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Comments
Looking really good!
Thank ya!
Next inspired by:
About 3/4 of the way done with the moprhs on this one- he's wearing CC's (ChangelingChick) Foster Skin, brows and eyelashes.
Updated the facial structure a bit- was actually working in Zbrush for added detail when I realize I had also set up the program to update...and the thing froze. Will have to go back in later to actually redo the little additional facial details that I had wanted.
Still, not bad. Pieter's head morph update:
another view/outfit:
Your "Next inspired by" up a couple posts is blank, I'm afraid. I'm guessing, given the name, that this is the Rutger guy? (Well, that, and it would be a very odd match indeed for Wesley Snipes, and he's the only LM2 guy left!)
I think it's Inspired by: Matthew McCounaghey.
Kaiden was officially inspired by McCounaghey. There may be a list of the inspiring men for this set. I'll see if Google can find it…
ETA: No such luck. Maybe Darwin will pop in and let us know which five from the list were chosen for this pack.
The list is in this post here: https://www.daz3d.com/forums/discussion/comment/5241086/#Comment_5241086
The LMMC2 guys were:
- Brad Garret (done)
- Enrique Iglesias (done)
- Wesley Snipes (Leading Male Morph Collection 2)
- Nam Joo Hyuk (done)
- Rutger Hauer (Leading Male Morph Collection 2)
I am sooooo buying this set when it hits the store!
Oh, my bad. Thanks.
Good morning everyone! Thanks for popping in and thank you for taking care of the question of the list and inspired by while I was out. XD I adore our group of peeps.
Yes- this one is inspired by Rutger Hauer. A blend of his younger years and a little of the older version mixed into one facial construct. Attached are some references used.
Body shots (and attached references): I still have to make the navel morph and he'll be done and I can move on to the last dude. XD
we adore you as well Darwin :) I very much like what I see with the leading morphs *grins*
Ok- so.. Wesley Snipes is gonna give my brain a bleed. lol
I have the basic blocking of shapes done, some tweaks there and here. SO many more to go (I am again working between the younger shots and the age range about at Blade for the morph set) before he is even going to be considered to be nearly done.
Tonight- I'll post the rough, rough, rough drafts. XD
Ya'll tryin' t'kill m'brainpan.
Oh wauw..just wauw... I really like his nose and his lips. And I'm not a nose/lips person, I'm more in to eyes.
Thank you!
Tonight I'll refine his facial features a bit more in zbrush and/or hexagon and see if he'll be closer to what I have in mind. He's about....3/4 of the way there, I think.
I think your Wesley Snipes is almost bang on the money DM!!
So loving his strong jaw line!!!
Thank you!
So- two new preview window renders of the tweaks. I had a profile as well, but didn't notice that I accidentally caught another window over the clipped screen shot until after I closed Studio.
So, just have to go in and make sure the head morph saved correctly without any additional areas affected and re-save the preset before moving onto the body morph.
And I just finished up the morph pack and sent it on to vwrangler who tested out the first set!
Promo!
The pack has been accepted, so now we wait!
Sneak peak; note- just the morph, not the skin. ;)
The chin area has been widened a bit after this, but not a bad start.
Love the promo on the the morphpack.
Your new guy looks promising, can't wait to see more of him.
Thank you!
Tester render of the body/facial morph preset.
He's wearing Stryker's skin atm; will be using a MR base and photo references for this one, so it'll be a process before I can show a final skin material, but I wanna post a few wip's with tips along the way for the people that have asked me how I do my sets. Just 'coz. ;)
I like him, I'm not sure if it is something with his face or if it is the pose, but he reminds me a fair bit of a youngish Patrick Swayze :)
The jawline, that is Patrick's. Struck me right away once I saw your comment Carola O. Very striking face.
Well, thank you both! Wasn't one of the influences on his morphing, but I can and do appreciate that. ;)
Standing positions-front and back. I added the T-Pose to show that the pecs aren't morphed directly in front of him as the front view shows; it's just the pose.
Working on HD Morphing for his fantasy side; just starting and working on ideas in Zbrush. Very WIP mode here.
So, starting on the skin.
I took three MR resources and cobbled them together a while ago for an idea that I didn't make. Generally, I layer them in photoshop with masks and use the basic brush softened to 100% with various sizes and block out the areas I want to blend together into one base map. Once the blocking out is done, I then use the Image>Adjustments to use the brightness/contrast, vibrance, color balance, hue/saturation and levels to even out the skin tones to match between the three maps before flattening. I also take this into Blacksmith to seam the base. I know it's a step I'll be doing again once I'm done with this process, but I like to keep it clean as much as possible. Twenty minutes or so now, five or ten minutes in the middle of the process to clean up small areas, and that will save me hours later once I've gotten the photo resource sections completed. (Usually-nothing is set in stone with this process. I've found every set has been a variant of this process in more ways than one.)
Since I've done this already, I won't be showing screen shots. I'll show that process when I start in with the photo resources over this set of maps:
Here is a sampling of the skin resources I'll be using. I chose this particular set due to the amount of areas the photographer covered, and as you can see in the lower right corer, they also included three sections of close up shots of various areas of the skin that give me something I can use with the cloning brush in areas where I'll need it (There will be *many* areas) to help blend as I go.
So once I get the areas covered with the photo resources (many, many, many layers), I usually start at the bottom of the photo layers set and start the process of removing the shadowed areas from each layer. I really don't want the naturally occuring shadows to be on the base skin if at all possible since most of the time the shadows do not fall into line with the model morphs. Besides, who wants baked in shadows in your skin?