[Released] Expression Mixer

RiverSoft ArtRiverSoft Art Posts: 6,575
edited January 2018 in Daz PA Commercial Products

Getting the exact perfect expression can be a chore.  Either you don't have the expression you are looking for or that expression that looks so good on Michael doesn't look so good on Lucas. 

Expression Mixer allows you to easily create and discover new expressions by selectively mixing and randomizing expression morph-dials and strengths.  With Expression Mixer, it is easy to slightly tweak existing expressions or to create entire new expressions.  It's a great way to gently randomize an expression to give it that natural look.  And Expression Mixer works with Genesis, Genesis 2, Genesis 3, and Genesis 8 Females and Males.  Expand your expression library for all Genesis generations in minutes!  

Expression Mixer uses a mixer-style format, with a maximum of 10 channels or slots.  Select expression morphs for each channel (including loading them from the character's current expression).  For the channels that you like their contribution to the final expression, lock that channel so that Expression Mixer will not change it.  Click the Randomize button and Expression Mixer will add randomly chosen expression morphs and strengths.  Don't like the result?  Keep hitting Randomization, and tuning expression slots' strengths until you find the perfect new expression.

Expression Mixer also provides randomization groups (e.g., Random All, Random Brows, etc).  These groups narrow its choices when randomizing.  Constrain a channel to a certain randomization group and Expression Mixer will only choose that type of expression morphs for the channel.

 

Features

  • Scripts
    • Expression Mixer - Easily create and discover new expressions by selectively mixing and randomizing expression morph-dials and strengths
      • Easily create new expressions or tweak existing ones
      • Works with Genesis, Genesis 2, Genesis 3, and Genesis 8 Figures, Male and Female
      • Quickly save new expressions as presets 
  • [Bonus] Includes 50 expressions for Genesis through Genesis 8 Female and Male!
    • Genesis Expressions
      • Biting Lip
      • Confident
      • Disenchanted
      • Gnashing Teeth
      • Self-Assured
      • Shock
      • Smile
      • Vulnerable
    • Genesis 2 Female Expressions
      • Fear
      • Grimace
      • Haughty
      • Laughing
    • Genesis 2 Male Expressions
      • Interested
      • Pain
      • Pout
      • Resolute
    • Genesis 3 Female Expressions
      • Determination
      • Disappointed
      • Exasperated
      • Excited
      • Give Me Strength
      • Glare
      • Interested
      • Shocked
    • Genesis 3 Male Expressions
      • Astonished
      • Delighted
      • Disgusting
      • Pain
      • Smile
      • Suspicious
      • Tricky
      • Wicked
    • Genesis 8 Female Expressions
      • Attitude
      • Fear
      • Gentle Smirk
      • Glare
      • Grimace
      • Irritated
      • Questioning
      • Staring
    • Genesis 8 Male Expressions
      • Concerned
      • Consternation
      • Delighted
      • Disgust
      • Dismay
      • Laugh
      • Pleased
      • Puzzled
      • Sad
      • Shock
main.jpg
1000 x 1300 - 466K
popup_1.jpg
2100 x 2275 - 1000K
popup_2.jpg
1787 x 1000 - 554K
popup_3.jpg
1787 x 1000 - 531K
popup_4.jpg
1787 x 1000 - 615K
popup_5.jpg
1787 x 1000 - 555K
popup_6.jpg
1787 x 1000 - 586K
popup_7.jpg
1787 x 1000 - 557K
popup_8.jpg
1000 x 1300 - 656K
Post edited by RiverSoft Art on
«13

Comments

  • Griffin AvidGriffin Avid Posts: 3,764

    Explain the Quickly Save new expressions as presets.

    Sounds too good to be true.

    Where is the 'new expression preset' saved?

    And how would I pull it up?

    -- from your script?

    -- From a search in content library?

    --- Smart Content?

    - The original pose's source folder?

    - A new folder that's specific for this?

    - does it remeber what generation the base figire was?

    - can I mix and match acrosss generations?

