Charm bracelets to be worn on wrist or (...ooh...) ankle

Blind OwlBlind Owl Posts: 501
edited April 2017 in Product Suggestions

I may be weird, but an ankle bracelet (on a woman who has the legs for it, anyway) has always struck me as extremely sexy. If she didn't know she had great ankles she wouldn't be wearing one in the first place, right?

I've seen rigid anklets in various styles, but no conforming chain-type bracelets and none with an assortment of charms to dangle fetchingly from said bracelet, e.g. hearts, four-leafed-clovers, shamrocks, Mars/Venus or Venus/Venus symbols, or whatever spins your propellor. With a little imagination several such charms could be used in combination, to make a statement or send a message to anyone who saw it.

And unless there's some technical reason it couldn't be done fairly easily, they might as well be usable on either the ankle or the wrist, and as emphatic or subtle as the character or the situation would seem to suggest.

If anyone wants to attempt it, I'm interested.

Post edited by Blind Owl on

Comments

  • IsaacNewtonIsaacNewton Posts: 1,300

    I like the idea, but unless the bracelet/anklet is form fitting, there would need to be quite some morphs and or bones in it to enable the chain to move in accordance with that annoying thing called gravity. However, it would be interesting to see such an item. Maybe we have to wait until the time when all simple objects in DS can be made dynamic along with appropriate collision physics (such as in Poser), then such loose bracelets and necklaces would be easy.

  • Blind OwlBlind Owl Posts: 501

    Dang, I knew there had to be a reason. *sighs* I really wanted one for my contemporary female character, who of course has fabulous legs and ankles.

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited May 2017

    Well there is still a way. You can export your figure in the desired pose to Poser (even as an object). Then export your bracelet/anklet to Poser, Clothify it in Poser to make it dynamic. Then Drape the bracelet/anklet over your figure until it is in the pose you want. Then you can export the morphed (draped) object, and then back in DS you can either import the item as an object and put it in the correct position for your figure pose, or better apply the morphed object to your original bangle as a morph using the mighty Morph Loader Pro in DS. Then dial the morph in as you need it. Of course, the morph may not be appropriate for different poses, but might work for some.

    It's a lot of work but it should be effective. It would be nice if this could be done all within DS, but we will have to wait and hope for that.

    Edit: Just remember to export your bangle from DS in base resolution or you won't be able to apply the draped version as a morph to your original bangle.

    Post edited by IsaacNewton on
  • Blind OwlBlind Owl Posts: 501
    edited May 2017

    Unfortunately, I don't own Poser & would have a hard time justifying it to myself, let alone to my wife and sweetheart (one and the same person, btw surprise). With any luck, by the time I could justify it, DAZ Studio will have provided similar tools & capabilities. As a rank novice—I only got into this 3D jazz a couple of weeks ago—I'm still fumbling around & getting acquainted with DS's existing tools & capabilities.

    In the meantime, here's hoping that someone will grant our wish and we'll soon see charm bracelets (for wrist or ankle) on sale @ 70% off. Ho ho.

    Post edited by Blind Owl on
  • IsaacNewtonIsaacNewton Posts: 1,300
    Blind Owl said:

    Unfortunately, I don't own Poser & would have a hard time justifying it to myself, let alone to my wife and sweetheart (one and the same person, btw surprise). With any luck, by the time I could justify it, DAZ Studio will have provided similar tools & capabilities. As a rank novice—I only got into this 3D jazz a couple of weeks ago—I'm still fumbling around & getting acquainted with DS's existing tools & capabilities.

    I think you can achieve the same process in Blender (though I have not tried this myself yet) and Blender is free.

    You wrote "With any luck, by the time I could justify it, DAZ Studio will have provided similar tools & capabilities."

    Hmm.. don't hold your breath! I and many others have been after for this feature in DS for years, we still wait. Maybe it will be in DS 5.0, but who knows how many versions of DS there will be before that?.... DS4.10, DS4.11, DS4.12.. etc who knows... not me.

  • Version 4.99, version 4.999, version 4.9999999?  :D

  • FistyFisty Posts: 3,416

    It's very hard to rig snug bracelets, it would be a nightmare to try to rig an anklet, especially one made of links.  I did model a charm bracelet at one point but it hasn't been released 'cause I can't justify the several days it would take me to rig it when I can rig a whole dress in a couple of hours at most.

  • Blind OwlBlind Owl Posts: 501
    Fisty said:

    It's very hard to rig snug bracelets, it would be a nightmare to try to rig an anklet, especially one made of links.  I did model a charm bracelet at one point but it hasn't been released 'cause I can't justify the several days it would take me to rig it when I can rig a whole dress in a couple of hours at most.

    I could guarantee at least one sale...and think how sexy it would look on the right set of legs. devil

  • Blind OwlBlind Owl Posts: 501
    edited July 2017

    Well, I had a whack at it using Chain Works and a symbol I whipped up in…uh, well…okay, it was TinkerCad. blush

    It's clunky as hell—I should have used a longer loop to give me finer links—but I did get it rigged to the character's ankle (called 'shin' in DSwink) and from a distance it doesn't look too bad.

    I hope this will at least serve as an inspiration to some competent PAs.

    [ edit/correction: Oops, I mean parented, not rigged. Don't know nothing about no rigging. ]

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    Post edited by Blind Owl on
  • Blind OwlBlind Owl Posts: 501
    edited February 2018

    With the introduction of dForce physics--which presumably would make chains easier to simulate--I'm still wishing & hoping that some PA (or ten!smiley) will take a whack at this. Bangles are a dime a doz., I think actual bracelets would sell like...like...I can't think what.

    Post edited by Blind Owl on
  • FSMCDesignsFSMCDesigns Posts: 12,754
    Blind Owl said:

    With the introduction of dForce physics--which presumably would make chains easier to simulate--I'm still wishing & hoping that some PA (or ten!smiley) will take a whack at this. Bangles are a dime a doz., I think actual bracelets would sell like...like...I can't think what.

    Would be interesting to see how doable this is. With dynamics in DS, the chains warp and fall apart. There are several dynamic chain products for poser that work great in poser, but not in DS dynamics. Not sure how dforce handles rigidity groups, but I do hope someone figures it out.

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