Testing OpenSubDiv (OSD)
![wancow](https://free.downloads-cache.daz3d.com/forums/uploads/userpics/625/n039172CCEED6.png)
Okay, here's an experiment I've been wanting to do.
What you have here is a very low poly mesh subdivided in D|S to level 2 (16 quads per poly)
Left to right: the Base Mesh, The Legacy (Catmull-Clark) SubDiv, Catmark OSD, Catmark OSD with Edge Weights around the cockpit area.
Basically, was looking for the functionality of OSD, and this is pretty much what I imagined using it for... edge creasing is one of the biggest benefits of OSD.
Oh, you cannot see it in this render, but there is a pretty big difference between Catmull-Clark and Catmark (OSD) subdiv... Catmark is smoother.
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/99/31ce759050352ed9ea8227b87bb0bd.jpg)
![](https://free.downloads-cache.daz3d.com/forums/uploads/thumbnails/FileUpload/99/31ce759050352ed9ea8227b87bb0bd.jpg)
testsubdiv.jpg
800 x 600 - 100K
Post edited by wancow on
Comments
Nice! Thanks for the test and info!
TD