Temple Complex WIP - Creating content questions

2»

Comments

  • LordHardDrivenLordHardDriven Posts: 937
    edited December 1969

    @LHD: If I was money minded I'd be working all the time and then I wouldn't have time to make free stuff. :-)

    Sure you would, because then you'd have money to hire someone to do all the grunt work. :)

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Luckily then I'm not money minded... I don't even like working for myself, I wouldn't want to put anyone else through that ordeal. :lol:

    I've been working on the material zones and have done this colour coded render to show clearly which parts can be easily selected using the 'Families'.
    Of course as each individual component can also be selected individually, they can all be textured exactly required, but this is a really easy way to alter the appearance of the model quickly (this version would be the temple that Noddy attends).

    Now I've read that the Families don't work correctly in the Mac version of Bryce and it would be great if anyone has any information about exactly what doesn't work as so far, they seem to be behaving themselves.

    MatZones.jpg
    1000 x 650 - 271K
  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    Love those colours, Savage...I'll guess Barbie would love it as her next palace...hahaa ;)

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Yes... a bit errrr.... bright innit? :)

    Today I've spent some time working on a desert/dunes type terrain to set it in.
    Just playing around with it and I don't plan to supply trees, but I did want some kind of rough road that looks like it's been trodden down. So far, I've got a slightly raised clipped terrain running up to the front but you can hardly tell as it's not textured.
    Needs more work yet.

    TerrainTest.jpg
    1500 x 750 - 324K
  • HoroHoro Posts: 10,630
    edited December 1969

    This WIP progresses nicely.

  • Dan WhitesideDan Whiteside Posts: 500
    edited March 2013

    Luckily then I'm not money minded... I don't even like working for myself, I wouldn't want to put anyone else through that ordeal. :lol:

    I've been working on the material zones and have done this colour coded render to show clearly which parts can be easily selected using the 'Families'.
    Of course as each individual component can also be selected individually, they can all be textured exactly required, but this is a really easy way to alter the appearance of the model quickly (this version would be the temple that Noddy attends).

    Now I've read that the Families don't work correctly in the Mac version of Bryce and it would be great if anyone has any information about exactly what doesn't work as so far, they seem to be behaving themselves.

    This was a Mac problem (immediate crash on selection) in pre B7 Intel Mac versions. I still get the occasional crash when selecting color families in B7.1, for no reason I can see.

    This model sure is looking good!

    Post edited by Dan Whiteside on
  • Miss BMiss B Posts: 3,071
    edited March 2013

    Oh, so glad I found this thread. I had totally forgotten about this. I can't wait to play with it. ;-)

    Post edited by Miss B on
  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    This was a Mac problem (immediate crash on selection) in pre B7 Intel Mac versions. I still get the occasional crash when selecting color families in B7.1, for no reason I can see.
    Oddly enough, yesterday I did have a problem with the Families, but not a crashing problem.
    What happened was that for some reason, the families all lost their unique names and reverted back to "Default Familiy", "Family 2" etc.
    The families I had applied were still correct and for instance, when I selected the pale blue family 2, it selected the correct components, it was just the names that had reverted back to default.

    This model sure is looking good!


    Thanks Dan, it's good to know because I'm at the stage where I'm starting to get sick of seeing it. :)
  • Dave SavageDave Savage Posts: 2,433
    edited March 2013

    Miss B said:
    Oh, so glad I found this thread. I had totally forgotten about this. I can't wait to play with it. ;-)

    Shouldn't be long now Miss B.
    I've got some materials to design, then it's just setting up the camera memory dots and the sky memory dots, then probably some problem solving with stuff that's not working quite right, then rendering some promo pics and packaging it all up and it's done... actually that sounds like there's still quite a lot of work to do. :)
    Post edited by Dave Savage on
  • HoroHoro Posts: 10,630
    edited December 1969

    Oddly enough, yesterday I did have a problem with the Families, but not a crashing problem.
    What happened was that for some reason, the families all lost their unique names and reverted back to "Default Familiy", "Family 2" etc.
    The families I had applied were still correct and for instance, when I selected the pale blue family 2, it selected the correct components, it was just the names that had reverted back to default.

    I'm not sure how it works on the Mac. In Windoze, family colours and names are saved with the file and are restored by loading the file.

    However, if the model is saved in the Objects Library, the colours are retained but the names are reset to the default ones; much like you described above.

  • JamahoneyJamahoney Posts: 1,791
    edited March 2013

    I’m at the stage where I’m starting to get sick of seeing it.

    Yeah, feel your pain there, Savage...it also happens in doing long animations (mainly my area of like in Bryce) that take forever to render.

    A break from them does the trick, and tackling a less-tasking Bryce work is great (currently have ten different Bryce topics all totally unfinished, however, returning to a chosen one sometimes gives new perspective and approach). Same with books, too – have five on-going at the moment, and so reads the one according to my mood.

    Jay

    Post edited by Jamahoney on
Sign In or Register to comment.