Impossible Objects [Commercial]

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  • hacsarthacsart Posts: 2,025

    Indeed I did!  I duplicated the object in place, then applied a wirefame material to one, and a hologram material to the second! Its a montage of 3 separate renders (as .tif) one for the imposssible object, one for the planet and backdrop, and one for the rocket (which uses an RR3 emissive surface, so its another of your products in there), Montaged, and lens flares added in Photoshop..

    Marshian said:
    Great idea for bending space, a Stargate...A product combo too! You used my https://www.daz3d.com/wireframe-and-hologram-shaders.

     

  • LinwellyLinwelly Posts: 5,947
    edited May 2017
    hacsart said:

    Indeed I did!  I duplicated the object in place, then applied a wirefame material to one, and a hologram material to the second! Its a montage of 3 separate renders (as .tif) one for the imposssible object, one for the planet and backdrop, and one for the rocket (which uses an RR3 emissive surface, so its another of your products in there), Montaged, and lens flares added in Photoshop..

    Marshian said:
    Great idea for bending space, a Stargate...A product combo too! You used my https://www.daz3d.com/wireframe-and-hologram-shaders.

     

    Wow I love that space thingy that you made there @hascart made me think of space thingies as well: here is my first experiment

     

    invasion.png
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    Post edited by Linwelly on
  • hacsarthacsart Posts: 2,025

    Linwelly.. love the ligting and composition!

  • LinwellyLinwelly Posts: 5,947
    edited May 2017
    hacsart said:

    Linwelly.. love the ligting and composition!

    Thanks a lot hascart,

     here is another one, could be goung to the reflective radiance thread as well as this is in 3delight with the mid morning set for reflective radiance, some postwork im Gimp, wonder if they will be successful with their invasion like this...

     

    invasion2.png
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    Post edited by Linwelly on
  • dracorndracorn Posts: 2,345

    Hi Marshian !

    I just picked up your Impossible Objects - it was listed as PC+ for today.

    I would like to know how to move the object either back further from the camera or off to one side so it is not dead center in the frame.  I have tried the reverse parenting trick, but either the object stays in the center or the angle changes and the illusion is broken.

  • Sven DullahSven Dullah Posts: 7,621

    You mean it's impossible to pan the camera a bit after first unparenting the object? Then re-parent to the camera. (or whatever way you prefer) Haven't had the time to try, but if you don't actually move the camera it should work?

  • dracorndracorn Posts: 2,345
    I have been able to pan the camera, but if I try to move the object from the center of the view, I lose the illusion. I want to be able to move it further away from the camera and off to one side, like a user did in an earlier post to this thread, or in some of the promos.
  • inquireinquire Posts: 2,201

    I'd like to imitate the painting in which stairs go off in all directions. Some people appear to be walking upside down. Can one or two of these objects be flipped to produce that effect?

  • MarshianMarshian Posts: 1,462

    Hi dracorn. Once the prop is no longer parented to the camera you can rotate the camera X,Y,Z  (or shift command on a MAC) in any direction. The problem is when any values are entered for X, Y, Z transition.

    Just make sure the prop is where you want it first. Let me know if you have more questions, I'm happy to help.

     

    dracorn said:
    I have been able to pan the camera, but if I try to move the object from the center of the view, I lose the illusion. I want to be able to move it further away from the camera and off to one side, like a user did in an earlier post to this thread, or in some of the promos.

     

  • MarshianMarshian Posts: 1,462

    I'm not sure about this. There are a couple promos that have multiple props but I had to be very careful in placement. To start try loading a few props and pasting all the cameras to the same location.

    inquire said:

    I'd like to imitate the painting in which stairs go off in all directions. Some people appear to be walking upside down. Can one or two of these objects be flipped to produce that effect?

     

  • dracorndracorn Posts: 2,345
    edited November 2018

    I see what you mean about the Transformation settings, Marshian .  I was trying to back the object away from the camera, but wasn't having any luck.

    I did find that using focal length, I could "pan" away from the object.  

    What did you do, may I ask, to achieve this render?

    Impossible Objects 08 b.jpg
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    Post edited by dracorn on
  • MarshianMarshian Posts: 1,462

    Oh Good! So Once the camera is parented to the prop (so it's always in the right place) you can place the prop in the hands of a character just like any other. Then it was (most likely) just as you mentioned, pan away.

    Thats the main thing, the camera and prop always have to be connected (other than the camera rotating). You can switch back and forth between what is the parent, whichever is easier to place.

    dracorn said:

    I see what you mean about the Transformation settings, Marshian .  I was trying to back the object away from the camera, but wasn't having any luck.

    I did find that using focal length, I could "pan" away from the object.  

    What did you do, may I ask, to achieve this render?

     

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