Carrara Challenge #37 - Dungeons Deep - WIP Thread

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  • JonstarkJonstark Posts: 2,738

    Well, my first Fluidos simulation is underway on my Carrara PC. If it works out I may just have time to get it done and in here in time, along with a pretty cool WIP, I think. I mean... if it doen't work out, how cool could it be, right?

    If it doesn't work as expected, I'll try and put that off and at least try and get this scene done for this challenge. Crossing fingers.

     

    I hope you get some to put something together, I really think thematically this challenge fits your render style really well, and I'm very excited to see what you might do.  Maybe a dungeon scene that incorporates a waterfall, or some water feature, so that Fluidos might be used as well?  Just spitballing, but it would be neat!  :)

  • DartanbeckDartanbeck Posts: 21,570
    Vyusur said:

    Yet one darkness from me:

    Very, Very cool!!! Love this!

  • DartanbeckDartanbeck Posts: 21,570
    Jonstark said:
    Alberto said:

    Now, I put a figure in scene. It's a genesis. VWD was used for the cloak and tunic. Hair is dynamic.

    Looks like it's coming together quickly and nicely.  It's amazing how versatile and useful the terrain modeler is in creating realistic cave shapes, both ceilings and floors.  I'm excited to see this one come together.

    +1! Awesome looking scene so far!

  • VarselVarsel Posts: 574
    edited January 2018

    Did a re-render in double size, which I then scaled down, converted to CMYK, and adjusted brightness and contrast.

    (  I photoshopped.... something I normally don't do... )

    The story is about a missing train from WW2.

    It disappeared somewhere in Eastern Europe at the end of the war. Rumors are that it was loaded  with stolen artpieces and gold, including the Amber room from the Catherine Palace of Tsarskoye Selo near Saint Petersburg. 

    Doc5a.jpg
    1920 x 1080 - 1M
    Setup.jpg
    1000 x 783 - 302K
    Post edited by Varsel on
  • VyusurVyusur Posts: 2,235

    Jon, thank you a lot! Yes, it's the same hangar. Happily I saved the scene on my other external HD. I recomposed it and repaired the texture links. But I had to make another alien than the one that was used in the scene that you posted in this thread.

  • VyusurVyusur Posts: 2,235

    Dart, thank you once again. I'm glad that you like it.

  • JonstarkJonstark Posts: 2,738

    Reposting a few more of my favorites from prior challenges:

     

    For a genius like Headwax with a large body of incredibly impressive work, it's hard to pick a favorite (but I think this one just might be my favorite):

     

    Bytescapes 'Final Advance', a very clean, very cool sci-fi render that would make a great 'outdoors' sci-fi dungeon crawl:

     

    This is a beautiful one done by EvilProducer.  Depending on what background music you have playing in your mind when viewing it, this could either be an incredibly peaceful night/nature scene, or could be the ominous setting for an unseen creature, waiting to strike down anyone foolish enough to brave its lair by night.  I particularly love the northern lights effect:

  • UnifiedBrainUnifiedBrain Posts: 3,588
    Stezza said:

    and the winner is..........................................

    this is awesome.. nothing else to say !!

    Ha!  That is very nice of you Stezza, thanks. 

     

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Varsel - the train looks great, eager to see where you are going with this.

    Stezza, that space scene was just nuts!  And all with no postwork.  Don't know how you did it, even after inspecting the pics.

    Vyusur, so glad you didn't lose everything in the hard drive trouble.  Very cute alien. yes

    Alberto, always great to see you entering.  So far it looks intriguing.  What, no fluid? smiley

    Jon, another great batch of renders from the past.  When I first saw that render from HW, I knew that 2nd place was the best anyone else could hope for.smiley

  • AlbertoAlberto Posts: 1,436
    Jonstark said:

    Looks like it's coming together quickly and nicely.  It's amazing how versatile and useful the terrain modeler is in creating realistic cave shapes, both ceilings and floors.  I'm excited to see this one come together.

    I agree, it's very versatile. 

    Bunyip02 said:

    Alberto - looking forward to the finished render

    Soon !

