traffic jam

I would like to create a highway or roadway filled with normal looking cars in a traffic jam. Other than buying each car individually, are there any low rez stuff that can be used to create a realistic looking traffic jam?

If not, can someone make one?wink

Comments

  • Drogo NazhurDrogo Nazhur Posts: 1,112
    edited June 2017

    Saw that but it doesn't say that it is for DAZ but only for Poser

    Post edited by Drogo Nazhur on
  • Charlie JudgeCharlie Judge Posts: 12,728
    edited June 2017

    Saw that but it doesn't say that it is for DAZ but only for Poser

    They work fine in DAZ, although you may want to tweak the surfaces. Here are a couple straight out of the box (no tweaking) rendered in Iray

    Low Poly Vehicles Iray.jpg
    1525 x 849 - 553K
    Post edited by Charlie Judge on
  • Yes, plenty of stuff made for Poser works fine in Daz Studio, I've grabbed oodlygobs of Poser stuff and used it in DS.

  • Drogo NazhurDrogo Nazhur Posts: 1,112

    How do you know what will work and what will not work?

    I bought this [ https://www.renderosity.com/mod/bcs/pontiac-firebird-trans-am/87375/ ] and I can't seem to get it to work.

  • nomad-ads_8ecd56922enomad-ads_8ecd56922e Posts: 1,949
    edited June 2017

    My hazey recollection is that a product has to be made for Poser versions 5 or 6 or below, because around Poser 7 or 8 they changed some of the elements in how stuff is rigged and/or how some of the textures map onto the object.  I may be misremembering it slightly, though. Someone else here more knowledgable about this can confirm or refine that info.

    Post edited by nomad-ads_8ecd56922e on
  • ChoholeChohole Posts: 33,604
    edited June 2017

    My hazey recollection is that a product has to be made for Poser versions 5 or 6 or below, because around Poser 7 or 8 they changed some of the elements in how stuff is rigged and/or how some of the textures map onto the object.  I may be misremembering it slightly, though. Someone else here more knowledgable about this can confirm or refine that info.

    . Poser stuff that is textured using the material room and node based shaders  won't transfer into D|S, or rather the textures will need tweaking  or possible completely redoing.. Poser dynamic clothing  will only work in the poser cloth room.  THe same goes for Poser native hair.  The human figures will not move from Poser to D|S AFAIK.   Not the ones that are designed for Poser, due to weight mapping and stuff like that.    However, in the main, props should work, apart from the possible shader issue.

    The Pontiac that you mention does say in the Readme that it is not tested in DS.  What is it that you can't get to work?

    Post edited by Chohole on
  • Charlie JudgeCharlie Judge Posts: 12,728
    edited June 2017

    Not particularly loRez but there are a lot of free cars here: http://www.dmi-3d.net/ Most are in lwo format but that can be converted to obj for import into DAZ Studio. Or it can be directly imorted into at least some versions of Poser and then saved as a Poser prop (pp2) for use in DAZ Studio.

    Post edited by Charlie Judge on
  • Drogo NazhurDrogo Nazhur Posts: 1,112
    Chohole said:

    My hazey recollection is that a product has to be made for Poser versions 5 or 6 or below, because around Poser 7 or 8 they changed some of the elements in how stuff is rigged and/or how some of the textures map onto the object.  I may be misremembering it slightly, though. Someone else here more knowledgable about this can confirm or refine that info.

    . Poser stuff that is textured using the material room and node based shaders  won't transfer into D|S, or rather the textures will need tweaking  or possible completely redoing.. Poser dynamic clothing  will only work in the poser cloth room.  THe same goes for Poser native hair.  The human figures will not move from Poser to D|S AFAIK.   Not the ones that are designed for Poser, due to weight mapping and stuff like that.    However, in the main, props should work, apart from the possible shader issue.

    The Pontiac that you mention does say in the Readme that it is not tested in DS.  What is it that you can't get to work?

    I can't even get DAZ to find it :(

  • fixmypcmikefixmypcmike Posts: 19,583
    Chohole said:

    My hazey recollection is that a product has to be made for Poser versions 5 or 6 or below, because around Poser 7 or 8 they changed some of the elements in how stuff is rigged and/or how some of the textures map onto the object.  I may be misremembering it slightly, though. Someone else here more knowledgable about this can confirm or refine that info.

    . Poser stuff that is textured using the material room and node based shaders  won't transfer into D|S, or rather the textures will need tweaking  or possible completely redoing.. Poser dynamic clothing  will only work in the poser cloth room.  THe same goes for Poser native hair.  The human figures will not move from Poser to D|S AFAIK.   Not the ones that are designed for Poser, due to weight mapping and stuff like that.    However, in the main, props should work, apart from the possible shader issue.

    The Pontiac that you mention does say in the Readme that it is not tested in DS.  What is it that you can't get to work?

    I can't even get DAZ to find it :(

    Look in Content Library > Poser Formats > [content folder name] > props > Nationale7Props

  • Drogo NazhurDrogo Nazhur Posts: 1,112
    Chohole said:

    My hazey recollection is that a product has to be made for Poser versions 5 or 6 or below, because around Poser 7 or 8 they changed some of the elements in how stuff is rigged and/or how some of the textures map onto the object.  I may be misremembering it slightly, though. Someone else here more knowledgable about this can confirm or refine that info.

    . Poser stuff that is textured using the material room and node based shaders  won't transfer into D|S, or rather the textures will need tweaking  or possible completely redoing.. Poser dynamic clothing  will only work in the poser cloth room.  THe same goes for Poser native hair.  The human figures will not move from Poser to D|S AFAIK.   Not the ones that are designed for Poser, due to weight mapping and stuff like that.    However, in the main, props should work, apart from the possible shader issue.

    The Pontiac that you mention does say in the Readme that it is not tested in DS.  What is it that you can't get to work?

    I can't even get DAZ to find it :(

    Look in Content Library > Poser Formats > [content folder name] > props > Nationale7Props

    It was actually under figure but thanks for pointing me in the right direction. I would have never have found it without your help. Thank you.

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