160 material preset for mcjTeleblender ( Blender Cycles ) for DS 1, 2, 3, 4

mCasualmCasual Posts: 4,607
edited February 2013 in Freebies

download page -->https://sites.google.com/site/mcasualsdazscripts2/mcjtbmatspack1

all those presets are based on variiations of

Diffuse Color hue and intensity

Specular Color hue and intensity

sometimes the specular color is white, sometimes it;s the same hue as the diffuse color

the presence of a random image on the Reflection Color channel determines ig the surface will be glossy or mirror'y

ge5.jpg
1474 x 818 - 394K
ge4.jpg
1474 x 818 - 412K
ge3.jpg
1474 x 818 - 411K
ge2.jpg
1474 x 818 - 352K
ge1.jpg
1474 x 818 - 313K
Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607
    edited February 2013

    that's the default daz studio material rendered in Blender cycles

    the second one uses one of the "sharp" material presets

    bbball.png
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    tbDazDef.jpg
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    Post edited by mCasual on
  • nakamuram002nakamuram002 Posts: 788
    edited December 1969

    Got them and will try them out, thanks Casual!!

    Are the shaders designed to work with the "standard" mcjTeleblender, or is the "mcjMakeCyclesNodes_MIX_instead_of_ADD" patch needed?

  • mCasualmCasual Posts: 4,607
    edited February 2013

    Got them and will try them out, thanks Casual!!

    Are the shaders designed to work with the "standard" mcjTeleblender, or is the "mcjMakeCyclesNodes_MIX_instead_of_ADD" patch needed?

    it uses the new one with "mix"

    in teleblender i used gloss factor = 0.1 and rough=0.1
    the drawback is that it made Aiko's skin way too oily
    but i could fix this in part by darkening the Specular Color intensity
    i could use rough = 0.25 , and it would not change the mirror/sharp materials much

    thingamajig.png
    720 x 720 - 650K
    pixxpixx.jpg
    720 x 720 - 98K
    mcjFoiled.png
    1280 x 720 - 884K
    Post edited by mCasual on
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