    - can I choose the generation at SAVE?

    Ohhhhhhh I want to know so much more......

     

     

    and,..,

    and....

    HOW SOON? I CAN'T WAIT????!!!!!!!

  • avxp said:

    Explain the Quickly Save new expressions as presets.

    Sounds too good to be true.

    Where is the 'new expression preset' saved?

    And how would I pull it up?

    -- from your script?

    -- From a search in content library?

    --- Smart Content?

    - The original pose's source folder?

    - A new folder that's specific for this?

    - does it remeber what generation the base figire was?

    - can I mix and match acrosss generations?

    - can I choose the generation at SAVE?

    Ohhhhhhh I want to know so much more......

     

     

    and,..,

    and....

    HOW SOON? I CAN'T WAIT????!!!!!!!

    smiley 

    The expression is saved as a normal Daz pose preset, and to wherever you want on your file system and is then available from the Content Library.  You need to do Create Product From... and categorize if you want to have it show up in Smart Content.  The expression preset is as a pose preset for current figure's generation.  There are no mix and match across generations as Expression Mixer uses the expression morphs available to the current figure.

    Expression Mixer just passed testing today.

  • Griffin AvidGriffin Avid Posts: 3,764

    OMG. You are the ultimate.

    Keep going with all of these.

  • jardinejardine Posts: 1,202

    nice!  yet another excellent concept. 

    any plans to develop something similar for body morphs?

    it'd be great to be able to dial in the morphs for a specific area of a figure without having to apply a full body morph...which is pretty much the only option most character morph presets give us. 

    but be that as it may.  i'm really looking forward to this release.  as usual...

  • jardine said:

    nice!  yet another excellent concept. 

    any plans to develop something similar for body morphs?

    it'd be great to be able to dial in the morphs for a specific area of a figure without having to apply a full body morph...which is pretty much the only option most character morph presets give us. 

    but be that as it may.  i'm really looking forward to this release.  as usual...

    Thanks. smiley

    No, I don't plan to do the same for body morphs (at least at this time, I wouldn't even know how to go about what you are asking)

  • jardinejardine Posts: 1,202

    well, i had to ask.  :)  thanks for answering.

     

  • ImagoImago Posts: 5,158

    I read it right?! Genesis 1 is supported? I LOVE you! heart

  • Worlds_EdgeWorlds_Edge Posts: 2,152

    Sounds like a wonderful product.  Can't wait until it is released.  Your "look at" product is such a help, I know this one will be as useful!

  • nonesuch00nonesuch00 Posts: 18,131
    edited January 2018

    Yes I bought your assembly line & bone control recently but an expression editor would be nice. I only wish that the expression on DAZ models were more realistic for expressions as they are far to smooth faced for such expressions even on a 5 year old child.

    Post edited by nonesuch00 on
  • IceDragonArtIceDragonArt Posts: 12,548

    You are killing me....

  • jardine said:
    I read it right?! Genesis 1 is supported? I LOVE you! heart

    smiley  Yes, Genesis is supported (and you even get a few expressions to start)

  • Sounds like a wonderful product.  Can't wait until it is released.  Your "look at" product is such a help, I know this one will be as useful!

    Thanks, I hope you will like this one.  Though Look at Me Pose Control is still my favorite smiley

  • Yes I bought your assembly line & bone control recently but an expression editor would be nice. I only wish that the expression on DAZ models were more realistic for expressions as they are far to smooth faced for such expressions even on a 5 year old child.

    You and me both, though I think some of that is that no matter how hard they try, an expression for Michael 7 does not necessarily look natural on a different Genesis 3 Mal character.  Though this is not really an expression editor.  It exploits expression morphs you already have to create new ones or tweak your existing ones.

  • You are killing me....

    smiley  I hope you will like it.

  • Tanis VoltaTanis Volta Posts: 550
    edited January 2018

    awesome as always, thanks for genesis support, I still use them

    Can you have a look at animating for next scripts? I am sure you could find how to build BIG improvements like 'Gravity on Flesh' mixer or something, just after you study the last load of animation releases daz had, dforce hair included and so many more things...