    Alberto, always great to see you entering.  So far it looks intriguing.  What, no fluid? smiley

    No, no fluids this time... but the lights are only LightXs ! smiley

  • HeadwaxHeadwax Posts: 9,987
    Stezza said:

    Where to

    Seeing where we came from and where we are and where do we go... no matter what, three things are guaranteed, there will be sheep, Carrara 8 and f^$%ing seagulls!

    dunno if it fits the challenge.... but space is kinda dark.. no postwork apart from sig.. 

    wowza Stezza straight out of wizard of oz :)

     

  • HeadwaxHeadwax Posts: 9,987
    Vyusur said:

    Yet one darkness from me:

    that grainyness in the distance certainly adds even more vitality /mystery to this

     

  • HeadwaxHeadwax Posts: 9,987
    Alberto said:

    Now, I put a figure in scene. It's a genesis. VWD was used for the cloak and tunic. Hair is dynamic.

    hey Alberto, great to see VWD in evidence - you filling that cavern with H2o? :)

     

     

  • HeadwaxHeadwax Posts: 9,987
    Jonstark said:

    Reposting a few more of my favorites from prior challenges:

     

    For a genius like Headwax with a large body of incredibly impressive work, it's hard to pick a favorite (but I think this one just might be my favorite):

    \\

    thanks! kindness will get you everywhere :)

     

  • HeadwaxHeadwax Posts: 9,987
    Varsel said:

    Did a re-render in double size, which I then scaled down, converted to CMYK, and adjusted brightness and contrast.

    (  I photoshopped.... something I normally don't do... )

    The story is about a missing train from WW2.

    It disappeared somewhere in Eastern Europe at the end of the war. Rumors are that it was loaded  with stolen artpieces and gold, including the Amber room from the Catherine Palace of Tsarskoye Selo near Saint Petersburg. 

    wonderful to see backstory and narrative - need to click for BIG on this one

     

  • HeadwaxHeadwax Posts: 9,987

    here's me in my studio praying to be let out for a surf

     

     

  • VyusurVyusur Posts: 2,235

    Andrew, very impressive! What keeps you inside?

  • i had a problem with:

    https://www.daz3d.com/pharaohs-of-the-sun-for-v4

    https://www.daz3d.com/children-of-aten

    https://www.daz3d.com/children-of-aten-2

    turns out that .mc6 & .ds don't work in carrara.

    i had to load the texture maps by hand, and add reflections.

    on a v4 with https://www.daz3d.com/v4-elite-texture-marie and some morphs

    and save it.

    i also saved a file where i had to add rflections and do things by hand:

    https://www.daz3d.com/queens-from-the-nile-for-bast-v4

    https://www.daz3d.com/bundle-bast-for-v4

    https://www.daz3d.com/bast-textures

    and v4 and marie shader.

    then i imported both file to a new scene with:

    https://www.daz3d.com/temple-of-the-pharaohs

    https://www.daz3d.com/forgotten-dynasties

    a tentcle from:

    http://docs.daz3d.com/doku.php/public/read_me/index/39/start

    with changed textures.

    and poses fore the v4s based on:

    https://www.daz3d.com/sensational-she-freak-v4

    v4 general poses

    i might haven't used all the products in the final textures.

    i also added 4 lights 2 carrara fires and vertex object

    with a lot of veloute stuff in the texture for a lightning bolt.

     

     

     

     

  • Bunyip02Bunyip02 Posts: 8,621

    Shlomi

    There is a converter that changes the mc6 to pz2 files, check it out.

    http://www.sharecg.com/v/84580/browse/10/Software-and-Tools/MC6-to-PZ2-Batch-Converter

  • Bunyip02Bunyip02 Posts: 8,621
    Varsel said:

    Did a re-render in double size, which I then scaled down, converted to CMYK, and adjusted brightness and contrast.

    (  I photoshopped.... something I normally don't do... )

    The story is about a missing train from WW2.

    It disappeared somewhere in Eastern Europe at the end of the war. Rumors are that it was loaded  with stolen artpieces and gold, including the Amber room from the Catherine Palace of Tsarskoye Selo near Saint Petersburg. 

    Looks great !!!!

  • Bunyip02Bunyip02 Posts: 8,621
    head wax said:

    here's me in my studio praying to be let out for a surf

     

     

    Excellent - will be hard judging the challenge again this time around.

  • JonstarkJonstark Posts: 2,738
    Varsel said:

    Did a re-render in double size, which I then scaled down, converted to CMYK, and adjusted brightness and contrast.

    (  I photoshopped.... something I normally don't do... )

    The story is about a missing train from WW2.

    It disappeared somewhere in Eastern Europe at the end of the war. Rumors are that it was loaded  with stolen artpieces and gold, including the Amber room from the Catherine Palace of Tsarskoye Selo near Saint Petersburg. 

