How to smooth out a simple object

I was using an apple in a render and noticed prominent marks from underying polygons. I've attached several pics.  Have tried increasing the Model and Render level - but that only makes the lines more prominent.  Tried tesselating; tried subdividing; tried smoothing all angles on the apple's body - and none of those are helping.

Any suggestions? (please see attached images)

AppleNotSmooth.jpg
640 x 480 - 11K
TesselatedApple.jpg
1000 x 1000 - 24K
SubdividedApple.jpg
1000 x 1000 - 26K

Comments

  • DiomedeDiomede Posts: 15,169

    Can you show the mesh?  Hard to tell from the textured surface.

     

    Worst case scenario, use the displacement brush in the vertex modeler.  It has a "smooth" setting.

    smoothing brush 2.jpg
    1592 x 949 - 99K
  • 3DAGE3DAGE Posts: 3,311

    Looks like you've got some creased edges and triangulation going on

    Select the object and go to Model / Smooth edges

    then add your levels of smooth.

     

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