Semi automaticly generated 'override' skeleton.
That was a mouth full, here is basically what I would pay money for.
An addon piece of software that allows me to select a non-living object, hair, shirt, skirt, tree etc.
and have a skeleton automatically generated (with various user input - the app would need to know the selected item was a shirt and not a tree).
This skeleton would be special in that it would not remove the author's original skeleton but activates
when I want a quick custom morph.
Lets say I want a couple of custom wrinkes in a shirt (where a guy got punched) or I need a skirt to shift a certain way in an animation,
I have the app create the custom bone structure then when I need to tweak that Item, I activate it, then grab the item where I need the tweek
and move the surface into the custom morph, then save.
options would include strength of adjustment
radius of effect or whole item
mask area to be uneffected by adjustment
save morph
smooth surface (manually) like using a brush tool
bunch surface ( manually create a single rounded fold.
Tough to create, no doubt...but the utility would be excellent
good luck
Comments
Can't this be done with deformers or am I not getting what you are saying?
I think you are confusing rigging and morphing, or possibly wanting a form of dynamic cloth or soft-body simulation.
yes, it would create and rig a bone structure on objects (from a general type option list) so even if the object was never intended to be posed or morphed, it can.
maybe I could just say how you would use it in order to discribe it.
you have a girl with hair, med length - you don't find it's built in morphs or adjustments useful
so you select the hair and activate the program
Program - what is this ? You - hair (using drop down menus with available choices)
Program - how long ? You - Medium
Program shows a preset bone structure
You choose to keep that many bones or increase the number of bones (in each linear section)
You choose to increase or decrease the number of sections
You click and drag 'grab points' to move and adjust the new bone structure inside the semi transparent hair model
You click save
Now you can choose to activate the new bone structure or turn it off as needed
It would allow you the same freedom to 'pose' the hair as you would...say a human figure
any bone you 'grab' can be moved and pined down when you get it where you want it
so basically give non-character objects the poseability of a human figure.
does this help?