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Just saw this thread. All the WIP are awesome. I hope to get an entry into too.
@ Horo- That is a cool way of thinking about it, and nice to know others have the patience issue too :cheese:
@ GussNemo - Yeah I tried some of the tutorials when I first started but for some reason it didn't click. Then I came back to it when I got a chance to get Horo and David's Bryce Tutorials and it was like a light bulb went off. Thanks for the suggestions :-) and I was considering a sky change but was on the fence on if it was the right move or not. Also thanks for the kind words.
@ Chohole - Wow, that's what i was looking for. Quick Question how did you do the snow inside?
I used a prim either a cylinder or a rounded edge cylinder and flattened it then turned it on itd edge, fitted it into the globe behing my goddess figure and applied a volumetric snow mat. (there is one in the Pro materials) altered the repeat a little. Plays havoc with render times, but does look good. You could even duplicate the sphere and make it a tad smaller and apply the snow mat to that, to get a real snow globe look.
@JK0011: When I create something I usually end up with several iterations before settling on the final image. I'll change this or that, save each one, try something else, save that, and eventually get something I like that fits with the overall creation. And I've even had inspirations while the final render is taking place and stopped the render to make the changes. Thing is, don't be afraid to make changes. You might surprise yourself one time with a result you didn't expect but looks wonderful.
Yes I agree. One of the best features of Bryce is the incremental saves, so you never need lose anything and can always go back steps.
Bryce saves incrementally as long as the first saved image is numbered.
And has no zero. If you have a file name myfile01, the incremental save will make it to myfile2. A bug reported already with Bryce 5.
I hope this is the right place for my entry....I call it cabin by the lake...took about 3hrs to render have used davids land material and some trees from xfrog the cabin was a freebie I just changed the materials..I hope you like it ...everyone elses work is really great!!!.....coments are welcome and appreciated Thanks Trish
fine work - keep it up
@bullit: That's a nice image.
Very nicely done Trish... very serene, a place where I would love to live.
Bullit...yeah, love the lighting on the roof.
bullit35744 I really like the image.
Well done !
This reminds me, I really need to put up a "Clean" thread for people to just upload the finished images to. :red:
@bullit35744 - two things that bug me a bit. The first is the cottage which looks like a picture. Try to rotate it a bit so we can see a bit more from a second side. The other is the black shadow on the left railing. If you can select just this railing (or create a 2D face with the same material and align it over the black part), and give it a tiny bit of ambiance, 5 or 10% at most. Just to break the black. Otherwise, really, this is a very nice scene!
Thanks to everyone for the kind coments and good luck to all in the contest...Trish
Horo's HDRI provides some light the rest is the Bryce sun. The scene is comprised of one terrain 1024x1024 and an infinite water plane. No postwork.
Edit - oh if you want to know how the curvature filtering was setup on the terrain, I used this approach Bryce 7.1 Pro Advanced - Curvature filtering fix for terrains - by David Brinnen
Great use of the Simplon sky dome! Great rocky island, too. Lighting is spot on.
Phew, these past couple of weeks were exhausting! So much so that I've not touched Bryce a single time! Which means my second WIP is pretty much still a WIP. Will try to finish it during this week!
Also, great work from everyone :)
@David: Great results.
I tried my hand at another landscape, a shot of a canyon. The terrain material is from Pro Materials, and I tried two different water materials to see how each affected the overall scene.
Nice shot. Neither of the waters makes justice to the rock walls. Often forgotten - water is colourless and transparent. Reflection happens with Refraction (133), some specularity may be due at times. I usually start with this simple water material http://www.bryce5.com/details.php?image_id=3039 and go from there.
@Horo: Thanks for the link. What I had in mind was a rushing water, like I've seen in real life, which isn't always clear due to silt and such. I tried other clear water material that had movement, but they usually ended up looking like duplicates of the right side canyon wall. Both of these images took just over an hour to render using the water material in each image, much better than the 3-4 hours using other water material that had movement. I'll give the material you linked to a try, but am wondering how to give it the feel of movement if it's too still.
Guss; I really like the second one beautiful colors it has a nice feel to it!!
add a rock or 2 and put some foam in .
Have you tried any of David's water textures from the Pro materials, used on a terrain rather than a plane, to get the movement. "Breakers" is one that could work.
Or Combers. Right - if the water is not still or only slow moving, it needs another material than if it is a wild thing.
My updated render for the contest just completed, woohoo! I'm itching to upload it somewhere.
@David, I like that terrain, it looks very good.
@GussNemo, I actually prefer the greener color of the water on the bottom rather than the more colorless water on the top image, except that it seems a little too bright shiny green to me, like there is something metallic and green underwaer (personal preference). A little more noise or something in the stone might be nice.
@bullit: Thank you. Of the two images, I'm partial to that one too.
@bigH: Both foreground terrains have mounds, the right one raised enough to produce the rocks on the right side of the image. Perhaps more further along might also look good. As to the foam, Yo no se, I wouldn't know how to add foam.
@Pam: I did try a few of David's water material in the Pro Material section, but the render times were anywhere from 3-4 hours. Compared to the 1-1 1/2 hour for those two images. And the others I did using Horo's link. I think one of the images I'm going to post is done on a terrain using the material from Horo's link. It didn't provide any more rolling water that I was after, but it could be because I didn't chose the best terrain for the job.
@Horo: I made several more iterations of the canyon using the your material, which gives the impression of slow moving water. I even tweaked it a bit in the DTE and ended up with a material that gives the impression of silt flowing down the river. Tried again to get a more rapid looking material and did come up with a material that looks more rapid, but not what I was aiming for. Pam's suggestion, if I use the right terrain, may get me closer to what I'm after..
@Sean: Thanks. Yeah, it is a might too shiny green, yet, for a first that actually looks worth a darn it's not too bad. I'd not thought of tweaking the stone, but it might be worth looking into. These were rendered at 64 RPP, so it might be worth the time to use 144.
Horo gave a link for water material he made, and since I'm short of material, I grabbed it. It has more movement with less color but that's not a bad thing as it lets what's under the surface show a bit more. The first image is his material before I tweaked it a bit, as I did in the next two images. I also changed from a water slab to a water plane, which didn't change render times. And Bryce 4 gave me another idea I'd never tried, so a cloud is in the last image. Two of the images seem alike, but the difference is that one has a higher water plane. This removed the growth on the left and shows less of the rocks on the right.
I think the camera angle works well compared to the original where the mountain was centered in the view. It is much more pleasing to the eye - it's a common compositional set up i.e. putting the main object slightly to the right or left of the image rather than dead center.
Great image! I love that it contains so many objects without a feeling of chaos or disharmony. That's not easy to do! I don't think the clouds look too dark at all.