    Post edited by Tanis Volta on
  • nonesuch00nonesuch00 Posts: 18,131
    edited January 2018

    Yes I bought your assembly line & bone control recently but an expression editor would be nice. I only wish that the expression on DAZ models were more realistic for expressions as they are far to smooth faced for such expressions even on a 5 year old child.

    You and me both, though I think some of that is that no matter how hard they try, an expression for Michael 7 does not necessarily look natural on a different Genesis 3 Mal character.  Though this is not really an expression editor.  It exploits expression morphs you already have to create new ones or tweak your existing ones.

    I know what you mean, tweaking expessions is usually a matter of degree so this is just what I need - keep the main expression and tweak the strength of it to look right with your randomizer. thanks

    Post edited by nonesuch00 on
  • EquisVoid said:

    awesome as always, thanks for genesis support, I still use them

    Can you have a look at animating for next scripts? I am sure you could find how to build BIG improvements like 'Gravity on Flesh' mixer or something, just after you study the last load of animation releases daz had, dforce hair included and so many more things...

    You're welcome! smiley  You can animate the settings that Expression Mixer does.

    As far as new scripts based on animation, I don't do animation so I don't know what annoys me about how Daz Studio does animation cheeky  My script ideas usually occur because I am using a feature of Daz Studio and I get so annoyed at how repetitious or slow the normal way of doing things is.

  • Yes I bought your assembly line & bone control recently but an expression editor would be nice. I only wish that the expression on DAZ models were more realistic for expressions as they are far to smooth faced for such expressions even on a 5 year old child.

    You and me both, though I think some of that is that no matter how hard they try, an expression for Michael 7 does not necessarily look natural on a different Genesis 3 Mal character.  Though this is not really an expression editor.  It exploits expression morphs you already have to create new ones or tweak your existing ones.

    I know what you mean, tweaking expessions is usually a matter of degree so this is just what I need - keep the main expression and tweak the strength of it to look right with your randomizer. thanks

    Great!  I hope it is just what you need.  Please post back when you try it out.

  • LlynaraLlynara Posts: 4,770

    OMG, yes! I wuv you, RiverSoft! Take my money! LOL

  • Llynara said:

    OMG, yes! I wuv you, RiverSoft! Take my money! LOL

    blush  Thanks Lynara!   laugh

  • RainRain Posts: 335

    Sounds like a wonderful product.  Can't wait until it is released.  Your "look at" product is such a help, I know this one will be as useful!

    Thanks, I hope you will like this one.  Though Look at Me Pose Control is still my favorite smiley

    Me too!  But I love all your stuff.  You are truly awesome!!

  • CybersoxCybersox Posts: 9,057
    There are no mix and match across generations as Expression Mixer uses the expression morphs available to the current figure.

     

    But I'm assuming that one could just copy the expression from the other generation figure using GenX (well, for Genesis 1-3, anyway) and then mix those, correct?  This is basically what I've been doing with Puppeteer and expressions for a long time now, but it looks like there'll be much more specific control.  Sounds nice.

    Two questions - first, I've found that eyes have a tendency to go a bit wonky when two or more expressions are partially combined.  Is there a zero eyes preset included?     And second, when you're pulling an expression off the current figure, can the figure be zeroed out before starting while EM retains the positions?  Or would one have to create a pose preset for that position first?   

  • spuffy said:

    Sounds like a wonderful product.  Can't wait until it is released.  Your "look at" product is such a help, I know this one will be as useful!

    Thanks, I hope you will like this one.  Though Look at Me Pose Control is still my favorite smiley

    Me too!  But I love all your stuff.  You are truly awesome!!

    Thank you!

  • Cybersox said:
    There are no mix and match across generations as Expression Mixer uses the expression morphs available to the current figure.

     

    But I'm assuming that one could just copy the expression from the other generation figure using GenX (well, for Genesis 1-3, anyway) and then mix those, correct?  This is basically what I've been doing with Puppeteer and expressions for a long time now, but it looks like there'll be much more specific control.  Sounds nice.

