UDK my dumb questions thread

WendyLuvsCatzWendyLuvsCatz Posts: 38,311
edited December 1969 in Carrara Discussion

OK, playing with unreal development kit again,
no idea what I am doing!!
Carrara rigged characters import
with animation!
but how do you put them into a game???
I can get them into the Unreal AnimSet Editor but no idea where to go from there, the tutorials and web pages are confusing and assume you use 3dsMax or Maya and yes tell me how to get this far!

here is Andy's Kreature again, fully animated and his morphs import too!

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    OK, can get mesh into game but how do I get the animation in?
    tried copy to clipboard from content browser but it does not stick

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    I can copy it from clipboard only here but where it says none reverts back to none
    does not play or loop
    I am lost

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  • Sfariah DSfariah D Posts: 26,384
    edited December 1969

    Where did you find that guy? sorry I do not know much about UDK, but that guy is so neat.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    Andy, 3dage, made him!
    he is on sharecg
    a Carrara file
    http://www.sharecg.com/v/53128/gallery/5/3D-Model/A-Kreature-for-Carrara

  • Sfariah DSfariah D Posts: 26,384
    edited December 1969

    Andy, 3dage, made him!
    he is on sharecg
    a Carrara file
    http://www.sharecg.com/v/53128/gallery/5/3D-Model/A-Kreature-for-Carrara

    Thanks

  • chris poolechris poole Posts: 124
    edited December 1969

    Cor Blimey wendy♥catz

    Are you trying for a world record of the most times a character can be imported into different applications for animating Lol. Still knowledge is power, you must be starting to glow by now.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    I chose to try out Andy's character because it looks better than my crappy Cqrrara rigged models :red:
    but yes I am finding Carrara created stuff imports well into lots of programs (except Daz studio and Poser!!)
    the C8.5 Beta FBX seems to be the key (except for Blender that has no FBX import but dae woked)
    I like playing with stuff and the Apex cloth in UDK looks cool, one day hope to try it and Houdini's fluids but I am a bit dumb.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    Well thanks to help on a software beta forum I cannot link to,
    I got him in the scene animated!
    http://www.youtube.com/watch?v=AhEvXIKWfRY&feature=youtu.be
    Needs work but the beautiful environments will look great for animation with Daz figures too!
    now that Apex cloth!!!
    uhm maybe tomorrow!

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  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Pretty cool, Wendy!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    must try a mimic speaking Daz model in there since morphs supported!
    and drats!
    looking at the Apex cloth, it seems it needs to be created first in Max or Maya with the Nvidia plugin
    Unreal will use the Nvidia cuda graphics to simulate it but I need the Max/Maya mesh.
    dunno if one can buy cloth asset to dress your figures like we do Optitex cloth for studio
    doubt very much Carrara softbody would work!
    it is FBX imported with the figure if only one knew what geometry was needed.
    someone with Max would need to FBX export their flag example and look at it in Carrara, they WOULD have to provide it in. MAX format!!!
    WHY could they not have it in .FBX format for others to try!!
    at least in Unreal.
    I found lots of unanswered posts on this subject, mainly from Blender users on their forum so did not care to add mine to the ignored list!
    find one gets pretty much ignored there!
    the 3posts I did make on installation issues were utterly ignored, my third post being to answer my own and umpteen other's question!!!

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Yep, on forums like those you won't find a lot of help like you do on the smaller software forums and ones geared to hobbyists and semi-pros like here (not ignoring pros but there are more hobbyists and semi-pro folks here).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    yeah, Daz forumites rock!
    I was amazed how many ask the same questions and no answer is EVER given!
    I always search to see if there is an answer
    my only query was that the download would not extract, was not compatible with my version of Windows. and so many had the same query.
    no helpful solution given.
    I used the method suggested for corrupt compressed .car files from earlier versions of Carrara given on this forum btw!
    rename the file extension from exe to zip and use 7zip to force extraction.
    it worked, so I shared it!

  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    Hi Wendy :)

    Very cool pics. ....and great info too.
    It's a shame that the cloth is Max / Maya + Nvidia PhysX,. ..and that PhysX isn't part of Carrara's features. (since it's also free).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    ta
    must create my own characters, then maybe can make a game!
    found this http://steam-punk-pirates-mod.googlecode.com/svn/trunk/TutorialCode/CustomChar/UT3SimpleRig.blend
    a Blender rig that uses the game motions, I need an FBX for Carrara
    oddly cannot find one and cannot export any of their skeletal meshes rigged or even a BVH!
    will tackle Blender and export it if nessesary, they only have Max/Maya character templates grrrrr!
    the Blender community soon made sure they made an alternative!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    I found an FBX and the Carrara rig accepted the UDK animations but looked like crap all distorted!
    I tried exporting a set from the game into Carrara
    http://www.youtube.com/watch?v=xQWEJzpWKDM

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 1969

    Found something new you may want to explore... now in beta.

    http://sourcefilmmaker.com/

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