Lights, Cameras, ACTION!!! Some fun with animation in D/S4.5

patience55patience55 Posts: 7,006

Spawned from an information request elsewhere in the forums are this set of images.

Desire was to film Genesis without a lot of wobble and to/froing.

Okay ... can post now, I'm loading the images into their slots ;-)

btw - read through all the images BEFORE following!

The 'camera test 3' that this all became is Here.

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001.png
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Post edited by patience55 on

Comments

  • patience55patience55 Posts: 7,006
    edited April 2013

    Continuing on ...

    010.png
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    009.png
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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited April 2013

    Animating is fun although time consuming. One can render to still images or .avi files. Work can then be compiled in a movie making program and burned to disk for watching on one's very own television :-)

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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited April 2013

    You'll be glad to know I did skip a few images!

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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited April 2013

    The toon Dodo used in the tutorial is sold at Daz3d. It's a cute little fella :-)

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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited April 2013

    The pics are named with numbers so if they don't load correctly, hovering the mouse over them should show their numbered order.

    edit: I've loaded this set several times, don't know why but they just aren't lining up in the correct order.

    030.png
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    029.png
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    028.png
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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited April 2013

    Something similar to this could also be used for animating dog walking.

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    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Okay Jaderail, hope this helps.

  • JaderailJaderail Posts: 0
    edited December 1969

    Thank you Very much. I've been playing and I'm happy with the results so far.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Jaderail said:
    Thank you Very much. I've been playing and I'm happy with the results so far.

    You're quite welcome. Thanks for the feedback.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,311
    edited December 1969

    I resorted to a single post per image because I could not get the order right on the forum no matter how I tried.

  • patience55patience55 Posts: 7,006
    edited December 1969

    I resorted to a single post per image because I could not get the order right on the forum no matter how I tried.

    I've found numbering them starting with some zeros helps. The post that has the pics mixed up jumped from a 02 series to 03. That might be what confused it. Putting names also confuses it. But then sometimes it seems to be sorting by size! Can't win 'em all ;-)

  • JaderailJaderail Posts: 0
    edited April 2013

    This works for me. One size for all Images and Numbered. That works 99% of the time, the 1% I can not figure out.

    EDIT: My numbering Sys. 000, 001, and so on.

    Post edited by Jaderail on
  • DartanbeckDartanbeck Posts: 21,626
    edited December 1969

    Wow. Nice tutorial Patience! :)
    Love the blue!

  • DartanbeckDartanbeck Posts: 21,626
    edited December 1969

    I gotta tell ya though...
    When you get into Carrara a little teensy weensy bit more, You're going to kick yourself (hopefully metaphorically - only!) for putting yourself through so much agony! lol
    Wow... are D|S cameras really that much of a PITA? There MUST be an easier way! Don't be put out by me saying this. I'm being silly ol' me. I just never really animated in D|S further than creating custom aniBlocks. This short example is a simple no-brainer in Carrara. The backdrop was another story altogether. But I used the same camera to film the backdrop as I used to film the walk. In between I added lightning and rain in Project Dogwaffle: Howler.

  • patience55patience55 Posts: 7,006
    edited April 2013

    Think I'll try adding another "0" next time around but I suspect there will be always that 1% that doesn't co-operate.

    No cameras are not always this much work. This situation has something to do with Genesis.
    The camera flips over though on pass by shots from the side, would have to use at least 2 or 3 cameras to make a line walk from the side view.
    Apparently that has something to do with cameras hitting beziers [? sp].

    Haven't tested it yet to see if it works in D/S4.5 but there is a free script enabling one to render a scene in one pass using 2 or more cameras!

    My neighbour would love Rosie's hairspray! Her hair totally frizzes 'out' in a storm like that.

    Which reminds me, I made another little toy for people to play with ... I'll go upload that now.

    edit:


    http://www.sharecg.com/v/68505/view/21/DAZ-Studio/Coat007-Final-Update Has the mat for Genesis that was used in the tutorial if anybody wants it.

    http://www.sharecg.com/v/68801/view/11/Poser/Thing01

    Post edited by patience55 on
  • JaderailJaderail Posts: 0
    edited December 1969

    Yep to the Genesis thing. Can use V4 M4 all day with a smooth dolly camera. Must be the Node order.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Gleaned from the forums:

    Depth of Field QA

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