    Two questions - first, I've found that eyes have a tendency to go a bit wonky when two or more expressions are partially combined.  Is there a zero eyes preset included?     And second, when you're pulling an expression off the current figure, can the figure be zeroed out before starting while EM retains the positions?  Or would one have to create a pose preset for that position first?   

    I have never used GenX, but that sounds right to me.

    1. No, there is not a zero eyes preset or button (though that is a good idea)
    2. Expression Mixer will remember the last values you gave it when you hit Accept.  So you could pull the expression (as long as it fits within 10 morph expression sliders), apply it (so EM would remember it), zero the figure, and then restart EM.
  • CybersoxCybersox Posts: 9,057
    Cybersox said:
    There are no mix and match across generations as Expression Mixer uses the expression morphs available to the current figure.

     

    But I'm assuming that one could just copy the expression from the other generation figure using GenX (well, for Genesis 1-3, anyway) and then mix those, correct?  This is basically what I've been doing with Puppeteer and expressions for a long time now, but it looks like there'll be much more specific control.  Sounds nice.

    Two questions - first, I've found that eyes have a tendency to go a bit wonky when two or more expressions are partially combined.  Is there a zero eyes preset included?     And second, when you're pulling an expression off the current figure, can the figure be zeroed out before starting while EM retains the positions?  Or would one have to create a pose preset for that position first?   

    I have never used GenX, but that sounds right to me.

    1. No, there is not a zero eyes preset or button (though that is a good idea)
    2. Expression Mixer will remember the last values you gave it when you hit Accept.  So you could pull the expression (as long as it fits within 10 morph expression sliders), apply it (so EM would remember it), zero the figure, and then restart EM.

    Sounds great.  INteresting that this will be coming out in the same time frame as Thaose Thing's new Biometric Expressions package, as they look as though they'll complement each other rather nicely.  

    SInce it just passed testing, can we expect to see it in January? 

  • Cybersox said:
    Cybersox said:
    There are no mix and match across generations as Expression Mixer uses the expression morphs available to the current figure.

     

    But I'm assuming that one could just copy the expression from the other generation figure using GenX (well, for Genesis 1-3, anyway) and then mix those, correct?  This is basically what I've been doing with Puppeteer and expressions for a long time now, but it looks like there'll be much more specific control.  Sounds nice.

    Two questions - first, I've found that eyes have a tendency to go a bit wonky when two or more expressions are partially combined.  Is there a zero eyes preset included?     And second, when you're pulling an expression off the current figure, can the figure be zeroed out before starting while EM retains the positions?  Or would one have to create a pose preset for that position first?   

    I have never used GenX, but that sounds right to me.

    1. No, there is not a zero eyes preset or button (though that is a good idea)
    2. Expression Mixer will remember the last values you gave it when you hit Accept.  So you could pull the expression (as long as it fits within 10 morph expression sliders), apply it (so EM would remember it), zero the figure, and then restart EM.

    Sounds great.  INteresting that this will be coming out in the same time frame as Thaose Thing's new Biometric Expressions package, as they look as though they'll complement each other rather nicely.  

    SInce it just passed testing, can we expect to see it in January? 

    I would expect we will see it in January. 

  • Griffin AvidGriffin Avid Posts: 3,764

    Any Banners for previous adopters of the line?

    This pricing is Gangsta. indecision

  • avxp said:

    Any Banners for previous adopters of the line?

    This pricing is Gangsta. indecision

    Sorry, as far as I know, there are no banners.

  • nonesuch00nonesuch00 Posts: 18,131

    What are Banners? I'm buying but not to I actually get active making pose sets with the other products I bought of yours.

  • What are Banners? I'm buying but not to I actually get active making pose sets with the other products I bought of yours.

    I believe he was asking if there are any "10% off" orange banners that will appear at the top of the page.  But for this product, there are none.

Sign In or Register to comment.