    Wow, this really deserves a click to see the bigger version and appreciate the details.  Really looking good, and what a mysterious and tantalizing backstory.  I had never heard about this missing train before, sounds really intriguing.  I imagine there are treasure hunters still trying to track it down.  I hope it gets found, and the mystery explained some day. I love mysterious stuff like this.

  • JonstarkJonstark Posts: 2,738

    i had a problem with:

    https://www.daz3d.com/pharaohs-of-the-sun-for-v4

    https://www.daz3d.com/children-of-aten

    https://www.daz3d.com/children-of-aten-2

    turns out that .mc6 & .ds don't work in carrara.

    i had to load the texture maps by hand, and add reflections.

    on a v4 with https://www.daz3d.com/v4-elite-texture-marie and some morphs

    and save it.

    i also saved a file where i had to add rflections and do things by hand:

    https://www.daz3d.com/queens-from-the-nile-for-bast-v4

    https://www.daz3d.com/bundle-bast-for-v4

    https://www.daz3d.com/bast-textures

    and v4 and marie shader.

    then i imported both file to a new scene with:

    https://www.daz3d.com/temple-of-the-pharaohs

    https://www.daz3d.com/forgotten-dynasties

    a tentcle from:

    http://docs.daz3d.com/doku.php/public/read_me/index/39/start

    with changed textures.

    and poses fore the v4s based on:

    https://www.daz3d.com/sensational-she-freak-v4

    v4 general poses

    i might haven't used all the products in the final textures.

    i also added 4 lights 2 carrara fires and vertex object

    with a lot of veloute stuff in the texture for a lightning bolt.

     

     

     

     

    Shlomi, you've described your workflow but I don't see the render you're talking about.  Don't know if the forums are just acting up and not letting me see or if there was a problem in posting.  I'm intrigued by the products you're using, sounds like it will be an egyptian-themed dungeon or tomb?  I'm curious to see.  :)

  • JonstarkJonstark Posts: 2,738
    Alberto said:
    Jonstark said:
    Alberto, always great to see you entering.  So far it looks intriguing.  What, no fluid? smiley

    No, no fluids this time... but the lights are only LightXs ! smiley

     

    LightX has revolutionized my rendering using Carrara native, it's the only way to fly when it comes to lighting for me! smiley

  • JonstarkJonstark Posts: 2,738
    head wax said:

    here's me in my studio praying to be let out for a surf

     

     

    Wow!  That's amazing, great emotion expressed by the subject, the volumetric lighting is tremendous, the whole piece really feels like a painting from one of the classic masters.  Just wow.

  • DartanbeckDartanbeck Posts: 21,570

    Darn nice renders, all! Wow!

  • still working on final lighting.

    indirect lighting makes test renders slow.

     

  • MistaraMistara Posts: 38,675

    i had a problem with:

    https://www.daz3d.com/pharaohs-of-the-sun-for-v4

    https://www.daz3d.com/children-of-aten

    https://www.daz3d.com/children-of-aten-2

    turns out that .mc6 & .ds don't work in carrara.

    i had to load the texture maps by hand, and add reflections.

    on a v4 with https://www.daz3d.com/v4-elite-texture-marie and some morphs

    and save it.

    i also saved a file where i had to add rflections and do things by hand:

    https://www.daz3d.com/queens-from-the-nile-for-bast-v4

    https://www.daz3d.com/bundle-bast-for-v4

    https://www.daz3d.com/bast-textures

    and v4 and marie shader.

    then i imported both file to a new scene with:

    https://www.daz3d.com/temple-of-the-pharaohs

    https://www.daz3d.com/forgotten-dynasties

    a tentcle from:

    http://docs.daz3d.com/doku.php/public/read_me/index/39/start

    with changed textures.

    and poses fore the v4s based on:

    https://www.daz3d.com/sensational-she-freak-v4

    v4 general poses

    i might haven't used all the products in the final textures.

    i also added 4 lights 2 carrara fires and vertex object

    with a lot of veloute stuff in the texture for a lightning bolt.

     

     

     

     

     

    imo is better to manyally load texture maps if there are only poser or ds shaders

    i usually oick a carrara shader preset i like, apply it first,
    then copy the texture maps over to carrara shader folders, then load the texture and bump mats from there.

     

  • MistaraMistara Posts: 38,675

    oh Vincent lives underground, people living in old subway tunnels

  • StezzaStezza Posts: 8,064
    head wax said:

    here's me in my studio praying to be let out for a surf

     

     

    very good... nice to see you showed a waft of smoke from the bushfire at yours also.... genious... yes

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