Daz to Blender bridge.

Some kind of script for Daz that prepares a model(s) for transfer over to Blender, would be fantastic.

Comments

  • ImagoImago Posts: 5,155

    You can export your model as .FBX or Collada .DAE and import it in Blender!

  • nicsttnicstt Posts: 11,715

    Or obj

    Yeh a brdge would be awesome.

  • Those ThingsThose Things Posts: 1,132
    Imago said:

    You can export your model as .FBX or Collada .DAE and import it in Blender!

    Yeah, but not very cleanly. The rigging is weird, and there are hosts of problems.

  • wolf359wolf359 Posts: 3,828

    Some kind of script for Daz that prepares a model(s) for transfer over to Blender, would be fantastic.

     

     

    Hi

    Do you mean for rendering in blender or modeling operations to send the geometry back to DS, like the Zbrush bridge?? 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204

    there is a duf import python but I cannot get it to work terribly well if at all.

    http://diffeomorphic.blogspot.com.au/p/daz-importer-version-11.html

  • Those ThingsThose Things Posts: 1,132
    wolf359 said:

    Some kind of script for Daz that prepares a model(s) for transfer over to Blender, would be fantastic.

     

     

    Hi

    Do you mean for rendering in blender or modeling operations to send the geometry back to DS, like the Zbrush bridge?? 

    Both, actually. I'd love to see the same kind of bridge that Zbrush has, but for Blender. And I'd love to be able to carry over my Daz characters to landscapes and environments I create in Blender.  For instance, I just completed a kitchen model, and I'd really like place a Daz character in it to give it human context.

  • Those ThingsThose Things Posts: 1,132
    th3Digit said:

    there is a duf import python but I cannot get it to work terribly well if at all.

    http://diffeomorphic.blogspot.com.au/p/daz-importer-version-11.html

    Exactly. I just want what Zbrush users have, a clean, supported bridge.

  • nonesuch00nonesuch00 Posts: 18,120

    me too

  • wolf359wolf359 Posts: 3,828

    " And I'd love to be able to carry over my Daz characters to landscapes and environments I create in Blender.  For instance, I just completed a kitchen model, and I'd really like place a Daz character in it to give it human context."


    You  can use the mcjteleblender script for this.

    https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4

  • FSMCDesignsFSMCDesigns Posts: 12,754
    wolf359 said:

    Some kind of script for Daz that prepares a model(s) for transfer over to Blender, would be fantastic.

     

     

    Hi

    Do you mean for rendering in blender or modeling operations to send the geometry back to DS, like the Zbrush bridge?? 

    Both, actually. I'd love to see the same kind of bridge that Zbrush has, but for Blender. And I'd love to be able to carry over my Daz characters to landscapes and environments I create in Blender.  For instance, I just completed a kitchen model, and I'd really like place a Daz character in it to give it human context.

    Wouldn't it be easier to just bring the kitchen prop model into DS instead? It's what I do when I create something in Max, much easier than dealing with rigging issues not to mention clothing and other DS only options.

  • Those ThingsThose Things Posts: 1,132
    wolf359 said:

    Some kind of script for Daz that prepares a model(s) for transfer over to Blender, would be fantastic.

     

     

    Hi

    Do you mean for rendering in blender or modeling operations to send the geometry back to DS, like the Zbrush bridge?? 

    Both, actually. I'd love to see the same kind of bridge that Zbrush has, but for Blender. And I'd love to be able to carry over my Daz characters to landscapes and environments I create in Blender.  For instance, I just completed a kitchen model, and I'd really like place a Daz character in it to give it human context.

    Wouldn't it be easier to just bring the kitchen prop model into DS instead? It's what I do when I create something in Max, much easier than dealing with rigging issues not to mention clothing and other DS only options.

    Sure, either direction is fine by me. But right now, the way things are, getting MTL files over to Daz is frustrating, my models are often mirror images, so I have to flip them (blender is z up and flipped), and so many other things a good bridge could address.

  • Those ThingsThose Things Posts: 1,132
    wolf359 said:

    " And I'd love to be able to carry over my Daz characters to landscapes and environments I create in Blender.  For instance, I just completed a kitchen model, and I'd really like place a Daz character in it to give it human context."


    You  can use the mcjteleblender script for this.

    https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4

    I'll give it a try, but I'm not optimistic.

  • nonesuch00nonesuch00 Posts: 18,120

    There is also the 'diffeomorphic' freebie although it's really just a DAZ importer for Blender and not a bridge.

    http://diffeomorphic.blogspot.se/p/daz-importer.html

  • wolf359wolf359 Posts: 3,828
    edited May 2017
    wolf359 said:

     

    I'll give it a try, but I'm not optimistic.

    some renders of the genesis figures in blender below:

     

    Post edited by wolf359 on
  • wolf359wolf359 Posts: 3,828
    edited May 2017

    Post edited by wolf359 on
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