried to use as a light soarce. There's also a small table with the remote for said tv/vcr as well as a chair to the left of us and a celling fan above him. So while the bars on the window make it look like he's in jail, he's infact thinking about his next run(or is it his last run he's thinking about?) at his current home base.
As for the other render, THAT'S NO DRONE! IT'S A TURRET!!! And I was trying to have the beems be the main source of the light on it.
It's part of the textures for this Mech. If you find some good LIE overlays or even shader presets, let us know. ;)
I forgot about the portrait...ah, now portraits. Perhaps needs more interaction?
All I can say is Wow...and "all that jazz". Terrific shot. I think thought it was real. Amazing.
Which figure do you want to be the focus? I am finding my eye being drawn to the red head. Probably because of the bright colour in an overall muted palette.
If you wish your original character to be the focus perhaps a subtle spotlight to help highlight her face and make her the centre of attention.
A little bit of clutter helps to tell the stroy.
This month has flown by so quickly. Have fun at all those weddings.
Really nicely done. My only quibble...and it is getting really nitpicky...is her hair. Since her head is tilted the hair on the right side of her head ( can just see some strands below the hat ) should be hanging down away from her face slightly.
If the hair is doing that already ( camera angles can make it diffcult to tell sometimes ) then please disregard.
This is a really nice dynamic scene.
This is truly a great render. One thing that drew my attention was the shoes. I know there is a little strap on the back that will help to keep the shoe up against the foot, but if there was a way to add just the smallest of spaces between the heel and the shoe, I think it would add to the realism as such a strap is likely to have some give to it. This is such a small thing, it is likely not worth fussing too much over, but wanted to mention in case it helped.
The other thing with the shoe is where the edge sinks into the floor by the big toe. This is giving the indication of compression of the sole - which is good - but the sole is still pretty straight and flat and that makes it look more like it is sinking in the floor. This is really going to be difficult, but if you were able to add a deformer and give the slightest of bend to that edge, I think you will have sold the shoes. I wish I could give you tips on using the deformer, but truthfully I have a horrible time getting them to work properly. I've managed a few things, but there's usually a lot of colorful metaphores accompanying my attempt. You might even cheat and just lower the floor a hair to fix the impression. But if you can figure out how to give that a little bend - that would amazing.
Best of luck!
After the render runs for 12h over night I stoped him at 75%.
I removed the hand, but not sure if this was a good choice. The big dark area in the upper left corner is a little annoying.
The light still do not work, how I wish it should do. Now I have made a few adjustments and inserted a ghostlight above her head...hope it will work.
I also have changed the position of the black guy. His skin is definitely to dark, so all the details get lost with the dark background.
More after tonight, when the render is done.
I love nitpicking! I am a sucker for the details.
I am attaching the newer version now. I am not happy with the hair. I decided to run some dforce on it. At first I was just going to move the hair behind the ears and even remove the wisps on the sides but it didn't look right to me. The issue I ran into with leaving the bangs is that moving them to the correct position on the left would have blocked the face and on the right farthest from camera (character right side of face) I simply couldnt get it to look right. That was when I tried dforce. I didn't like the result and thought I had removed the modifier and decided to just leave the wisps and move the bangs behind the ears. I put it back in the oven and went about my morning and came back to discover that some dforce trickerie was still in effect. I will mess with it more at some point.
Thanks for mentioning this. It was something I noticed but had not addressed. I ended up using 4 deformers, 2 on each sandal to cause them to sit better. I think I am happy but may tweak again. As I mentioned above, I love detail, so thank you for mentioning this and describing what didn't sit right with their position!
As a side, I rotated her chair as it was triggering my OCD with the legs being off centered.