Baking morphs into Genesis
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Say I want to export Genesis as a complete figure to another application using FBX, but I don't want/need to use the morphs in that application. How do I bake morphs into Genesis? Is this possible?
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Say I want to export Genesis as a complete figure to another application using FBX, but I don't want/need to use the morphs in that application. How do I bake morphs into Genesis? Is this possible?
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I have only exported genesis character FBX to iclone 5,( use 3dxchange) , webAnimate ,or FBX viewer.
so that I do not know it is same about your aprication when import the FBX.
you may tell which aprication you will use.,the user may tell you best way .
then, if you do not change morph value about each frame, (do not record it as morph animation) on daz timeline,
or if you do not need export animation,
FBX bake only morph which used for the character,as default I think.
(you need to check on morph)
morphs which you have not used for the current character are ignored.
and I think you can choose "export" "bake" "ignore" about each morphs,,
but I have never tried it. just use default.
Well, I know about the FBX, but I want to know if there's a technique to bake morphs into Genesis in DAZ Studio to decrease memory footprint, and make Genesis 'lighter'.